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  1. #1
    Rock Lee's Avatar Banned
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    Instance/Raid thread

    In this thread i thought we - the emu people of mmowned - could contribute with some instance and raid fixes.

    Even if you dont know any C++ you're able to help.

    I will be posting anything i fix in this thread aswell as if other people post fixes.

    Things that im aiming that we're gonna fix:

    Code:
    Correct Boss speech
    Correct Spells Used
    etc.
    So if you dont know C++ then just confirm that we've spelled everything correctly or maybe used the correct spell.

    Arcatraz
    Code:
    Index: Instance_Arcatraz.cpp
    ===================================================================
    --- Instance_Arcatraz.cpp	(revision 1353)
    +++ Instance_Arcatraz.cpp	(working copy)
    @@ -32,8 +32,8 @@
     #define SEED_OF_C			36123	//32865, 36123
     #define SHADOW_NOVA			36127 // 30533, 39005, 36127 (normal mode), 39005 (heroic mode?)
     #define SHADOW_NOVA_H		39005
    -#define CONSUMPTION			30498
    -#define CONSUMPTION_H		39004
    +//#define CONSUMPTION			30498 //WoW-Wiki says he doesnt cast any of these.
    +//#define CONSUMPTION_H		39004
     // #define VOID_ZONE 36119	// DBC: 36119; it's not fully functionl without additional core support (for dmg and random place targeting).
     
     class ZerekethAI : public MoonScriptBossAI
    @@ -94,7 +94,7 @@
     			_unit->PlaySoundToSet(11253);
     			break;
     		case 1:
    -			_unit->SendChatMessage(CHAT_MSG_MONSTER_YELL, LANG_UNIVERSAL, "Darkness... consumes all.");
    +			_unit->SendChatMessage(CHAT_MSG_MONSTER_YELL, LANG_UNIVERSAL, "Darkness...consumes...all.");
     			_unit->PlaySoundToSet(11254);
     			break;
     		}
    @@ -173,12 +173,6 @@
     
     	void AIUpdate()
     	{
    -		// M4ksiu: I'm not sure if it should be cast once, on start
    -		uint32 SpellId = CONSUMPTION;
    -		if ( IsHeroic() )
    -			SpellId = CONSUMPTION_H;
    -
    -		_unit->CastSpell( _unit, SpellId, true );
     		RemoveAIUpdateEvent();
     	};
     };
    @@ -207,15 +201,15 @@
     		WhirlTemp->AddEmote("I'll cut you to peices!", Text_Yell, 11090);
     
     		SpellDesc *HealTemp = AddSpell(HEAL, Target_Self, 8.0f, 0, -1);
    -		HealTemp->AddEmote("That is much better.", Text_Yell, 11091);
    -		HealTemp->AddEmote("Ah, just what I needed.", Text_Yell, 11092);
    +		HealTemp->AddEmote("Ahh... That is much better.", Text_Yell, 11091);
    +		HealTemp->AddEmote("Ahh... Just what I needed.", Text_Yell, 11092);
     
     		if(IsHeroic())
     			AddSpell(SHADOW_WAVE, Target_Current, 8.0f, 0, -1);
     
     		AddEmote(Event_OnCombatStart, "It is unwise to anger me.", Text_Yell, 11086);
    -		AddEmote(Event_OnTargetDied, "Completely ineffective! Just like someone else I know!", Text_Yell, 11087);
    -		AddEmote(Event_OnTargetDied, "You chose the wrong opponent!", Text_Yell, 11088);
    +		AddEmote(Event_OnTargetDied, "Completely ineffective. Just like someone else I know.", Text_Yell, 11087);
    +		AddEmote(Event_OnTargetDied, "You chose the wrong opponent.", Text_Yell, 11088);
     		AddEmote(Event_OnDied, "Now I'm really... angry...", Text_Yell, 11093);
     	}
     					
    @@ -237,7 +231,7 @@
     
     #define IMMOLATION 35959 // DBC: 36051, 35959
     #define FELFIRE_SHOCK 35759
    -#define FELFIRE_LINE_UP 35770	// ?
    +//#define FELFIRE_LINE_UP 35770	// Doesnt exist according to WoW-Wiki
     #define KNOCK_AWAY 20686 // DBC: 36512; but it uses it on himself too so changed to other
     #define CHARGE 35754 // DBC: 36058, 35754 =( =(
     // CHARGE_TARGETING 36038 ?
    @@ -257,8 +251,8 @@
     		AddSpell(CHARGE, Target_Current, 4.0f, 0, -1);
     
