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  1. #1
    [Shon3m]'s Avatar Banned
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    Handy: Update SQL, List of all the needed SQL updates since Antrix

    Hello, Since i see alot of people are intrested in a list of needed updates to keep their ascent database up to date, I've made a list.
    Please note me if there is anything wrong, missing let me know and i'll fix it.
    I'll keep this list up to date aswell
    World DB
    Rev 1918
    Code:
    DROP TABLE IF EXISTS `item_randomprop_groups`;
      CREATE TABLE `item_randomprop_groups` (
        `entry_id` int(30) NOT NULL,
        `randomprops_entryid` int(30) NOT NULL,
        `chance` float NOT NULL,
      ) ENGINE=MyISAM DEFAULT CHARSET=latin1;
      DROP TABLE IF EXISTS `item_randomsuffix_groups`;
      CREATE TABLE `item_randomsuffix_groups` (
        `entry_id` int(30) NOT NULL,
        `randomsuffix_entryid` int(30) NOT NULL,
        `chance` float NOT NULL,
      ) ENGINE=MyISAM DEFAULT CHARSET=latin1;
    Rev 1743
    Code:
    CREATE TABLE `spell_proc_data` (
       `name_hash` int(30) NOT NULL,
       `proc_chance` int(30) NOT NULL,
       `forced_proc_flags` int(30) NOT NULL default '-1',
       PRIMARY KEY  (`name_hash`)
    ) ENGINE=MyISAM DEFAULT CHARSET=latin1;
    Rev 1730

    Code:
    alter table creature_spawns add column channel_spell int(30) not null default 0;
      alter table creature_spawns add column channel_target_sqlid int(30) not null default 0;
      alter table creature_spawns add column channel_target_sqlid_creature int(30) not null default 0;

    Rev 1603
    Code:
    alter table creature_names change displayid male_displayid int(30) not null;
       alter table creature_names add column female_displayid int(30) not null after male_displayid;
       alter table creature_names add column unknown_int1 int(30) not null default 0 after female_displayid;
       alter table creature_names add column unknown_int2 int(30) not null default 0 after unknown_int1;
       alter table creature_names change unk2 unknown_float1 float(0) not null;
       alter table creature_names change unk3 unknown_float2 float(0) not null;
       alter table creature_proto add column fly_speed float(0) default "14.0" not null;
       alter table creature_proto add column extra_a9_flags int(30) default 0 not null;
    Rev 1542
    Code:
     
    ALTER TABLE creature_proto ADD walk_speed FLOAT DEFAULT "2.5" NOT NULL AFTER death_state;
       ALTER TABLE creature_proto ADD run_speed FLOAT DEFAULT "8" NOT NULL AFTER walk_speed;
    Rev 1472
    Code:
     
    INSERT INTO totemspells (spellId, spellToCast1, spellToCast2, spellToCast3) VALUES (2894, 32982, 0, 0);
       INSERT INTO totemspells (spellId, spellToCast1, spellToCast2, spellToCast3) VALUES (2062, 33663, 0, 0);
    Rev 1143
    Code:
    CREATE TABLE `zoneguards` (
         `zoneId` int(10) unsigned NOT NULL,
         `hordeEntry` int(10) unsigned default NULL,
         `allianceEntry` int(10) unsigned default NULL
       ) ENGINE=InnoDB DEFAULT CHARSET=latin1;
       -- Example
       INSERT INTO `zoneguards` VALUES ('12', '0', '68');
    Rev 1132
    Code:
    alter table creature_proto change health minhealth int(30) unsigned not null;
           alter table creature_proto add column maxhealth int(30) unsigned not null after minhealth;
           update creature_proto set maxhealth=minhealth;
           alter table creature_proto change level minlevel int(30) unsigned not null;
           alter table creature_proto add column maxlevel int(30) unsigned not null after minlevel;
           update creature_proto set maxlevel=minlevel;
           alter table creature_proto add column invisibility_type int(30) unsigned not null;
           alter table creature_proto add column death_state int(30) unsigned not null;
    Rev 1041
    Code:
     ALTER TABLE creatureloot MODIFY column percentchance float(0) NOT NULL default 0;
           ALTER TABLE fishingloot MODIFY column percentchance float(0) NOT NULL default 0;
           ALTER TABLE itemloot MODIFY column percentchance float(0) NOT NULL default 0;
           ALTER TABLE objectloot MODIFY column percentchance float(0) NOT NULL default 0;
           ALTER TABLE pickpocketingloot MODIFY column percentchance float(0) NOT NULL default 0;
           ALTER TABLE prospectingloot MODIFY column percentchance float(0) NOT NULL default 0;
           ALTER TABLE skinningloot MODIFY column percentchance float(0) NOT NULL default 0;
     
