I'm curious to know why, pretty much always in these days, any classic "vanilla" private servers are always this one patch?
When I started playing WoW legitimately (retail), it was during TBC 2.4.3 (first trial account was in June or July, so really the last bit of that expansion), and I remember the experience I had very well and how fun things were and how others seemed bad or annoying at the time.
Any time I try a 1.12.1 server, it always feels no different than how TBC was.
* 10 levels worth of content was added, level cap raised by 10 levels to 70, new dungeons and raids, new world with quest zones etc...
* Old pvp system was removed; no more ranks and titles, no more AV lasting days with one battle etc...
* "vanilla" dungeons being nerfed, so instead of needing 15 or 10 people for Stratholme and Scholomance, they're actually 5-man dungeons now.
* A few clunky things were improved on; interface/options menu was redesigned slightly, guilds got bank vaults, and the SAME mount system was altered so that Apprentice could then be learned at level 30 versus 40, and the prices reduced.
* Horde and Alliance finally got races that could be Paladins and Shamans, respectively.
Besides all of those changes, virtually everything else was the same. Level 60 Naxx was still in the game, so tier 3 quests, the legendary staff and all of that could still be done. You still had to run on foot for a long time. Hunters still attracted bad players that gave the class a bad rep.
I mean without going into detail of how the entire game works between both versions, the only difference I notice with "vanilla" and TBC was added content and a few adjustments.
Whereas, I'll be surfing the internet and come across pages with facts and info of how "vanilla" supposedly was, or hear from friends that still play as of Wrath, Cata and MoP etc...
And EVERYTHING that all these people talk about, seems long gone as of 1.12.1 patch.
This page for example, lists so many things that once existed in "vanilla" but are all but memories as of 1.12.1: Some things you didn't know about WoW...
I'll go and scour google for any and all private server cores that I can find for any older patches, and have so far found two, for patches 1.2.1 and 1.4.0, and in the latter have FINALLY witnessed some of what that page talks about. Mainly the old mount system (training being the cheap part, and the mounts being the pricey part, along with the old unarmored mounts being available to purchase). It also has an older Flight Master system, with an older display and, instead of actually flying from point A to point B, you're teleported there instantly.
However those two I thought I had read about being removed prior to 1.4, at least I know 1.4 was the patch that brought the armored mounts....
Now, I get the idea, of having a "vanilla" server be as balanced as possible or what ever, and having all the content of "vanilla", especially level 60 Naxxramas, when going for the final patch before TBC, but really, when the line between both versions is blurred for some and they can't even tell the differences, then where's the point? I mean, even patch 1.11 would be understandable.
And I know many "vanilla" players get nostalgic or refuse to play what's come since "vanilla", or do still play retail however still go back to a private server to keep playing what they loved the most.
Well, just my question for the day. Probably a dumb one, but anyway....
Edit: I hope this is not in the wrong forum. Was originally going to ask in WoW General, but decided to put here instead....