     		AddEmote(Event_OnCombatStart, "At last, a target for my frustrations!", Text_Yell, 11238);
    -		AddEmote(Event_OnTargetDied, "Yes, that was quiet... satisfying.", Text_Yell, 11239);
    -		AddEmote(Event_OnTargetDied, "Ha! Much better!", Text_Yell, 11240);
    +		AddEmote(Event_OnTargetDied, "Yes, that was quite satisfying.", Text_Yell, 11239);
    +//		AddEmote(Event_OnTargetDied, "Ha! Much better!", Text_Yell, 11240); //Doesnt exist according to WoW-Wiki
     		AddEmote(Event_OnDied, "Knew this was... the only way out.", Text_Yell, 11243);
     	}
     				
    @@ -297,7 +291,7 @@
     		AddSpell(MIND_REND, Target_Current, 15.0f, 0, -1);
     
     		SpellDesc* Fear = AddSpell(FEAR, Target_Current, 8.0f, 0, -1);
    -		Fear->AddEmote("Flee in terror!", Text_Yell, 11129);
    +		Fear->AddEmote("Flee in terror.", Text_Yell, 11129);
     		Fear->AddEmote("I will show you horrors undreamed of.", Text_Yell, 11130);
     
     		SpellDesc* Domination = AddSpell(DOMINATION, Target_Current, 6.0f, 0, -1);
    @@ -396,7 +390,7 @@
     		_unit->SendChatMessage(CHAT_MSG_MONSTER_YELL, LANG_UNIVERSAL, "I knew the prince would be angry but, I... I have not been myself. I had to let them out! The great one speaks to me, you see. Wait--outsiders. Kael'thas did not send you! Good... I'll just tell the prince you released the prisoners!");
     		_unit->PlaySoundToSet(11222);
     		sEventMgr.AddEvent(TO_UNIT(_unit), &Unit::SendChatMessage, (uint8)CHAT_MSG_MONSTER_YELL, (uint32)LANG_UNIVERSAL, 
    -			"The naaru kept some of the most dangerous beings in existence here in these cells. Let me introduce you to another...", 
    +			"The naaru kept some of the most dangerous beings in existence here in these cells. Let me introduce you to another....", 
     			EVENT_UNIT_CHAT_MSG, 27000, 1, EVENT_FLAG_DO_NOT_EXECUTE_IN_WORLD_CONTEXT);
     		sEventMgr.AddEvent(TO_OBJECT(_unit), &Object::PlaySoundToSet, (uint32)11223, EVENT_UNK, 27000, 1, EVENT_FLAG_DO_NOT_EXECUTE_IN_WORLD_CONTEXT);
    Auchenai Crypts
    Code:
    Index: Instance_AuchenaiCrypts.cpp
    ===================================================================
    --- Instance_AuchenaiCrypts.cpp	(revision 1353)
    +++ Instance_AuchenaiCrypts.cpp	(working copy)
    @@ -220,7 +220,7 @@
     #define CN_AVATAR_OF_THE_MARTYRED 18478
     
     #define SUNDER_ARMOR	16145
    -#define MORTAL_STRIKE	15708	// not sure to spells ofc :)
    +#define MORTAL_STRIKE	16856	// Spells Checked
     #define PHASE_IN		33422
     
     class AvatarOfTheMartyredAI : public CreatureAIScript
    @@ -353,7 +353,6 @@
     #define RIBBON_OF_SOULS		32422
     #define STOLEN_SOUL			32346
     #define SUMMON_AVATAR		32424
    -//#define SOUL_CLEAVE		32346
     
     class EXARCHMALADAARAI : public CreatureAIScript
     {
    @@ -369,7 +368,7 @@
     		{
     			m_spellcheck[i] = false;
     		}
    -
    +		
             spells[0].info = dbcSpell.LookupEntry(SOUL_SCREAM);
     		spells[0].targettype = TARGET_VARIOUS;
     		spells[0].instant = true;
    @@ -377,7 +376,6 @@
     		spells[0].attackstoptimer = 1000;
     		spells[0].cooldown = 15;
     		spells[0].soundid = 10510;
    -		spells[0].speech = "Let your mind be clouded.";	// dunno for sure if it should be here, but still gives better effect of fight :)
     
