Kobold EMU + Workable DB + Change Log + Download link. menu

User Tag List

Page 1 of 2 12 LastLast
Results 1 to 15 of 20
  1. #1
    Ickybad's Avatar Contributor
    Reputation
    214
    Join Date
    Apr 2008
    Posts
    904
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    [Shared]Kobold 2.4.x, DB conversions For Mangos + Ascent, And Change log.

    The Kobold EMU is supposable pretty good. I know ascent reopened and there is Mangos but give this a try and see how it is. I just now tried it its not to bad. They have a huge change log which only cold scroll down half way before my IE froze [My IE is crappy errors galore ]. So I opened it with my Fire Fox same thing so once I can actually see the whole page ill provide the entire change log. Its just something interesting to play with I mean its not every day that I get to mess with a none mangos or ascent built off of core.

    Information:

    Core Is 2.4.x
    Updation Revision
    Database Sructure Updated.
    Scripted Pyo world.
    Can Converge NCDB into it also btw.




    Change Log For The Kobold Team:

    Code:
    +++ fixed item enchant slots, this will autofix gems' socketing
    +++ item bonuses from equipped bags can will now be applied to player
    +++ cleaned up binding code for items
    +++ fixed Stealth of Cat form
    +++ trying to fix stealth in form
    +++ fixed crash on creature casting Stealth spells
    +++ new Py API:
    add_varargs_method ("SignalBattleGroundRoundEnd", &LudmillaPy::ext_SignalBattleGroundRoundEnd, "(instance_id) sends event update to BG engine to finish round.");
    
    +++ fixed player teleports, seems deadlock is now completely fixed
    +++ fixed initial spell generation and renamed Unk field in Creatures Templates
    ]+++ CreatureSpellData dbc storage is used for automatic initial pet spells generation (Tamed in dbc so far...) Neverdie +1
    +++ fixed player login
    +++ tried to combat recent deadlock 99% fix will work
    +++ fixed Pet actions
    +++ Python API: gameobject.Die(delete_from_db) has delete_from_db new param, if 1 then will be deleted from DB, if 0 then not
    +++ tried to fix mod stealth aura to say to client we have stealth, no success so far
    -- Changed opcodes to official.
    -- Renamed all packets for opcodes.
    +++ !!! I hope the deadlocking bug is fixed, although it wans'nt obvious and was tricky.
    +++ implemented thread_container_rw special class to utilize performance of rw_mutex for containers, adapted thread_map to thread_map_rw
    +++ new id Venon change computer
    +++ more thread safety to WorldSession
    +++ fixed CONFUSE (prevented client mov. control)
    +++ fixed Polymorph auras like Sheep, Pig, Turtle, now they will also produce Fear like effect
    +++ del warning
    +++ improved BG GetPlayer
    +++ some speedup
    +++ unified private Python values' buffer for instance into 1 buffer for:
    - SetInstanceBufferValue(instance_id,...)
    - instance.SetBufferValue(...)
    +++ some correct
    +++ fixed EFFECT_DESTROY_ALL_TOTEMS (Totemic Call and similar)
    +++ OnEventGOUse will work for outside BG also
    +++ fixed Spell Mechanics, it is big fix that will probably fully restore our Spell core work with Mechanics, a lot of spells will start function correctly
    +++ fixed HAS_FLAGS define that will return TRUE on any of masks falling into checked range (that was a bug)
    +++ new GO PY API:
    OnEventGOUse(go, player):
    
    Same as OnEventGOSelect(go, player) must return (1) if event was processed/absorbed by handler or (0) if wasn't, so caller continues to execute standard functions further.
    
