Immune to ALL, But how? menu

User Tag List

Results 1 to 10 of 10
  1. #1
    FNOG's Avatar Banned
    Reputation
    5
    Join Date
    Apr 2006
    Posts
    107
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Immune to ALL, But how?

    Apply Aura: Immune School (All)

    Now, the way I see it all you need is this flag on a item and then you take away the need for any sort of armor or buffs or even passive immunitys. This covers it all. All you need to do is figure out how to make a passive with the exact same flags as this one here..


    17624 3 37 0 0 0 262144 32768 -2147483648 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 101 0 0 4 4 3 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 -1 0 6 6 79 1 1 0 1 1 0 0 0 0 0 0 0 -1 -1 0 0 0 0 1 1 1 0 0 0 0 0 0 12 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 127 0 0 0 0 0 0 0 1845 0 1642 122 0 Petrification 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 4128830 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 4128828 You turn to stone, protecting you from all physical attacks and spells for $d, but during that time you cannot attack, move or cast spells. You can only have the effect of one flask at a time. 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 4128830 Immune to all attacks and spells. Cannot attack, move or use spells. 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 4128830 0 133 1500 0 13 0 0 0 0 0 -1 1 1 1 0 0 0

    wow what a mess well as you can kinda see there are parts of this spell we want and parts we dont.

    We want immune all but not stun... or dummy.
    Last edited by FNOG; 11-02-2007 at 03:36 PM.

    Immune to ALL, But how?
  2. #2
    Equ1N0X's Avatar Contributor
    Reputation
    148
    Join Date
    Mar 2007
    Posts
    1,197
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Immune to ALL, But how?

    there is a few of such spells, one which gives u immunity for each magic class, an physical

    Then theres the Secoond set with simply "immunity" for each spell. just make an item which teaches you all of these and it would make you immune.

    i have these spells in a series of 6 macros i use, but i have no idea which of IDs is immunities.

  3. #3
    FNOG's Avatar Banned
    Reputation
    5
    Join Date
    Apr 2006
    Posts
    107
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Immune to ALL, But how?

    No No listen.

    I am talking about creating a Gm Passive, meanign something that you NEVER cast but is ALWAYS effecting you. That makes you immune to all forms of damage and all forms of confusion stun snar yatta yatta.

    But to do that I need some help..

  4. #4
    Equ1N0X's Avatar Contributor
    Reputation
    148
    Join Date
    Mar 2007
    Posts
    1,197
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Immune to ALL, But how?

    yes, thats what im saying... these spells once learned are always in effect.
    ill dig up IDs and post back

  5. #5
    Equ1N0X's Avatar Contributor
    Reputation
    148
    Join Date
    Mar 2007
    Posts
    1,197
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Immune to ALL, But how?

    wrong... Immunity spells for each magic class+physical arer passive.

  6. #6
    Equ1N0X's Avatar Contributor
    Reputation
    148
    Join Date
    Mar 2007
    Posts
    1,197
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Immune to ALL, But how?

    yes they are. its a passive skill in general category, like gnome +5 engineer.

    after you learn it its always on passive.
    only prob is that theres 12 diff spells to get everything, but if you make an item which teaches those all .

  7. #7
    FNOG's Avatar Banned
    Reputation
    5
    Join Date
    Apr 2006
    Posts
    107
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Immune to ALL, But how?

    No listen.. There ARE spell for individual immunity but notone bulk spell that has the immuen spell type all flag.

    Look at the freaking tables and tell me which numbers are responsible for th eimmunity and isolate them...

  8. #8
    Equ1N0X's Avatar Contributor
    Reputation
    148
    Join Date
    Mar 2007
    Posts
    1,197
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Immune to ALL, But how?

    They do work...
    at least they used to.
    or bind "uber reflect all spells" to item

  9. #9
    777devil777's Avatar Member
    Reputation
    66
    Join Date
    Sep 2007
    Posts
    396
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Immune to ALL, But how?

    You cant just grab certain parts of a spells and make it one spell/ability other than a effect. Passive things like applied auras are on all the time, if you really dont trust it put like 10equip effects on a trinket.

    Look.

    Thottbot World of Warcraft: Flask of Petrification Flask of Petrification.
    Thottbot World of Warcraft: Petrification Spell use effect.

    On the spell it shows the three effects.

    -Stun
    -Immune (All)
    -Server Side script

    You can get the ID for Immune (all) and make it an equip effect for an item OR just learn the passive abbility for immune (all).

    "I am a hacker, and this is my manifesto. You may stop this individual, but you can't stop us all... after all, we're all alike."

  10. #10
    FNOG's Avatar Banned
    Reputation
    5
    Join Date
    Apr 2006
    Posts
    107
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Immune to ALL, But how?

    Originally Posted by 777devil777 View Post
    You cant just grab certain parts of a spells and make it one spell/ability other than a effect. Passive things like applied auras are on all the time, if you really dont trust it put like 10equip effects on a trinket.

    Look.

    Thottbot World of Warcraft: Flask of Petrification Flask of Petrification.
    Thottbot World of Warcraft: Petrification Spell use effect.

    On the spell it shows the three effects.

    -Stun
    -Immune (All)
    -Server Side script

    You can get the ID for Immune (all) and make it an equip effect for an item OR just learn the passive abbility for immune (all).

    Dude.

    Yeah you CAN!

    In every spell that has immune all, the immune all is a seperate spell effect incased INSIDE the spell as a whole.

    Somebody just needs to play around and find out what the id is for that specific sppell effect and then make a new spell with that effect and set the duration to be passive.

    If its so freaking difficult that somebody as retarded and horribly spellign as me can figure it out then you can to.

    Ill tell you what wait till tomarrow ill take another look and attempt to make it myself and release it as my work.

Similar Threads

  1. Replies: 3
    Last Post: 04-14-2008, 10:05 PM
  2. Replies: 0
    Last Post: 01-08-2008, 02:37 AM
  3. Antrix adding commands but how
    By 30480 in forum World of Warcraft Emulator Servers
    Replies: 7
    Last Post: 09-02-2007, 01:04 PM
  4. NAme tag.., but how?
    By Equ1N0X in forum World of Warcraft General
    Replies: 6
    Last Post: 05-20-2007, 09:53 AM
  5. Scrapping all but one..
    By Snitch in forum Suggestions
    Replies: 12
    Last Post: 05-11-2007, 11:49 AM
All times are GMT -5. The time now is 01:19 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search