[Mangos] Help with Connection menu

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    [Mangos] Help with Connection

    Hey all i need help with the Connections to my Server im currently running a 2.3.3 Mangos server with Revision 5470 and im trying to get other friends and just the general public to connect but having trouble with both me and the public playing. If i host locally well then nobody else can connect but me which is kinda common sense but when i host it with my DynDNS host name/ip thingy then the public can connect but i cant.

    I have read almost every guide and still not sure whats wrong i have forwarded all the ports in my router tried without having my router plugged in. I have also changed the ip's and stuff in D:/Windows.... Hosts file and changed my wow realmlist 600 times but i still cant seem to connect when hosting it public. I can get into the login just getting realm loop

    The following is my Realmd and Mangosd file if it helps

    ############################################
    # MaNGOS realmd configuration file #
    ############################################
    ConfVersion=2007062001

    ################################################################################ ###################################
    # REALMD SETTINGS
    #
    # LoginDatabaseInfo
    # Database connection settings for the realm server.
    # Default: hostname;port;username;password;database
    # .;somenumber;username;password;database - use named pipes at Windows
    # Named pipes: mySQL required adding "enable-named-pipe" to [mysqld] section my.ini
    # .;/path/to/unix_socket;username;password;database - use Unix sockets at Unix/Linux
    # Unix sockets: experimental, not tested
    #
    # LogsDir
    # Logs directory setting.
    # Important: Logs dir must exists, or all logs be disable
    # Default: "" - no log directory prefix, if used log names isn't absolute path then logs will be
    # stored in current directory for run program.
    #
    # MaxPingTime
    # Settings for maximum database-ping interval (minutes between pings)
    #
    # RealmServerPort
    # Default RealmServerPort
    #
    # BindIP
    # Bind Realm Server to IP/hostname
    #
    # PidFile
    # Realmd daemon PID file
    # Default: "" - do not create PID file
    # "./realmd.pid" - create PID file (recommended name)
    #
    # LogLevel
    # Server console level of logging
    # 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    # Default: 0
    #
    # LogTime
    # Include time in server console output [hh:mm:ss]
    # Default: 0 (no time)
    # 1 (print time)
    #
    # LogFile
    # Logfile name
    # Default: "Realmd.log"
    # "" - empty name disable creating log file
    #
    # LogTimestamp
    # Logfile with timestamp of server start in name
    # Default: 0 - no timestamp in name
    # 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
    #
    # LogFileLevel
    # Server file level of logging
    # 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    # Default: 0
    #
    # LogColors
    # Color for messages (format "normal_color details_color debug_color error_color)
    # Colors: 0 - BLACK, 1 - RED, 2 - GREEN, 3 - BROWN, 4 - BLUE, 5 - MAGENTA, 6 - CYAN, 7 - GREY,
    # 8 - YELLOW, 9 - LRED, 10 - LGREEN, 11 - LBLUE, 12 - LMAGENTA, 13 - LCYAN, 14 - WHITE
    # Default: "" - none colors
    # "13 7 11 9" - for example
    #
    # UseProcessors
    # Used processors mask for multi-processors system (Used only at Windows)
    # Default: 0 (selected by OS)
    # number (bitmask value of selected processors)
    #
    # ProcessPriority
    # Process proirity setting (Used only at Windows)
    # Default: 1 (HIGH)
    # 0 (Normal)
    #
    # RealmsStateUpdateDelay
    # Realm list Update up delay (updated at realm list request if delay expired).
    # Default: 20
    # 0 (Disabled)
    #
    #
    #
    #
    ################################################################################ ###################################

    LoginDatabaseInfo = "127.0.0.1;3306;root;password001;realmd"
    LogsDir = ""
    MaxPingTime = 30
    RealmServerPort = 3724
    BindIP = "0.0.0.0"
    PidFile = ""
    LogLevel = 0
    LogTime = 0
    LogFile = "Realmd.log"
    LogTimestamp = 0
    LogFileLevel = 0
    LogColors = ""
    UseProcessors = 0
    ProcessPriority = 1
    RealmsStateUpdateDelay = 20
    #####################################
    # MaNGOS Configuration file #
    #####################################
    ConfVersion=2008022901