    +++ BattleGroundEvent::OnGameobjectUse(Player* player, GameObject* go) is bound to OnEventGOSelect Py call now.
    +++ void Spell::SpellEff_OpenLock(uint32 i) && void Spell::SpellEff_OpenLockedItem(uint32 i) are bound to BattleGroundEvent::OnGameobjectUse call before they execute as standard, e.g. they also call OnEventGOSelect through BattleGroundEvent::OnGameobjectUse.
    -- All loot packets moved to LootHandler.cpp
    -- All pet packets moved to PetHandler.cpp
    (Kos pls add this files in VS 9.0)
    -- some definition in SMSG_LOOT_ROLL. (kos pls view this commit).
    -- Inform player if it trying whisper to AFK or DND player.
    -- fixed chat whisper.
    +++ new Py API: unit/player/go.GetAreaId(), that returns AreaId of object location
    -- moved CMSG_LOOT_ROLL_PASSED_AUTO to WS.
    +++ add State for Arathi (tested)
    +++ check void Player::Send_SMSG_INIT_WORLD_STATES() for initial World States settings for BG (dumper is autogenerating C++ code list)
    +++ new Py API:
    add_varargs_method ("SendBattleGroundWorldState", &LudmillaPy::ext_SendBattleGroundWorldState, "(instance_id, state_index, state_value) sends world state update to all players in BG instance.");
    add_varargs_method ("GetBattleGroundPlayerList", &LudmillaPy::ext_GetBattleGroundPlayerList, "(instance_id, team_mask(optional)) gives player list currently on bg, 'team_mask' is optional and if not specified players are given from all teams (team_1 = (1<<0), team_2 = (1<<1), ...).");
    
    +++ updates SpellNames.h for .2 patch
    
    +++ some opcode from WoTLK (not test)
    +++ modified World states to be easy workable with BGs (for events)
    +++ +1 0 to item Query single as per zhenya
    +++ fixed new Py API
    +++ Normalized Weapon Damage + spells will give Combo Point to rogues also
    +++ fixed combat raiting's visual stats
    +++ work on combat raitings
    +++ new requested Py API for GameObject PyGameObject class:
    
    add_varargs_method ("CreateGameObject", &PyGameObject::ext_CreateGameObject, "(Id, Tuple XYZ, Tuple ROTATION, SaveToDB) Creates GameObject.");
    add_varargs_method ("CreateNPC", &PyGameObject::ext_CreateNPC, "(Id, Tuple XYZ, SaveToDB, Recurring) Creates NPC.");
    