           alter table creatureloot add column heroicpercentchance float(0) default 0;
           alter table creatureloot add column mincount int(30) default 1;
           alter table creatureloot add column maxcount int(30) default 1;
     
           alter table fishingloot add column heroicpercentchance float(0) default 0;
           alter table fishingloot add column mincount int(30) default 1;
           alter table fishingloot add column maxcount int(30) default 1;
     
           alter table objectloot add column heroicpercentchance float(0) default 0;
           alter table objectloot add column mincount int(30) default 1;
           alter table objectloot add column maxcount int(30) default 1;
     
           alter table itemloot add column heroicpercentchance float(0) default 0;
           alter table itemloot add column mincount int(30) default 1;
           alter table itemloot add column maxcount int(30) default 1;
     
           alter table prospectingloot add column heroicpercentchance float(0) default 0;
           alter table prospectingloot add column mincount int(30) default 1;
           alter table prospectingloot add column maxcount int(30) default 1;
     
           alter table pickpocketingloot add column heroicpercentchance float(0) default 0;
           alter table pickpocketingloot add column mincount int(30) default 1;
           alter table pickpocketingloot add column maxcount int(30) default 1;
     
           alter table skinningloot add column heroicpercentchance float(0) default 0;
           alter table skinningloot add column mincount int(30) default 1;
           alter table skinningloot add column maxcount int(30) default 1;
    Rev 941
    Code:
    CREATE TABLE `creature_staticspawns` (
    `id` int(30) NOT NULL AUTO_INCREMENT,
    `entry` int(30) NOT NULL,
    `map` int(11) NOT NULL DEFAULT '0',
    `x` float NOT NULL,
    `y` float NOT NULL,
    `z` float NOT NULL,
    `0` float NOT NULL,
    `movetype` int(11) NOT NULL DEFAULT '0',
    `displayid` int(11) NOT NULL,
    `factionid` int(11) NOT NULL DEFAULT '0',
    `flags` int(30) NOT NULL DEFAULT '0',
    `bytes` int(30) NOT NULL DEFAULT '0',
    `bytes2` int(30) NOT NULL DEFAULT '0',
    `emote_state` int(11) NOT NULL DEFAULT '0',
    `respawnNpcLink` int(11) NOT NULL DEFAULT '0',
    PRIMARY KEY (`id`)
    ) ENGINE=MyISAM DEFAULT CHARSET=utf8;
    CREATE TABLE `gameobject_staticspawns` (
    `id` int(30) NOT NULL AUTO_INCREMENT,
    `entry` int(30) NOT NULL,
    `map` int(11) NOT NULL DEFAULT '0',
    `x` float NOT NULL,
    `y` float NOT NULL,
    `z` float NOT NULL,
    `facing` float NOT NULL,
    `0` float NOT NULL,
    `01` float NOT NULL,
    `02` float NOT NULL,
    `03` float NOT NULL,
    `state` int(11) NOT NULL DEFAULT '0',
    `flags` int(30) NOT NULL DEFAULT '0',
    `faction` int(11) NOT NULL DEFAULT '0',
    `scale` float NOT NULL,
    `respawnNpcLink` int(11) NOT NULL DEFAULT '0',
    PRIMARY KEY (`id`)
    ) ENGINE=MyISAM DEFAULT CHARSET=utf8;
    Rev 896
    Code:
     alter table worldmap_info add column required_quest int(30) not null default 0 after lvl_mod_a;
           alter table worldmap_info add column required_itemid int(30) not null default 0 after lvl_mod_a;
    Rev 736
    Code:
     ALTER TABLE  `creature_proto` ADD COLUMN `money` INT (30) DEFAULT '0' NOT NULL  AFTER `boss`;
    Rev 484
    Code:
     CREATE TABLE `reputation_creature_onkill` (
             `creature_id` int(30) NOT NULL,
             `faction_change_alliance` int(30) NOT NULL,
             `faction_change_horde` int(30) NOT NULL,
             `change_value` int(30) NOT NULL,
             `rep_limit` int(30) NOT NULL,
             KEY `index` (`creature_id`)
           ) ENGINE=MyISAM DEFAULT CHARSET=latin1;
           alter table quests add RewRepLimit int(11) default 0 not null after RewRepValue2;
    Rev 231
    Code:
    UPDATE totemspells SET spellToCast1= 5729 WHERE spellId=5730
    Character DB:
    Rev2068
    Code:
     CREATE TABLE `playeritems_external` (
      `ownerguid` int(10) unsigned NOT NULL DEFAULT '0',
      `guid` bigint(20) unsigned NOT NULL DEFAULT '0',
      `entry` int(10) unsigned NOT NULL DEFAULT '0',
      `creator` int(10) unsigned NOT NULL DEFAULT '0',
      `count` int(10) unsigned NOT NULL DEFAULT '0',
      `charges` int(10) unsigned NOT NULL DEFAULT '0',
      `flags` int(10) unsigned NOT NULL DEFAULT '0',
      `randomprop` int(10) unsigned NOT NULL DEFAULT '0',
      `randomsuffix` int(30) NOT NULL,
      `itemtext` int(10) unsigned NOT NULL DEFAULT '0',
      `durability` int(10) unsigned NOT NULL DEFAULT '0',
      `containerslot` int(11) DEFAULT '-1' COMMENT '',
      `slot` tinyint(4) NOT NULL DEFAULT '0',
      `enchantments` longtext COLLATE utf8_unicode_ci NOT NULL,
      PRIMARY KEY (`guid`),
      UNIQUE KEY `guid` (`guid`),
      KEY `ownerguid` (`ownerguid`)
    ) ENGINE=MyISAM DEFAULT CHARSET=utf8 COLLATE=utf8_unicode_ci;
    alter table mailbox add column external_attached_item_guid bigint(20) not null default 0 after attached_item_guid;
    Rev 1923
    Code:
     
