BIG UPDATE HERE
-more pics added check it out warning they are big pics
all thats left is
-I have to detail horde and alliance base
-detail the middle bunker
-fix view distance
its started out with this and
turned into this
![]()
BIG UPDATE HERE
-more pics added check it out warning they are big pics
all thats left is
-I have to detail horde and alliance base
-detail the middle bunker
-fix view distance
its started out with this and
turned into this
![]()
Last edited by xdarkghostx; 08-15-2009 at 03:41 AM.
cool thanks for the flame go make a boxy vid or leave some real feedback
What walls did you use?
these are the wintergrasp walls the unbroken version of course
uhhhhh very simplistic, I know you cant see it from far away, but im hoping you have more then just "walls" anyone could spawn those. You have deathtraps and elevators and other layers of awesomeness? or is it just that walled off spot that looks alot like dire maul?
o nonono there will def be stuff in the middle thats just the thing im thinking atm of what to do im leaning towards a thick forest area death traps that sounds pretty cool
but yea im still ploting it all out
and no this is the 3.2 version of emerald dream
You need to consider view distance if your going to have events etc in there.
yep already got that taken care of but im still trying to figure out something really cool to put in there to make it look like a battle field
You could do that Zul'aman Arena-type gameobject
oooo yea def a good idea ill keep that in mind
TREEHOUSES! The Terrokar trees and treehouses with the interconnecting ropebridges above some water with one way back up and a knockback spell teacher at the start. YEAH.
true but then i would have to set up inv walls so that people couldnt get out i know im def going to have 2 basses that will have barricades and maybe some guards and a boss fight
needs moar pillars
but seriously add some elevation or something
put like a lake in the middle or the bridge of death from AV
Put some ditches in there so when they fall they get raped.