     		spells[1].info = dbcSpell.LookupEntry(RIBBON_OF_SOULS);
     		spells[1].targettype = TARGET_RANDOM_SINGLE;
    @@ -388,7 +386,6 @@
     		spells[1].mindist2cast = 0.0f;
     		spells[1].maxdist2cast = 40.0f;
     		spells[1].soundid = 10511;
    -		spells[1].speech = "Stare into the darkness of your soul!"; // not sure if it's really "stand"
     
     		spells[2].info = dbcSpell.LookupEntry(STOLEN_SOUL);
     		spells[2].targettype = TARGET_RANDOM_SINGLE;
    @@ -444,11 +441,11 @@
     			switch (RandomSpeach)
     			{
     			case 0: 
    -				_unit->SendChatMessage(CHAT_MSG_MONSTER_YELL, LANG_UNIVERSAL, "These wall will be your DOOM!");
    +				_unit->SendChatMessage(CHAT_MSG_MONSTER_YELL, LANG_UNIVERSAL, "These walls will be your doom.");
     				_unit->PlaySoundToSet(10516);
     				break;
     			case 1:
    -				_unit->SendChatMessage(CHAT_MSG_MONSTER_YELL, LANG_UNIVERSAL, "Haha, now you'll stay for eternity! Mwahahah!"); // spelling check needed !
    +				_unit->SendChatMessage(CHAT_MSG_MONSTER_YELL, LANG_UNIVERSAL, "Now, you'll stay for eternity!"); // spelling check needed !
     				_unit->PlaySoundToSet(10517);
     				break;
     			}
    @@ -468,7 +465,7 @@
     
     	void OnDied(Unit* mKiller)
         {
    -		_unit->SendChatMessage(CHAT_MSG_MONSTER_YELL, LANG_UNIVERSAL, "This is... Where... I belong...");
    +		_unit->SendChatMessage(CHAT_MSG_MONSTER_YELL, LANG_UNIVERSAL, "This is... where I belong.");
     		_unit->PlaySoundToSet(10518);
     
     		RemoveAIUpdateEvent();
    @@ -478,8 +475,21 @@
         {
     		if (_unit->GetHealthPct() <= 25 && !Avatar && !_unit->IsStunned())
     		{
    -			_unit->SendChatMessage(CHAT_MSG_MONSTER_YELL, LANG_UNIVERSAL, "Rise my fallen brothers! Take form and fight!");
    -			_unit->PlaySoundToSet(10512);
    +		
    +			int RandomSpeach = rand()%3;
    +			switch (RandomSpeach)
    +			{
    +			case 0: 
    +				_unit->SendChatMessage(CHAT_MSG_MONSTER_YELL, LANG_UNIVERSAL, "Rise my fallen brothers! Take form and fight!");
    +				_unit->PlaySoundToSet(10512);
    +				break;
    +			case 1:
    +				_unit->SendChatMessage(CHAT_MSG_MONSTER_YELL, LANG_UNIVERSAL, "Let your mind be clouded.");
    +				break;
    +			case 2:
    +				_unit->SendChatMessage(CHAT_MSG_MONSTER_YELL, LANG_UNIVERSAL, "Stare into the darkness of your soul.");
    +				break;
    +			}
     
     			_unit->setAttackTimer(3500, false);
     			_unit->GetAIInterface()->StopMovement(2000);
    Azjol Nerub
    Code:
    Index: Instance_AzjolNerub.cpp
    ===================================================================
    --- Instance_AzjolNerub.cpp	(revision 1353)
    +++ Instance_AzjolNerub.cpp	(working copy)
    @@ -93,7 +93,7 @@
     #define HADRONOX_LEECHPOISON 53030
     #define HADRONOX_ACIDCLOUD 53400
     
    -#define HADRONOX_WEBGRAB_HC 59421
    +#define HADRONOX_WEBGRAB_HC 59420
     #define HADRONOX_LEECHPOISON_HC 59417
     #define HADRONOX_ACIDCLOUD_HC 59419
     