    Works similar as for NPC. e.g.: go.CreateGameObject(....).
    CreateGameObject automatically puts created gameobject into world.
    +++ fixed compile
    +++ enabled mutex timeouts to detect occuring deadlocks
    -- Add my new machine id.
    -- Add new enums from client (2.4.2).
    -- Version changed to 2.4.2.
    -- Add new packet CMSG_LOOT_ROLL_PASSED_AUTO.
    (kos pls look on it and add to SMSG_LOOT_ROLL auto pass).
    +++ fixed SMSG_SURROUNDING_NPC_STATUS_RESPONSE and as a result #132
    +++ fixed quest query response
    +++ quest packets shall be fixed and be not giving #132
    +++ fixed Spell casts for static spells like Login, Sickness...
    +++ fixed inventory errors packet
    +++ fixed combat (melee/spell/periodic) packets
    +++ fixed XP gain packet
    +++ fixed BG log packet
    +++ tried to fix crash on [out-of-sync] logout
    +++ fixed compile
    +++ if spell is added through DynamicTeachSpell Python API and spell also was used by item it will appear in trainer list (forced)
    +++ updated basis of aux lib with thread classes (crashes, correctness...)
    +++ implemented SPELL_AURA_PERIODIC_SCRIPTED_TRIGGER (226) that shall fix periodic energize effects
    +++ reverted settings
    +++ fixed compile if #define _USING_MEMPOOL is commented out to switch off mempool usage
    +++ Spell summoning players will be working again (pls test)
    +++ new Py API to reset all spells cooldown:
    add_varargs_method ("ResetSpellCooldown", &PyUnit::ext_ResetSpellCooldown, "(bool also_global) Resets all spell cooldowns (also global if TRUE for param).");
    +++ triggered spells will not crash server sometimes anymore when no spell is scripted
    -- fixed compile in VS 9.0
    +++ Dual Wield and similar abilities are now in trainer lists again
    -- fixed compile in VS7.1
    +++ fixed shape shift forms change (action bars now changing opening form spells)
    +++ changed spell ids to names for flight forms and shapesifts
    +++ fixed CanTalkToNPC so NPC shall be more talkable
    +++ quest slots will be reset to 0 on player load if no quest id for slot to avoid #132
    +++ filtered Bloodthirth spells from trainer without Ranks
    +++ trainers has cleaned up lists from:
    - DND spells
    - Judgement Of ... spells
    +++ fixed quests part, uf being damaged by wrong offset due to new quest slot size (for groups, for quest assignment, for refreshing), this shal clear 132
    +++ all cheating players with movement packets will be now logged out without assert + added to cheat file log
    -- fixed my mistake with chat enums.
    +++ cleared trainer list from triggered spell
    +++ SPELL_AURA_PERIODIC_TRIGGER_SPELL, dummy triggers, did get helper map with triggered spells that can help in finding spell if Triggered spell is unknown
    -- Fixed chat msg types.
    -- Add debug command for testing chat.
    +++ avoid 132
    +++ fixed prof learning
    +++ spells learned by quest will be taught like if by trainer
    +++ fixed trainer spells analysis by splitting old/new logics to work togather this will fix Profession spell learning
    +++ excluded not needed player save info (do not bother with warnings, or simply reset talents to all to resave players)
    +++ farsight must not be affecting players after relogin
    +++ professions leveling up will be done as before patch, correctly
    +++ enchant recepies shall be in trainer list now
    +++ new Py API: add_varargs_method ("SetNonHibernatable", &PyUnit::ext_SetNonHibernatable, "Sets creature be always updatable by server core.");
    - to make mob be always updatable by server. for special scripting AI.
    +++ Professions must be learning from now
    +++ import operation is fully threadsafe for MapManagers
    +++ trainers:
    - recepies shall be in tr.list
    - secondary profs shall be in the list
    - main profs/abilities will also be in list
    +++ possibly fixed 132 on .mod mount (bad unit flag?)
    +++ improved thread_task interface
    +++ server will wait for task completition if shutting down
    +++ import in thread is 100% safe from player logout now
    +++ more to thread_task
    +++ implemented world imports in own thread-task: check world_server.conf:
    # If enabled imports are handled in own task-thread, importing player must stay in world
    # till procedure completes othervise it may crash, for 100% safety you may want to have 'no'
    # and import will be done on world thread freezing it till procedure completition.
    #
    UseWorldImportInThread = yes
    +++ removed CConvert class and substituted with aux::convert
    +++ fixed client lock-up on empty friend list
    +++ fixed trainers showing trash spells (now must be same as before patch)
    +++ implemented new NPC query packet (do not know full meaning though yet)
    +++ trainer shows visual effect of learning as usual
    +++ normalized mem allocators and removed bad way of linkage
