Anyone know how to raise lvl cap for ascent ? menu

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  1. #1
    igud2's Avatar Member
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    Anyone know how to raise lvl cap for ascent ?

    Anyone know how to raise lvl cap for ascent ?

    and i dont mean through the ascent-world.conf file either i mean a core edit any help would be appreciated

    Anyone know how to raise lvl cap for ascent ?
  2. #2
    Kiyoshi's Avatar Member
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    Changing the max level can never be perfect (unless you're like the god of C++ and WoW). It's not recommended because of known problems. Exactly what were you looking for though?

  3. #3
    **Sweeny**'s Avatar Member
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    Why dont you just used ascent-optional?
    Last edited by **Sweeny**; 07-15-2008 at 02:47 AM.

  4. #4
    igud2's Avatar Member
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    Originally Posted by **Sweeny** View Post
    I think Hes looking for a core edit go to storage.h you'll see 200000 change it to something like 999999
    Think its something like #define storage_sumthing_sumthing 200000 in ascent shared folder
    Or are you looking for a making you level instant 70 when you start off in DB? sorry if thats not what you mean.

    no i mean to raise the lvl cap in the core itself xd a lvl cap of 90 a core edit

  5. #5
    **Sweeny**'s Avatar Member
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    Sorry.
    Making All Characters start at Level 70:

    Go into "Ascent CompilesrcgamePlayer.cpp" "Ascent Compilesrcascent-worldPlayer.cpp"

    Find the line:



    Code:
    SetUInt32Value(UNIT_FIELD_LEVEL, 1 );
    Change the 1 to 70.

    Save the file.

    Compile Ascent.
    (filler)

  6. #6
    igud2's Avatar Member
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    Originally Posted by **Sweeny** View Post
    Sorry. (filler)
    the actual lvl cap edit + stats for a cap of lvl 90

    not instant 70 xd

  7. #7
    **Sweeny**'s Avatar Member
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    ummm ermm
    the actual lvl cap edit + stats for a cap of lvl 90

    not instant 70 xd
    you mean SetUInt32Value(UNIT_FIELD_LEVEL, 90;

    .. You can change "1" to any level.. And just change the talents points if you need too. Seach core edits.

  8. #8
    soul02's Avatar Active Member
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    100$ and i send u my working stats pack core lol



    jk jk.. i upload the core 2nite
    -·=»‡«=·- Soul02 -·=»‡«=·-


  9. #9
    Manojo's Avatar Member
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    Original post by Hardbass on ArcEmu forums:

    Code:
    Index: Player.cpp
    ===================================================================
    --- Player.cpp    (revision 250)
    +++ Player.cpp    (working copy)
    @@ -9067,8 +9067,8 @@
             return;
     
         // force to be within limits
    -    Curr_sk = ( Curr_sk > 375 ? 375 : ( Curr_sk <1 ? 1 : Curr_sk ) );
    -    Max_sk = ( Max_sk > 375 ? 375 : Max_sk );
    +    Curr_sk = ( Curr_sk > 1270 ? 1270 : ( Curr_sk <1 ? 1 : Curr_sk ) );
    +    Max_sk = ( Max_sk > 1270 ? 1270 : Max_sk );
     
         ItemProf * prof;
         SkillMap::iterator itr = m_skills.find(SkillLine);
    @@ -9217,8 +9217,8 @@
             else if (itr->second.Skill->type == SKILL_TYPE_PROFESSION || itr->second.Skill->type == SKILL_TYPE_SECONDARY)
             {
                 new_max = itr->second.MaximumValue;
    -            if (new_max >= 350)
    -                new_max = 375;
    +            if (new_max >= 1270)
    +                new_max = 1270;
             }
             else
             {
    @@ -9226,8 +9226,8 @@
             }
     
             // force to be within limits
    -        if (new_max > 375)
    -            new_max = 375;
    +        if (new_max > 1270)
    +            new_max = 1270;
             if (new_max < 1)
                 new_max = 1;
     
    @@ -9388,7 +9388,7 @@
     void Player::_ModifySkillMaximum(uint32 SkillLine, uint32 NewMax)
     {
         // force to be within limits
    -    NewMax = ( NewMax > 375 ? 375 : NewMax );
    +    NewMax = ( NewMax > 1270 ? 1270 : NewMax );
     
         SkillMap::iterator itr = m_skills.find(SkillLine);
         if(itr == m_skills.end())
    Sorry this fix is for your other post "(Help) increase max weapon skill"
    Last edited by Manojo; 07-18-2008 at 08:25 AM.

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