    @@ -125,6 +125,7 @@
     
     #define GASHRA_WEBWRAP 52086
     #define GASHRA_INFECTEDBITE 52469
    +#define GASHRA_INFECTEDBITE_HC 59364
     #define GASHRA_ENRAGE 52470
     
     class GashraAI : public MoonScriptCreatureAI
    @@ -132,8 +133,14 @@
         MOONSCRIPT_FACTORY_FUNCTION(GashraAI, MoonScriptCreatureAI);
     	GashraAI(Creature* pCreature) : MoonScriptCreatureAI(pCreature)
     	{
    +		if( !IsHeroic() )
    +			AddSpell(GASHRA_INFECTEDBITE_HC, Target_ClosestPlayer, 35, 0, 12, 0, 0);
    +		else
    +			AddSpell(GASHRA_INFECTEDBITE, Target_ClosestPlayer, 35, 0, 12, 0, 0);
    +			
     		AddSpell(GASHRA_WEBWRAP, Target_RandomPlayer, 22, 0, 35, 0, 0);
    -		AddSpell(GASHRA_INFECTEDBITE, Target_ClosestPlayer, 35, 0, 12, 0, 0);
    +		AddSpell(GASHRA_ENRAGE, Target_Self, 14, 0, 25, 0, 20);
    +		
     	};
     	
     };	
    @@ -144,15 +151,25 @@
     #define NARJIL_WEBWRAP 52086
     #define NARJIL_INFECTEDBITE 52469
     #define NARJIL_BLINDINGWEBS 52524
    +#define NARJIL_INFECTEDBITE_HC 59364
    +#define NARJIL_BLINDINGWEBS_HC 59365
     
     class NarjilAI : public MoonScriptCreatureAI
     {
         MOONSCRIPT_FACTORY_FUNCTION(NarjilAI, MoonScriptCreatureAI);
     	NarjilAI(Creature* pCreature) : MoonScriptCreatureAI(pCreature)
     	{
    -		AddSpell(NARJIL_WEBWRAP, Target_RandomPlayer, 22, 0, 35, 0, 0);
    +		if( !IsHeroic() )
    +		{
    +			AddSpell(NARJIL_BLINDINGWEBS_HC, Target_ClosestPlayer, 16, 0, 9, 0, 0);
    +			AddSpell(NARJIL_WEBWRAP_HC, Target_RandomPlayer, 22, 0, 35, 0, 0);
    +		} else
    +			AddSpell(NARJIL_BLINDINGWEBS, Target_ClosestPlayer, 16, 0, 9, 0, 0);
    +			AddSpell(NARJIL_WEBWRAP, Target_RandomPlayer, 22, 0, 35, 0, 0);
    +		}
    +		
     		AddSpell(NARJIL_INFECTEDBITE, Target_ClosestPlayer, 35, 0, 12, 0, 0);
    -		AddSpell(NARJIL_BLINDINGWEBS, Target_ClosestPlayer, 16, 0, 9, 0, 0);
    +		
     	};
     	
     };	
    @@ -163,15 +180,24 @@
     #define SILTHIK_WEBWRAP 52086
     #define SILTHIK_INFECTEDBITE 52469
     #define SILTHIK_POISONSPRAY 52493
    +#define SILTHIK_INFECTEDBITE_HC 59364
    +#define SILTHIK_POISONSPRAY_HC 59366
     
     class SilthikAI : public MoonScriptCreatureAI
     {
         MOONSCRIPT_FACTORY_FUNCTION(SilthikAI, MoonScriptCreatureAI);
     	SilthikAI(Creature* pCreature) : MoonScriptCreatureAI(pCreature)
     	{
    +		if( !IsHeroic() )
    +		{
    +			AddSpell(NARJIL_INFECTEDBITE_HC, Target_ClosestPlayer, 35, 0, 12, 0, 0);
    +			AddSpell(SILTHIK_POISONSPRAY_HC, Target_RandomPlayer, 30, 0, 15, 0, 0);
    +		} else
    +			AddSpell(NARJIL_INFECTEDBITE, Target_ClosestPlayer, 35, 0, 12, 0, 0);
    +			AddSpell(SILTHIK_POISONSPRAY, Target_RandomPlayer, 30, 0, 15, 0, 0);
    +		}
    +		
     		AddSpell(NARJIL_WEBWRAP, Target_RandomPlayer, 22, 0, 35, 0, 0);
    -		AddSpell(NARJIL_INFECTEDBITE, Target_ClosestPlayer, 35, 0, 12, 0, 0);
    -		AddSpell(SILTHIK_POISONSPRAY, Target_RandomPlayer, 30, 0, 15, 0, 0);
     	};
     	