    alter table playeritems add column randomsuffix int(30) default 0 after 
    randomprop;
    Rev 1844
    Code:
    ALTER TABLE playerpets DROP COLUMN autocastspell;
           UPDATE playerpets SET actionbar="";
    Rev 1786
    Code:
    alter table characters add column custom_faction int(30) default 0 not null after gender;
    Rev 1649
    Code:
    CREATE TABLE `arenateams` (
       `id` int(30) NOT NULL,
       `type` int(30) NOT NULL,
       `leader` int(30) NOT NULL,
       `name` varchar(150) NOT NULL,
       `emblemstyle` int(40) NOT NULL,
       `emblemcolour` bigint(40) NOT NULL,
       `borderstyle` int(40) NOT NULL,
       `bordercolour` bigint(40) NOT NULL,
       `backgroundcolour` bigint(40) NOT NULL,
       `rating` int(30) NOT NULL,
       `data` varchar(150) NOT NULL,
       `ranking` int(30) NOT NULL,
       `player_data1` varchar(60) NOT NULL,
       `player_data2` varchar(60) NOT NULL,
       `player_data3` varchar(60) NOT NULL,
       `player_data4` varchar(60) NOT NULL,
       `player_data5` varchar(60) NOT NULL,
       `player_data6` varchar(60) NOT NULL,
       `player_data7` varchar(60) NOT NULL,
       `player_data8` varchar(60) NOT NULL,
       `player_data9` varchar(60) NOT NULL,
       `player_data10` varchar(60) NOT NULL,
       PRIMARY KEY  (`id`)
    ) ENGINE=MyISAM DEFAULT CHARSET=latin1;
    Rev 1602
    Code:
     
    alter table characters change lastDailyReset honorPointsToAdd INT(10) NOT NULL; 
      update characters set honorPointsToAdd = 0;
      alter table characters change charterId arenaPoints INT(10) NOT NULL;
      update characters set arenaPoints = 0;
    Rev 1598
    Code:
     
    CREATE TABLE `server_settings` (
       `setting_id` varchar(200) NOT NULL,
       `setting_value` int(50) NOT NULL,
       PRIMARY KEY  (`setting_id`)
    ) ENGINE=MyISAM DEFAULT CHARSET=latin1;
    Rev 1566
    Code:
    CREATE TABLE `charters` (
       `charterId` int(30) NOT NULL,
       `charterType` int(30) NOT NULL default '0',
       `leaderGuid` int(20) unsigned NOT NULL default '0',
       `guildName` varchar(32) NOT NULL default '',
       `itemGuid` bigint(40) unsigned NOT NULL default '0',
       `signer1` int(10) unsigned NOT NULL default '0',
       `signer2` int(10) unsigned NOT NULL default '0',
       `signer3` int(10) unsigned NOT NULL default '0',
       `signer4` int(10) unsigned NOT NULL default '0',
       `signer5` int(10) unsigned NOT NULL default '0',
       `signer6` int(10) unsigned NOT NULL default '0',
       `signer7` int(10) unsigned NOT NULL default '0',
       `signer8` int(10) unsigned NOT NULL default '0',
       `signer9` int(10) unsigned NOT NULL default '0',
       PRIMARY KEY  (`charterId`),
       UNIQUE KEY `leaderGuid` (`leaderGuid`)
    ) ENGINE=MyISAM DEFAULT CHARSET=latin1;
    Rev 1393
    Code:
     
