[Release] Buildings for Ascent/Antrix menu

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  1. #121
    fermoric's Avatar Member
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    Re: [Release] Buildings for Ascent/Antrix

    Thanks War, sorry for the delay comp freaked out. id +rep but i cant give you anymore atm! Great find/post tho! keep it up

    [Release] Buildings for Ascent/Antrix
  2. #122
    Succy's Avatar Banned
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    Re: [Release] Buildings for Ascent/Antrix

    Thanks man... Perfect for my city!

  3. #123
    warsheep's Avatar Contributor
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    Re: [Release] Buildings for Ascent/Antrix

    Hehe, thanks everyone!
    FOR A MOMENT, NOTHING HAPPENED. THEN, AFTER A SECOND OR SO, NOTHING CONTINUED TO HAPPEN.

  4. #124
    fermoric's Avatar Member
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    Re: [Release] Buildings for Ascent/Antrix

    hey, when i use the buildings they kinda glitch a little i.e. dissappear from view and when your in them the walls dissappear

  5. #125
    warsheep's Avatar Contributor
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    Re: [Release] Buildings for Ascent/Antrix

    fermoric, thats a bug in the core, it spawns 2 of the objects.

    Just restart the server when you've placed it all, and the glitch should disapear. If not, search for the object in the table gameobject_spawns, and delete one of em. Make sure you get the right one tho!
    FOR A MOMENT, NOTHING HAPPENED. THEN, AFTER A SECOND OR SO, NOTHING CONTINUED TO HAPPEN.

  6. #126
    Ballwinkle's Avatar Contributor Authenticator enabled
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    Re: [Release] Buildings for Ascent/Antrix

    Thx, gona put this in my db.
    QUESTION:
    the house u have has no floor inside (or is it just me)
    and ive got the player housing working 100%.
    im using the guard tower atm, but its abit big.
    nvm if u dont.

  7. #127
    Ganoran's Avatar Member
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    Re: [Release] Buildings for Ascent/Antrix

    Hmmm... I <3 Housing... and new GO's like the deviate ship in The Deadmines


    **COUGH**

  8. #128
    warsheep's Avatar Contributor
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    Re: [Release] Buildings for Ascent/Antrix

    Ballwinkle, the house with no floor inside is a project Blizzard had since alpha or beta.. Still no further work on it.

    There are rumors they might take it up again tho, would own with player housing in WoW.

    Wasn't it on the emulator servers the idea first appeared?
    FOR A MOMENT, NOTHING HAPPENED. THEN, AFTER A SECOND OR SO, NOTHING CONTINUED TO HAPPEN.

  9. #129
    slyfox101's Avatar Member
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    Re: [Release] Buildings for Ascent/Antrix

    The glitch where you walk away too far and it disappears is caused by:

    The gameobject is spawned in the very center of the object, think of that as a little dot for where it's spawned. Like all game objects, if you go too far away, it will disappear, and reload again when you get near it. The problem with these GOs is that if you put an NPC or a mob on top of one, this bug, causes you to usually load the NPC BEFORE the GOs, and they end up on the floor, usually below the object. These are still nice for decoration though.
    Since I no longer fear getting banned, judging by what MMOwned has become, I'll start being honest now.

  10. #130
    dotoriton's Avatar Member
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    Re: [Release] Buildings for Ascent/Antrix

    i get this :
    Error occured at:2007-09-29 21:13:43
    Line no.:1
    Error Code: 1582 - Duplicate entry '1000000' for key 'entry'

    WTF I DONT HAVE ID 1000000 !

  11. #131
    Troh's Avatar Active Member
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    Re: [Release] Buildings for Ascent/Antrix

    Would be awsome with some more trees!!! Like the ashenvale ones!



  12. #132
    warsheep's Avatar Contributor
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    Re: [Release] Buildings for Ascent/Antrix

    Doto, if you don't got an object with that ID from before, it should be working.
    Troh, I'm afraid that these objects are objects that already got an display ID assigned, for more trees, you'd most likely need an patch, which, I am afraid, would be so EVERYONE needed to get it...
    FOR A MOMENT, NOTHING HAPPENED. THEN, AFTER A SECOND OR SO, NOTHING CONTINUED TO HAPPEN.

  13. #133
    Xeneth's Avatar Member
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    Re: [Release] Buildings for Ascent/Antrix

    I can't seem to delete Objects, there's no way to select them, i tried using .gobject delete <id>, got nothing, Also is there anyway to like, Map something out? or do you just have to wing it like this?

  14. #134
    warsheep's Avatar Contributor
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    Re: [Release] Buildings for Ascent/Antrix

    You'll need to do a .gobject select first, then .gobject delete.
    You dont need an ID on any of those 2 commands.

    With mapping something out, you mean to EDIT the map?
    Thats not possible unless you go model editing I'm afraid.
    FOR A MOMENT, NOTHING HAPPENED. THEN, AFTER A SECOND OR SO, NOTHING CONTINUED TO HAPPEN.

  15. #135
    ronnyjp's Avatar Member
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    Re: [Release] Buildings for Ascent/Antrix

    NICE!^^ i alwas want me a house :P

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