    ################################################################################ ###################################
    # CONNECTIONS AND DIRECTORIES
    #
    # RealmID
    # RealmID must match the realmlist inside the realmd database
    #
    # DataDir
    # Data directory setting.
    # Important: DataDir needs to be quoted, as it is a string which may contain space characters.
    # Example: "@prefix@/share/mangos"
    #
    # LogsDir
    # Logs directory setting.
    # Important: Logs dir must exists, or all logs need to be disabled
    # Default: "" - no log directory prefix, if used log names isn't absolute path
    # then logs will be stored in current directory for run program.
    #
    #
    # LoginDatabaseInfo
    # WorldDatabaseInfo
    # CharacterDatabaseInfo
    # Database connection settings for the world server.
    # Default: hostname;port;username;password;database
    # .;somenumber;username;password;database - use named pipes at Windows
    # Named pipes: mySQL required adding "enable-named-pipe" to [mysqld] section my.ini
    # .;/path/to/unix_socket;username;password;database - use Unix sockets at Unix/Linux
    # Unix sockets: experimental, not tested
    #
    # MaxPingTime
    # Settings for maximum database-ping interval (minutes between pings)
    #
    # WorldServerPort
    # Default WorldServerPort
    #
    # BindIP
    # Bind World Server to IP/hostname
    #
    ################################################################################ ###################################

    RealmID = 1
    DataDir = "."
    LogsDir = ""
    LoginDatabaseInfo = "127.0.0.1;3306;root;password001;realmd"
    WorldDatabaseInfo = "127.0.0.1;3306;root;password001;mangos"
    CharacterDatabaseInfo = "127.0.0.1;3306;root;password001;characters"
    MaxPingTime = 30
    WorldServerPort = 8085
    BindIP = "0.0.0.0"

    ################################################################################ ###################################
    # PERFORMANCE SETINGS
    #
    # UseProcessors
    # Used processors mask for multi-processors system (Used only at Windows)
    # Default: 0 (selected by OS)
    # number (bitmask value of selected processors)
    #
    # ProcessPriority
    # Process proirity setting (Used only at Windows)
    # Default: 1 (HIGH)
    # 0 (Normal)
    #
    # Compression
    # Compression level for update packages sent to client (1..9)
    # Default: 1 (speed)
    # 9 (best compression)
    #
    # TcpNoDelay
    # TCP Nagle algorithm setting
    # Default: 0 (enable Nagle algorithm, less traffic, more latency)
    # 1 (TCP_NO_DELAY, disable Nagle algorithm, more traffic but less latency)
    #
    # PlayerLimit
    # Maximum number of players in the world. Excluding Mods, GM's and Admins
    # Default: 100
    # 0 (for infinite players)
    # -1 (for Mods, GM's and Admins only)
    # -2 (for GM's and Admins only)
    # -3 (for Admins only)
    #
    # SaveRespawnTimeImmediately
    # Save respawn time for creatures at death and for gameobjects at use/open
    # Default: 1 (save creature/gameobject respawn time without waiting grid unload)
    # 0 (save creature/gameobject respawn time at grid unload)
    #
    # MaxOverspeedPings
    # Maximum overspeed ping count before player kick (minimum is 2, 0 used for disable check)
    # Default: 2
    #
    # GridUnload
    # Unload grids (if you have lot memory you can disable it to speed up player move to new grids second time)
    # Default: 1 (unload grids)
    # 0 (do not unload grids)
    #
    # SocketSelectTime
    # Default socket select time (in milliseconds)
    #
    # GridCleanUpDelay
    # Default grid clean up delay (in milliseconds)
    #
    # MapUpdateInterval
    # Default map update interval (in milliseconds)
    #
    # ChangeWeatherInterval
    # Default weather update interval (in milliseconds)
    #
    # PlayerSaveInterval
    # Default PlayerSaveInterval (in milliseconds)
    #
    # vmap.enableLOS
    # vmap.enableHeight
    # Enable/Disable VMmap support for line of sight and height calculation
    # Default: 1 (true)
    # 0 (false)
    #
    # vmap.ignoreMapIds
    # Map id that will be ignored by VMaps
    # List of ids with delimiter ','
    # If more then one id is defined and spaces are included, the string has to be enclosed by "
    # Example: "369,0,1,530"
    #
    # vmap.ignoreSpellIds
    # These spells are ignored for LoS calculation
    # List of ids with delimiter ','
    #
    # DetectPosCollision
    # Check final move position, summon position, etc for visible collision with other objects or
    # wall (wall only if vmaps are enabled)
    # Default: 1 (enable, required more CPU power usage)
    # 0 (disable, less nice position selection but will less CPU power usage)
    #
    # UpdateUptimeInterval
    # Update realm uptime period in minutes (for save data in 'uptime' table). Must be > 0
    # Default: 10 (minutes)
    #
    #
    #
    #
    #
    #

    ################################################################################ ###################################