    CREATE TABLE `banned_names` (
        `name` varchar(30) NOT NULL
      ) ENGINE=MyISAM DEFAULT CHARSET=latin1;
    Rev 1387
    Code:
     
    alter table playeritems drop column guid;
         alter table playeritems add column guid bigint(10) NOT NULL auto_increment primary key after ownerguid;
    Rev 1361
    Code:
    DROP TABLE `playerpets`;
     
      CREATE TABLE `playerpets` (
        `ownerguid` bigint(20) NOT NULL default '0',
        `petnumber` int(11) NOT NULL default '0',
        `name` varchar(21) NOT NULL default '',
        `entryid` bigint(20) NOT NULL default '0',
        `data` longtext NOT NULL,
        `xp` int(11) NOT NULL default '0',
        `active` tinyint(1) NOT NULL default '0',
        `level` int(11) NOT NULL default '0',
        `happiness` int(11) NOT NULL default '0',
        `actionbar` varchar(200) NOT NULL default '',
        `happinessupdate` int(11) NOT NULL default '0',
        `summon` int(11) NOT NULL default '0',
        `autocastspell` int(11) NOT NULL default '0',
        `loyaltypts` int(11) NOT NULL default '0',
        `loyaltyupdate` int(11) NOT NULL default '0'
      ) ENGINE=MyISAM DEFAULT CHARSET=latin1;
    Also

    Code:
     
    QueryResult * result = WorldDatabase.Query("SELECT COUNT(*) FROM banned_names WHERE name = '%s'", name.c_str());
    getting error when trying to add the newest one
    something about syntax error near line 5

    Code:
     
    DROP TABLE IF EXISTS `item_randomprop_groups`;
    CREATE TABLE `item_randomprop_groups` (
    `entry_id` int(30) NOT NULL,
    `randomprops_entryid` int(30) NOT NULL,
    `chance` float NOT NULL
    ) ENGINE=MyISAM DEFAULT CHARSET=latin1;
    DROP TABLE IF EXISTS `item_randomsuffix_groups`;
    CREATE TABLE `item_randomsuffix_groups` (
    `entry_id` int(30) NOT NULL,
    `randomsuffix_entryid` int(30) NOT NULL,
    `chance` float NOT NULL
    ) ENGINE=MyISAM DEFAULT CHARSET=latin1;
    Will Guy's Enjoy Props Go To Walla Over At Ascent Forums

    Handy: Update SQL, List of all the needed SQL updates since Antrix
  2. #2
    Spurven's Avatar Contributor
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    Re: Handy: Update SQL, List of all the needed SQL updates since Antrix

    Repost i think


    Thanks to Narudan for the sweet sig

  3. #3
    [Shon3m]'s Avatar Banned
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    Re: Handy: Update SQL, List of all the needed SQL updates since Antrix

    lol o well >.< i did look for it on forums never found it so...posted it
    also u can't see ur a lazy leecher....

  4. #4
    tonks1's Avatar Active Member
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    Re: Handy: Update SQL, List of all the needed SQL updates since Antrix

    nice job +rep

  5. #5
    Gastricpenguin's Avatar Legendary
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    Re: Handy: Update SQL, List of all the needed SQL updates since Antrix

    Yea its a repost, JulianX Made this like exact post
    Life Puzzler WoW - Website | Forums

  6. #6
    tonks1's Avatar Active Member
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    Re: Handy: Update SQL, List of all the needed SQL updates since Antrix

    here ya go i did some snoopin and found it if ya need proof

    http://www.mmowned.com/forums/ascent...revisions.html

    Code:
    DROP TABLE IF EXISTS `item_randomprop_groups`;
    CREATE TABLE `item_randomprop_groups` (
    `entry_id` int(30) NOT NULL,
    `randomprops_entryid` int(30) NOT NULL,
    `chance` float NOT NULL,
    ) ENGINE=MyISAM DEFAULT CHARSET=latin1;
    DROP TABLE IF EXISTS `item_randomsuffix_groups`;
    CREATE TABLE `item_randomsuffix_groups` (
    `entry_id` int(30) NOT NULL,
    `randomsuffix_entryid` int(30) NOT NULL,
    `chance` float NOT NULL,
    ) ENGINE=MyISAM DEFAULT CHARSET=latin1;
    is new tho

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