[REQUEST]: Mob Conversation? menu

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  1. #1
    kevinno's Avatar Member
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    [REQUEST]: Mob Conversation?

    So i wanted to make a conversation with 6 mobs that are all in a circle around eachother.

    When one mobs speaks, i would like a certain interval before the next one says something, each time the speak it would be followed with Emote: 1 (Talking) Emote: 5 (Yell with Foot Stomp) or Emote: 6 (Question).

    I have no idea how to begin or even what field i should look into. I think it is C++ or perhaps Lua? :confused:

    Its a sort of request, meaning if anyone knows how to do this, or if there is a guide, or if you will vollunteer to help. That would be great.

    Heres a screenshot of the situation. - I would have the priestest talking then one member interupts with a comment then the conversation starts between each member.



    [REQUEST]: Mob Conversation?
  2. #2
    pachuco55's Avatar Member
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    Lua would work fine, not extremely difficult. Might I direct you to:

    Scripting Lua 101
    Lua Scripting Guide
    Another Lua Scripting Guide

    Hope those help
    Last edited by pachuco55; 05-11-2008 at 08:56 PM. Reason: couldn't get damn links working

  3. #3
    kevinno's Avatar Member
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    Originally Posted by pachuco55 View Post
    LUA would work fine, not extremely difficult. Might I direct you to

    1) http://www.mmowned.com/forums/ascent-guides/96215-scripting-lua-101-a.html
    2) http://www.mmowned.com/forums/emulat...-updating.html
    3) http://www.mmowned.com/forums/emulator-server-guides/110366-guide-another-lua-scripting-guide.html

    Hope those help
    Hmmm, All Three Guides are focused arround begginer LUA, meaning how to make the mob cast spells, get bigger, do something at a certain percent, send a chat message when aggroed... etc.

    Im looking for something that would explain this complicated of an lua.
    Last edited by kevinno; 05-11-2008 at 09:00 PM.

  4. #4
    Gastricpenguin's Avatar Legendary
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    Ascent Forums • View topic - [Release] Town Crier
    Just make a new script for every mob, and just have good timing.
    Life Puzzler WoW - Website | Forums

  5. #5
    kevinno's Avatar Member
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    Is there anyway to trigger the event when a player gets teleported to the well?

    Or can i make the event repeat every few minutes?

  6. #6
    Pwntzyou's Avatar Contributor
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    There is a flag that registeres the event when a player enters range... you would have to set up a variable that looks and sees if they are already talking ex:

    Code:
    istalking = false
    
    Function talking(pUnit, event)
    
    If istalking == false then
    istalking = true
    pUnit:Commandtomaketheunittalk
    Sleep(timeinms)
    pUnit:Commandtomaketheunittalk
    Sleep(timeinms)
    pUnit:Commandtomaketheunittalk
    istalking = false
    end
    end
    
    RegisterUnitEvent(registerstuff)
    You would have to do one of these for each mob =/ and im not sure if the sleep command is sleep or wait

    You could also do something like this for a wait command

    For i = i to timeinms
    sleep(1000)
    Next

    But personally i would not advise using that since i am almost 100% sure it will not work ^^

    <3 MysterioussouL for the sig

  7. #7
    kevinno's Avatar Member
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    Fantastic, straying a bit off topic, does anyone know how i would make King Magni Bronzebeard appear dead, as a corpse infront of the other Mobs? Like, he wouldnt respawn, just stay dead.

  8. #8
    Pwntzyou's Avatar Contributor
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    function npc_die(pUnit, event)
    pUnit:CastSpell(idfordeathtouch)
    end
    RegisterUnitEvent(npcid, 6, "npc_die")

    <3 MysterioussouL for the sig

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