    +++ compress per thread instance will be given fast using TLS (thread local data) allocated by kernel functions (will be compressing faster now)
    +++ learning animation for trainer (although did not really help, studying...)
    +++ fixed crash bug in mempool when thread deallocates data chunk not allocated before
    +++ add translocate teleport in core
    +++ implemented special type of memory allocation technology by allocating memory per every calling thread using thread local storage (win & nix), must speed up allocations (tested)
    +++ memory is now allocated by memory pools only using overwritten new/delete operators
    . sorry had no internet
    +++ new id portal iron
    +++ portal effect "SUNWELL ISLE"
    +++ more work on memory pool to make it very fast in multithreaded app, now it is 1.9 times faster in release, and 4 times in debug mode
    +++ switched off mutex debugging
    +++ corrected social's SQL querries
    -- Add new combatlog enums.
    +++ stackwalker will show stack on ASSERT_AUX_DESC also
    -- Fixed trade.
    +++ fixed convertor from 2.3.3 to 2.4.1 (I AM VERY SORRY)
    +++ spell learning shall start work
    +++ skipped spells from learning having no Requirements
    +++ excluded talents from trainer lists
    +++ switched on 2min mutex timout assert + double locking checks to fight for deadlocks
    +++ socialmgr please check sql need
    -- Fixed compile in VS-2008.
    +++ LoadTrainerTeachSpells_New to load teach spells, let's see if spell list visible now
    +++ more checks on items load
    +++ who list
    +++ started work on social
    +++ Trainer lists shall be fixed
    +++ Item spell caster: first lookup is by item guid
    +++ Creatures sizes taken from DB now (not DBC)
    +++ reverted unneeded changes in sup.libs
    +++ more trade
    +++ more enums
    +++ SMSG_SET_FACTION_STANDING
    +++ CMSG_USE_ITEM
    +++ fixed possible crash in mempool on program closure if memleak existed
    +++ implemented 2 new opcodes to set Guild tab text (update sql)
    +++ switched to original memcpy/memove
    +++ fast int to string method
    +++ fixed Arena team packets 2.4.1
    +++ fixed SMSG_NPC_TEXT_UPDATE 2.4.1
    +++ fixed SMSG_QUESTGIVER_STATUS 2.4.1
    +++ fixed SMSG_QUEST_QUERY_RESPONSE 2.4.1
    +++ fixed SMSG_QUESTGIVER_QUEST_DETAILS 2.4.1
    +++ fixed SMSG_LOOT_ROLL 2.4.1
    +++ fixed SMSG_GROUP_LIST 2.4.1
    +++ fixed CMSG_GROUP_PROMOTE 2.4.1
    +++ fixed SMSG_PARTY_MEMBER_STATS & SMSG_PARTY_MEMBER_STATS_FULL 2.4.1
    +++ fixed CMSG_CHAT_IGNORED 2.4.1
    +++ fixed SMSG_ITEM_QUERY_SINGLE_RESPONSE 2.4.1
    +++ fixed SMSG_LIST_INVENTORY 2.4.1
    +++ fixed SMSG_ITEM_NAME_QUERY_RESPONSE 2.4.1
    +++ fixed SMSG_GUILD_ROSTER 2.4.1
    +++ added own aux_memcpy to bytebuffer, for other places - not necessary, where is a chance that struct won't be 128bit aligned
    +++ own memcpy/memmove, offering 20%-30% speedup when aligned to 8bytes (64 bit)
    +++ trade shall be fixed now
    +++ fixed linux compile
    +++ new aux::arrays::array<T> class which can replace std::vector but no perfomance win is given, so better do not use it
    +++ chat
    -- Add all enums from client (2.4.1)
    -- New opcodes.
    -- New enums.
    -- Add new enums.
    -- Add new packets for getting enums.
    (sorry for long delay).
    +++ fixed 7.1 compile
    +++ some more correction to thread_update closure
    +++ 'GetThreadId' kernel32.dll now deallocates if loaded
    +++ implemented missing 'GetThreadId(h)' for Windows NT 4.0 - XP
    +++ bswap_f32 & bswap_f64 for float and doubles
    +++ corrections to AUX lib (threaded classes, new memory allocation functions with crc7 check, arrays)
    - new class aux::threads::thread_task() that can be used to create new thread and do given task in it and autoclose, excellent for big infrequent jobs
    +++ types fix
    +++ fixed SMSG_SPELL_GO
    +++ fixed SMSG_SPELL_START
    +++ fixed spell cast flags logics
    +++ aux::reference_ptr<T> fixed for STL containers hashing and lookup
    +++ new Python API:
    def OnGOUpdate(go, time_diff):
    - for gameobjects, update interval == ~1sec
    +++ defines to safer version
    +++ fixed bug when player could join BG/Arena queue or group having Deserter.
    +++ finally fixed Py::Bollean
    +++ fixed Py::Boolean
    +++ to Boolean type
    +++ refactored Action buttons into action_button_t structure
    +++ added bad spells check on action but. load
    +++ more PyCXX, please recompile Deplibs
    +++ fixed spell names (thx god we had defines!!!!)
    +++ spell names to 2.4.1
    +++ to 2.4.1 patch
    +++ fixed RandProItem...dbc (pls check code before commit)
    +++ fixed bug when loot was missing of items which are reagents for quest items
    +++ fixed item enchant slots, this will autofix gems' socketing
    +++ item bonuses from equipped bags can will now be applied to player
    +++ cleaned up binding code for items
    +++ fixed Stealth of Cat form (looks like it hasn' given up so easily )
    More From Them Soon!

