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  1. #1
    Kurosan's Avatar Member
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    Spell tables?

    Idk what they're all called.. But the db i have is missing them anyone have the spells 112 and other needed spell tables?

    Thanks.


    Edit: And if possible their/your trainer tables

    Spell tables?
  2. #2
    b!atch's Avatar Member
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    Here is my tables..

    Code:
    -- Table "trainerspelloverride" DDL
    
    CREATE TABLE `trainerspelloverride` (
      `spellid` int(10) unsigned NOT NULL default '0',
      `cost` int(10) unsigned NOT NULL default '0',
      `requiredspell` int(10) unsigned NOT NULL default '0',
      `deletespell` int(10) unsigned NOT NULL default '0',
      `requiredskill` int(10) unsigned NOT NULL default '0',
      `requiredskillvalue` int(10) unsigned NOT NULL default '0',
      `reqlevel` int(10) unsigned NOT NULL default '0',
      `requiredclass` int(10) unsigned NOT NULL default '0',
      UNIQUE KEY `spellid` (`spellid`)
    ) ENGINE=MyISAM DEFAULT CHARSET=latin1 COMMENT='Trainer System';
    Code:
    -- Table "spells112" DDL
    
    CREATE TABLE `spells112` (
      `Id` int(100) default '0',
      `School` int(100) default '0',
      `Category` int(100) default '0',
      `field4` int(100) default '0',
      `DispelType` int(100) default '0',
      `MechanicsType` int(100) default '0',
      `Attributes` int(100) default '0',
      `AttributesEx` int(100) default '0',
      `Flags3` int(100) default '0',
      `field10` int(100) default '0',
      `field11` int(100) default '0',
      `UNK12` int(100) default '0',
      `UNK13` int(100) default '0',
      `Targets` int(100) default '0',
      `TargetCreatureType` int(100) default '0',
      `RequiresSpellFocus` int(100) default '0',
      `CasterAuraState` int(100) default '0',
      `TargetAuraState` int(100) default '0',
      `CastingTimeIndex` int(100) default '0',
      `RecoveryTime` int(100) default '0',
      `CategoryRecoveryTime` int(100) default '0',
      `InterruptFlags` int(100) default '0',
      `AuraInterruptFlags` int(100) default '0',
      `ChannelInterruptFlags` int(100) default '0',
      `procFlags` int(100) default '0',
      `procChance` int(100) default '0',
      `procCharges` int(100) default '0',
      `maxLevel` int(100) default '0',
      `baseLevel` int(100) default '0',
      `spellLevel` int(100) default '0',
      `DurationIndex` int(100) default '0',
      `powerType` int(100) default '0',
      `manaCost` int(100) default '0',
      `manaCostPerlevel` int(100) default '0',
      `manaPerSecond` int(100) default '0',
      `manaPerSecondPerLevel` int(100) default '0',
      `rangeIndex` int(100) default '0',
      `speed` float default '0',
      `modalNextSpell` int(100) default '0',
      `maxstack` int(100) default '0',
      `Totem1` int(100) default '0',
      `Totem2` int(100) default '0',
      `Reagent1` int(100) default '0',
      `Reagent2` int(100) default '0',
      `Reagent3` int(100) default '0',
      `Reagent4` int(100) default '0',
      `Reagent5` int(100) default '0',
      `Reagent6` int(100) default '0',
      `Reagent7` int(100) default '0',
      `Reagent8` int(100) default '0',
      `ReagentCount1` int(100) default '0',
      `ReagentCount2` int(100) default '0',
      `ReagentCount3` int(100) default '0',
      `ReagentCount4` int(100) default '0',
      `ReagentCount5` int(100) default '0',
      `ReagentCount6` int(100) default '0',
      `ReagentCount7` int(100) default '0',
      `ReagentCount8` int(100) default '0',
      `EquippedItemClass` int(100) default '0',
      `EquippedItemSubClass` int(100) default '0',
      `RequiredItemFlags` int(100) default '0',
      `Effect1` int(100) default '0',
      `Effect2` int(100) default '0',
      `Effect3` int(100) default '0',
      `EffectDieSides1` int(100) default '0',
      `EffectDieSides2` int(100) default '0',
      `EffectDieSides3` int(100) default '0',
      `EffectBaseDice1` int(100) default '0',
      `EffectBaseDice2` int(100) default '0',
      `EffectBaseDice3` int(100) default '0',
      `EffectDicePerLevel1` float default '0',
      `EffectDicePerLevel2` float default '0',
      `EffectDicePerLevel3` float default '0',
      `EffectRealPointsPerLevel1` float default '0',
      `EffectRealPointsPerLevel2` float default '0',
      `EffectRealPointsPerLevel3` float default '0',
      `EffectBasePoints1` int(100) default '0',
      `EffectBasePoints2` int(100) default '0',
      `EffectBasePoints3` int(100) default '0',
      `Effectunk1901` int(100) default '0',
      `Effectunk1902` int(100) default '0',