    UseProcessors = 0
    ProcessPriority = 1
    Compression = 1
    TcpNoDelay = 0
    PlayerLimit = 100
    SaveRespawnTimeImmediately = 1
    MaxOverspeedPings = 2
    GridUnload = 1
    SocketSelectTime = 10000
    GridCleanUpDelay = 300000
    MapUpdateInterval = 100
    ChangeWeatherInterval = 600000
    PlayerSaveInterval = 900000
    vmap.enableLOS = 0
    vmap.enableHeight = 0
    vmap.ignoreMapIds = "369"
    vmap.ignoreSpellIds = "7720"
    DetectPosCollision = 1
    UpdateUptimeInterval = 10

    ################################################################################ ###################################
    # SERVER LOGGING
    #
    # LogSQL
    # Enable logging of GM commands - all SQL code will be written to a log file
    # All commands are written to a file: YYYY-MM-DD_logSQL.sql
    # If a new day starts (00:00:00) then a new file is created - the old file will not be deleted.
    # Default: 1 - Write SQL code to logfile
    # 0 - Do not log
    #
    # PidFile
    # World daemon PID file
    # Default: "" - do not create PID file
    # "./worldd.pid" - create PID file (recommended name)
    #
    # LogLevel
    # Server console level of logging
    # 0 = Minimum; 1 = Basic&Error; 2 = Detail; 3 = Full/Debug
    # Default: 3
    #
    # LogTime
    # Include time in server console output [hh:mm:ss]
    # Default: 0 (no time)
    # 1 (print time)
    #
    # LogFile
    # Logfile name
    # Default: "Server.log"
    # "" - Empty name disable creating log file
    #
    # LogTimestamp
    # Logfile with timestamp of server start in name
    # Default: 0 - no timestamp in name
    # 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
    #
    # LogFileLevel
    # Server file level of logging
    # 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    # Default: 0
    #
    # LogFilter_TransportMoves
    # LogFilter_CreatureMoves
    # LogFilter_VisibilityChanges
    # Log filters
    # Default: 1 - not include with any log level
    # 0 - include in log if log level permit
    #
    # WorldLogFile
    # Packet logging file for the worldserver
    # Default: "world.log"
    #
    # DBErrorLogFile
    # Log file of DB errors detected at server run
    # Default: "DBErrors.log"
    #
    # CharLogFile
    # Character operations logfile name
    # Default: "Char.log"
    # "" - Empty name disable creating log file
    #
    # CharLogTimestamp
    # Logfile with timestamp of server start in name
    # Default: 0 - no timestamp in name
    # 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
    #
    # CharLogDump
    # Write character dump before deleting in Char.log
    # For restoration, cut character data from log starting from
    # line == START DUMP == to line == END DUMP == (without its) in file and load it using loadpdump command
    # Default: 0 - don't include dumping chars to log
    # 1 - include dumping chars to log
    #
    # GmLogFile
    # Log file of gm commands
    # Default: "" (Disable)
    #
    # RaLogFile
    # Log file of RA commands
    # Default: "Ra.log"
    # "" - Empty name for disable
    #
    # LogColors
    # Color for messages (format "normal_color details_color debug_color error_color)
    # Colors: 0 - BLACK, 1 - RED, 2 - GREEN, 3 - BROWN, 4 - BLUE, 5 - MAGENTA, 6 - CYAN, 7 - GREY,
    # 8 - YELLOW, 9 - LRED, 10 - LGREEN, 11 - LBLUE, 12 - LMAGENTA, 13 - LCYAN, 14 - WHITE
    # Default: "" - none colors
    # Example: "13 7 11 9"
    #
    ################################################################################ ###################################

    LogSQL = 1
    PidFile = ""
    LogLevel = 3
    LogTime = 0
    LogFile = "Server.log"
    LogTimestamp = 0
    LogFileLevel = 0
    LogFilter_TransportMoves = 1
    LogFilter_CreatureMoves = 1
    LogFilter_VisibilityChanges = 1
    WorldLogFile = "world.log"
    DBErrorLogFile = "DBErrors.log"
    CharLogFile = "Char.log"
    CharLogTimestamp = 0
    CharLogDump = 0
    GmLogFile = ""
    RaLogFile = ""
    LogColors = ""