     };	
    @@ -181,14 +207,22 @@
     
     #define SHADOWCASTER_SHADOWBOLT 52534
     #define SHADOWCASTER_SHADOW_NOVA 52535
    +#define SHADOWCASTER_SHADOWBOLT_HC 59457
    +#define SHADOWCASTER_SHADOW_NOVA_HC 59358
     
     class AnubShadowcasterAI : public MoonScriptCreatureAI
     {
         MOONSCRIPT_FACTORY_FUNCTION(AnubShadowcasterAI, MoonScriptCreatureAI);
     	AnubShadowcasterAI(Creature* pCreature) : MoonScriptCreatureAI(pCreature)
     	{
    -		AddSpell(SHADOWCASTER_SHADOWBOLT, Target_RandomPlayer, 36, 0, 8);
    -		AddSpell(SHADOWCASTER_SHADOW_NOVA, Target_Self, 22, 0, 15);
    +		if( !IsHeroic() )
    +		{
    +			AddSpell(SHADOWCASTER_SHADOWBOLT_HC, Target_RandomPlayer, 36, 0, 8);
    +			AddSpell(SHADOWCASTER_SHADOW_NOVA_HC, Target_Self, 22, 0, 15);
    +		}else
    +			AddSpell(SHADOWCASTER_SHADOWBOLT, Target_RandomPlayer, 36, 0, 8);
    +			AddSpell(SHADOWCASTER_SHADOW_NOVA, Target_Self, 22, 0, 15);
    +		}
     	};
     	
     };
    Last edited by SombreroShark; 07-16-2010 at 07:47 AM.

    Instance/Raid thread
  2. #2
    Found's Avatar Banned
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    +Rep for contributing, but you have to keep on this. Or I would assume GZ is going to take it down..

    Though thanks for the effort, I might post my blizzlike ICC bosses in here soon.

  3. #3
    Rock Lee's Avatar Banned
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    Originally Posted by L0st View Post
    +Rep for contributing, but you have to keep on this. Or I would assume GZ is going to take it down..

    Though thanks for the effort, I might post my blizzlike ICC bosses in here soon.
    Thank you, i will do my best.

    ---------- Post added at 07:29 AM ---------- Previous post was at 07:12 AM ----------

    Updated with Auchenai Crypts

    ---------- Post added at 07:48 AM ---------- Previous post was at 07:29 AM ----------

    Updated with Azjol Nerub

    Started working on Sunwell Plateau
    Last edited by SombreroShark; 07-16-2010 at 07:51 AM.

  4. #4
    Warwenw's Avatar Active Member
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    Good work. +rep


  5. #5
    mcinus's Avatar Member
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    Indeed good work. Keep it up.

  6. #6
    Ground Zero's Avatar ★ Elder ★
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    Originally Posted by L0st View Post
    +Rep for contributing, but you have to keep on this. Or I would assume GZ is going to take it down..

    Though thanks for the effort, I might post my blizzlike ICC bosses in here soon.
    Why would I try and stop people from contributing?

    Finally a group contribution thread, we're looking for more of these on MMOwned. If this goes well over the next few weeks I may sticky this.


  7. #7
    schexyp's Avatar Corporal
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    I'll start learning how to do some stuff... Is LUA also accepted? I wish my other account didnt just get banned for no reason an hour ago.

  8. #8
    stoneharry's Avatar Moderator Harry


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    Originally Posted by schexyp View Post
    I'll start learning how to do some stuff... Is LUA also accepted? I wish my other account didnt just get banned for no reason an hour ago.
    I don't see why Lua wouldn't be acceptable if you can code it to the correct standards.

    On topic, don't you think you'd be better off submitting this to ArcScripts and then applying there after a while? No need for yet another team when ArcScripts handles all this already.

  9. #9
    Rock Lee's Avatar Banned
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    Originally Posted by stoneharry View Post


    I don't see why Lua wouldn't be acceptable if you can code it to the correct standards.

    On topic, don't you think you'd be better off submitting this to ArcScripts and then applying there after a while? No need for yet another team when ArcScripts handles all this already.
    Im not looking to make a script team. Im just looking to make mmowned contribute more.

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