      `Effectunk1903` int(100) default '0',
      `EffectImplicitTargetA1` int(100) default '0',
      `EffectImplicitTargetA2` int(100) default '0',
      `EffectImplicitTargetA3` int(100) default '0',
      `EffectImplicitTargetB1` int(100) default '0',
      `EffectImplicitTargetB2` int(100) default '0',
      `EffectImplicitTargetB3` int(100) default '0',
      `EffectRadiusIndex1` int(100) default '0',
      `EffectRadiusIndex2` int(100) default '0',
      `EffectRadiusIndex3` int(100) default '0',
      `EffectApplyAuraName1` int(100) default '0',
      `EffectApplyAuraName2` int(100) default '0',
      `EffectApplyAuraName3` int(100) default '0',
      `EffectAmplitude1` int(100) default '0',
      `EffectAmplitude2` int(100) default '0',
      `EffectAmplitude3` int(100) default '0',
      `Effectunknown1` float default '0',
      `Effectunknown2` float default '0',
      `Effectunknown3` float default '0',
      `EffectChainTarget1` int(100) default '0',
      `EffectChainTarget2` int(100) default '0',
      `EffectChainTarget3` int(100) default '0',
      `EffectSpellGroupRelation1` int(100) default '0',
      `EffectSpellGroupRelation2` int(100) default '0',
      `EffectSpellGroupRelation3` int(100) default '0',
      `EffectMiscValue1` int(100) default '0',
      `EffectMiscValue2` int(100) default '0',
      `EffectMiscValue3` int(100) default '0',
      `EffectTriggerSpell1` int(100) default '0',
      `EffectTriggerSpell2` int(100) default '0',
      `EffectTriggerSpell3` int(100) default '0',
      `EffectPointsPerComboPoint1` float default '0',
      `EffectPointsPerComboPoint2` float default '0',
      `EffectPointsPerComboPoint3` float default '0',
      `SpellVisual` int(100) default '0',
      `field114` int(100) default '0',
      `dummy` int(100) default '0',
      `CoSpell` int(100) default '0',
      `spellPriority` int(100) default '0',
      `Name` longtext collate utf8_unicode_ci,
      `NameAlt1` longtext collate utf8_unicode_ci,
      `NameAlt2` longtext collate utf8_unicode_ci,
      `NameAlt3` longtext collate utf8_unicode_ci,
      `NameAlt4` longtext collate utf8_unicode_ci,
      `NameAlt5` longtext collate utf8_unicode_ci,
      `NameAlt6` longtext collate utf8_unicode_ci,
      `NameAlt7` longtext collate utf8_unicode_ci,
      `NameFlags` longtext collate utf8_unicode_ci,
      `Rank` longtext collate utf8_unicode_ci,
      `RankAlt1` longtext collate utf8_unicode_ci,
      `RankAlt2` longtext collate utf8_unicode_ci,
      `RankAlt3` longtext collate utf8_unicode_ci,
      `RankAlt4` longtext collate utf8_unicode_ci,
      `RankAlt5` longtext collate utf8_unicode_ci,
      `RankAlt6` longtext collate utf8_unicode_ci,
      `RankAlt7` longtext collate utf8_unicode_ci,
      `RankFlags` longtext collate utf8_unicode_ci,
      `Description` longtext collate utf8_unicode_ci,
      `DescriptionAlt1` longtext collate utf8_unicode_ci,
      `DescriptionAlt2` longtext collate utf8_unicode_ci,
      `DescriptionAlt3` longtext collate utf8_unicode_ci,
      `DescriptionAlt4` longtext collate utf8_unicode_ci,
      `DescriptionAlt5` longtext collate utf8_unicode_ci,
      `DescriptionAlt6` longtext collate utf8_unicode_ci,
      `DescriptionAlt7` longtext collate utf8_unicode_ci,
      `DescriptionFlags` longtext collate utf8_unicode_ci,
      `BuffDescription` longtext collate utf8_unicode_ci,
      `BuffDescriptionAlt1` longtext collate utf8_unicode_ci,
      `BuffDescriptionAlt2` longtext collate utf8_unicode_ci,
      `BuffDescriptionAlt3` longtext collate utf8_unicode_ci,
      `BuffDescriptionAlt4` longtext collate utf8_unicode_ci,
      `BuffDescriptionAlt5` longtext collate utf8_unicode_ci,
      `BuffDescriptionAlt6` longtext collate utf8_unicode_ci,
      `BuffDescriptionAlt7` longtext collate utf8_unicode_ci,
      `buffdescflags` int(100) default '0',
      `ManaCostPercentage` int(100) default '0',
      `unkflags` int(100) default '0',
      `StartRecoveryTime` int(100) default '0',
      `StartRecoveryCategory` int(100) default '0',
      `SpellFamilyName` int(100) default '0',
      `SpellGroupType` int(100) default '0',
      `unkne` int(100) default '0',
      `MaxTargets` int(100) default '0',
      `Spell_Dmg_Type` int(100) default '0',
      `FG` int(100) default '0',
      `FH` int(100) default '0',
      `dmg_multiplier_1` float default '0',
      `dmg_multiplier_2` float default '0',
      `dmg_multiplier_3` float default '0',
      `FL` int(100) default '0',
      `FM` int(100) default '0',
      `FN` int(100) default '0'
    ) ENGINE=MyISAM DEFAULT CHARSET=utf8 COLLATE=utf8_unicode_ci COMMENT='not touching this :P';
    Code:
    -- Table "spell_proc_data" DDL
    