    NCDB and Mangos DB Conversions:
    Here

    Kobold 2.4.x:
    Here

    Kobold Database for 2.4: Here




    Credits:
    Conversions:
    - Jajcer
    - NCDB Team
    - UDB Team

    Kobold-Team Fully.
    Last edited by Ickybad; 06-27-2008 at 12:10 AM.

    Kobold EMU + Workable DB + Change Log + Download link.
  2. #2
    SectorSeven's Avatar Banned
    Reputation
    444
    Join Date
    Oct 2007
    Posts
    1,948
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Ascent > Kobolt > MaNGOS > WCell

    Kobold is a really nice closed-source project. Good up and coming emulator.

    +Rep x4 for the share

  3. #3
    Ickybad's Avatar Contributor
    Reputation
    214
    Join Date
    Apr 2008
    Posts
    904
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Thanks Sector.

  4. #4
    WargRider's Avatar Member
    Reputation
    20
    Join Date
    Oct 2007
    Posts
    115
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I thought Kobold died a long time ago.

  5. #5
    Ickybad's Avatar Contributor
    Reputation
    214
    Join Date
    Apr 2008
    Posts
    904
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    They aren't dead O_-. They released revisions on June 5 and on June 18.

  6. #6
    2dgreengiant's Avatar ★ Elder ★


    Reputation
    1192
    Join Date
    Feb 2007
    Posts
    7,129
    Thanks G/R
    1/3
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Thought you were quitting emu *rolls eyes*
    If you need me you have my skype, if you don't have my skype then you don't need me.

  7. #7
    Ickybad's Avatar Contributor
    Reputation
    214
    Join Date
    Apr 2008
    Posts
    904
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I don't work on anything ascent or arc emu i was bored so i did kobold.

  8. #8
    LJN's Avatar Member
    Reputation
    273
    Join Date
    Jun 2007
    Posts
    731
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I think kobolt Has the best blizz like core and the most stable. You get can 1K on with out crashing for a week or so. Kobolt also has the best AI.
    ahhhh

  9. #9
    Ickybad's Avatar Contributor
    Reputation
    214
    Join Date
    Apr 2008
    Posts
    904
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I can get you guys the Linux core version soon if you wish to use it and ill work on the DB for it. I know you can converge NCDB into Kobold DB ill get the SQL query's to do so if wanted.

  10. #10
    Immüñé's Avatar Member
    Reputation
    9
    Join Date
    Apr 2008
    Posts
    62
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Nice

    Nice Scyther =D If I had rep I would give you some!

  11. #11
    Ickybad's Avatar Contributor
    Reputation
    214
    Join Date
    Apr 2008
    Posts
    904
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Kobold will be released for Win32 OS system soon. Please use new link added took out old for Linux its better for bigger servers I tested on linux computer its good :P.

  12. #12
    JoeThePlumber's Avatar Contributor
    Reputation
    89
    Join Date
    Jun 2007
    Posts
    423
    Thanks G/R
    5/7
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    The Kobold EMU is just for linux and got no scripted world? I like the world scripted or it feels so boring

  13. #13
    Succy's Avatar Banned
    Reputation
    40
    Join Date
    Jun 2007
    Posts
    804
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Good Job, Kobold is pretty good actually

  14. #14
    Ickybad's Avatar Contributor
    Reputation
    214
    Join Date
    Apr 2008
    Posts
    904
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Added another pyo script. Btw the OS this works on if anyone hasn't asked about is Win32. I will also post a guide on setup and live!
    Last edited by Ickybad; 06-26-2008 at 05:54 PM.

  15. #15
    mastermania's Avatar Member
    Reputation
    22
    Join Date
    Apr 2007
    Posts
    48
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Nice its great your bringing Kobold back

Page 1 of 2 12 LastLast

Similar Threads

  1. WoWGlider 1.2.9 Beta Download Link
    By Dennis in forum World of Warcraft General
    Replies: 8
    Last Post: 04-05-2007, 08:32 PM
  2. WoW TBC Download link needed
    By ragingazn628 in forum World of Warcraft General
    Replies: 14
    Last Post: 01-25-2007, 08:38 PM
  3. i need TBC download link (i bought only cd-key)
    By barandeniz in forum World of Warcraft General
    Replies: 8
    Last Post: 01-16-2007, 11:28 PM
  4. Need WoW download link
    By krazyazn in forum World of Warcraft General
    Replies: 3
    Last Post: 12-24-2006, 02:44 AM
  5. WPE Download Link plz?
    By Zulayah in forum World of Warcraft General
    Replies: 1
    Last Post: 09-05-2006, 03:20 PM
All times are GMT -5. The time now is 02:09 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search