    CREATE TABLE `spell_proc_data` (
      `name_hash` int(30) NOT NULL default '0',
      `proc_chance` int(30) NOT NULL default '0',
      `forced_proc_flags` int(30) NOT NULL default '-1',
      PRIMARY KEY  (`name_hash`)
    ) ENGINE=MyISAM DEFAULT CHARSET=latin1;
    Code:
    -- Table "spellextra" DDL
    
    CREATE TABLE `spellextra` (
      `Id` int(10) unsigned NOT NULL auto_increment,
      `specialtype` int(10) unsigned default NULL,
      `enchantableslots` int(10) unsigned default NULL,
      `ExtraFlags` int(10) unsigned default NULL,
      PRIMARY KEY  (`Id`)
    ) ENGINE=MyISAM AUTO_INCREMENT=39417 DEFAULT CHARSET=latin1 COMMENT='Spell System';
    Code:
    -- Table "spelloverride" DDL
    
    CREATE TABLE `spelloverride` (
      `overrideId` int(10) unsigned NOT NULL default '0',
      `spellId` int(10) unsigned NOT NULL default '0',
      UNIQUE KEY `overrideId` (`overrideId`,`spellId`)
    ) ENGINE=MyISAM DEFAULT CHARSET=latin1 COMMENT='Spell System';
    Code:
    -- Table "spell_disable" DDL
    
    CREATE TABLE `spell_disable` (
      `spellid` int(30) NOT NULL default '0',
      `replacement_spellid` int(30) NOT NULL default '0'
    ) ENGINE=MyISAM DEFAULT CHARSET=latin1 COMMENT='Spell System';
    Code:
    -- Table "spell_disable_trainers" DDL
    
    CREATE TABLE `spell_disable_trainers` (
      `spellid` int(30) NOT NULL default '0',
      `replacement_spellid` int(30) NOT NULL default '0'
    ) ENGINE=MyISAM DEFAULT CHARSET=latin1 COMMENT='Trainer System';
    Code:
    -- Table "trainer_spells" DDL
    
    CREATE TABLE `trainer_spells` (
      `entry` int(11) unsigned NOT NULL default '0',
      `cast_spell` int(11) unsigned NOT NULL default '0',
      `spellcost` int(11) unsigned NOT NULL default '0',
      `reqspell` int(11) unsigned NOT NULL default '0',
      `reqskill` int(11) unsigned NOT NULL default '0',
      `reqskillvalue` int(11) unsigned NOT NULL default '0',
      `reqlevel` int(11) unsigned NOT NULL default '0',
      `deletespell` int(11) unsigned NOT NULL default '0',
      `is_prof` tinyint(1) unsigned NOT NULL default '0',
      PRIMARY KEY  (`entry`,`cast_spell`),
      KEY `entry` (`entry`)
    ) ENGINE=MyISAM DEFAULT CHARSET=utf8 COMMENT='Trainer System';
    Attached Files Attached Files
    Last edited by b!atch; 04-17-2008 at 03:11 PM.
    Spectrum-X is win! Rep People That Help You and Candybones Wont Eat Your Brain:>

  3. #3
    Kurosan's Avatar Member
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    Thanks, seems the trainers are still broke though =[

  4. #4
    b!atch's Avatar Member
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    download the rar and run the sqls then it should work
    Spectrum-X is win! Rep People That Help You and Candybones Wont Eat Your Brain:>

  5. #5
    Kurosan's Avatar Member
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    ill try it when the file is approved i guess ;o , won't let me download yet =P

  6. #6
    arigity's Avatar Banned
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    attachments take forever to get approved >.> might want to upload it somewhere else.

  7. #7
    b!atch's Avatar Member
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    Last edited by b!atch; 04-17-2008 at 03:17 PM.
    Spectrum-X is win! Rep People That Help You and Candybones Wont Eat Your Brain:>

  8. #8
    Kurosan's Avatar Member
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    Originally Posted by b!atch View Post
    grr..ill try filebeam i guess
    That would be great, ;P

  9. #9
    b!atch's Avatar Member
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    tell me if they still dont work^^
    Spectrum-X is win! Rep People That Help You and Candybones Wont Eat Your Brain:>

  10. #10
    Kurosan's Avatar Member
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    Nope, doesn't work.. Thanks for the effort though.. +rep

  11. #11
    b!atch's Avatar Member
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    erm. what trainer tables do you have?
    Spectrum-X is win! Rep People That Help You and Candybones Wont Eat Your Brain:>

  12. #12
    Kurosan's Avatar Member
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    only tables i seen with trainer on them

    Filebeam - Free Fast File Hosting

  13. #13
    2dgreengiant's Avatar ★ Elder ★


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    they got removed in the latest ascent
    If you need me you have my skype, if you don't have my skype then you don't need me.

  14. #14
    b!atch's Avatar Member
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    Try Deleting all the tables i gave you.. Now run the sqls once more.. This one too Filebeam - Free Fast File Hosting

    And if it doesnt work then.. I have no clue what to do
    Spectrum-X is win! Rep People That Help You and Candybones Wont Eat Your Brain:>

  15. #15
    Kurosan's Avatar Member
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    yeah it doesn't work D:

    Guess ill wait for a update

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