    ################################################################################ ###################################
    # SERVER SETTINGS
    #
    # GameType
    # Server realm style
    # 0 = NORMAL;1 = PVP; 4 = NORMAL; 6 = RP; 8 = RPPVP
    # also custom type: 16 FFA_PVP (free for all pvp mode like arena PvP in all zones except rest
    # activated places and sanctuaries)
    #
    # Expansion
    # Allow server use expansion content
    # Default: 1 - check expansion maps existence, and if client support expansion and account have
    # expansion setting then allow visit expansion maps, allow create new races character)
    # 0 - not check expansion maps existence, not allow wisit its, not allow create new race
    # characters, ignore account expansion setting)
    #
    # DBC.Locale
    # DBC Language Settings
    # 0 = English; 1 = Korean; 2 = French; 3 = German; 4 = Chinese; 5 = Taiwanese; 6 = Spanish; 7 = Russian
    # 8 = Unknown; 9 = Unknown; 10 = Unknown; 11 = Unknown; 12 = Unknown; 13 = Unknown; 14 = Unknown; 15 = Unknown
    # 255 = Auto Detect (Default)
    #
    # MaxPlayerLevel
    # Max level that can reached by player for expirience (in range from 1 to 255).
    # Change not recommended
    # Default: 70
    #
    # StartPlayerLevel
    # Staring level that have character at creating (in range 1 to MaxPlayerLevel)
    # Default: 1
    #
    # ActivateWeather
    # Activate weather system
    # Default: 1 (true)
    # 0 (false)
    #
    # Battleground.CastDeserter
    # Cast or not Deserter spell at player who leave battleground in progress
    # Default: 1 (true)
    # 0 (false)
    #
    # Instance.IgnoreLevel
    # Ignore level requirement to enter instance
    # Default: 0 (false)
    # 1 (true)
    #
    # Instance.IgnoreRaid
    # Ignore raid requirement to enter instance
    # Default: 0 (false)
    # 1 (true)
    #
    # Quests.LowLevelHideDiff
    # Quest level difference to hide for player low level quests:
    # if player_level > quest_level + LowLevelQuestsHideDiff then quest "!" mark not show for quest giver
    # Default: 4
    # -1 (show all available quests marks)
    #
    # Quests.HighLevelHideDiff
    # Quest level difference to hide for player high level quests:
    # if player_level < quest_min_level - HighLevelQuestsHideDiff then quest "!" mark not show for quest giver
    # Default: 7
    # -1 (show all available quests marks)
    #
    # MaxPrimaryTradeSkill
    # Max count that player can learn the primary trade skill.
    # Default: 2
    # Max : 10
    #
    # MinPetitionSigns
    # Min signatures count to creating guild (0..9).
    # Default: 9
    #
    # MaxGroupXPDistance
    # Max distance to creature for group memeber to get XP at creature death.
    # Default: 74
    #
    # MailDeliveryDelay
    # Mail delivery delay time for item sending
    # Default: 3600 sec (1 hour)
    #
    # SkillChance.Prospecting
    # For prospecting skillup not possible by default, but can be allowed as custom setting
    # Default: 0 - no skilups
    # 1 - skilups possible
    #
    # Honor.KillLimit
    # Subseqent kills of the same player decrease the amount of honor gained.
    # Maximum number of times a user may kill another player in one day and get honor for it.
    # Default: 10
    # Disable: 0 or any value larger than 255
    #
    # Event.Announce
    # Default: 0 (false)
    # 1 (true)
    #
    # BeepAtStart
    # Beep at mangosd start finished (mostly work only at Unix/Linux systems)
    # Default: 1 (true)
    # 0 (false)
    #
    # Motd
    # Message of the Day. Displayed at worldlogin for every user ('@' for a newline).
    #
    ################################################################################ ###################################

    GameType = 1
    Expansion = 0
    DBC.Locale = 255
    MaxPlayerLevel = 60
    StartPlayerLevel = 60
    ActivateWeather = 1
    Battleground.CastDeserter = 1
    Instance.IgnoreLevel = 0
    Instance.IgnoreRaid = 0
    Quests.LowLevelHideDiff = 4
    Quests.HighLevelHideDiff = 7
    MaxPrimaryTradeSkill = 2
    MinPetitionSigns = 9
    MaxGroupXPDistance = 74
    MailDeliveryDelay = 3600
    SkillChance.Prospecting = 0
    Honor.KillLimit = 10
    Event.Announce = 0
    BeepAtStart = 1
    Motd = "Welcome to the Massive Network Game Object Server."

    ################################################################################ ###################################
    # PLAYER INTERACTION
    #
    # AllowTwoSide.Accounts
    # Allow or not accounts to create characters in the 2 teams in any game type.
    # Default: 0 (Not allowed)
    # 1 (Allowed)
    #
    # AllowTwoSide.Interaction.Chat
    # AllowTwoSide.Interaction.Channel
    # AllowTwoSide.Interaction.Group
    # AllowTwoSide.Interaction.Guild
    # AllowTwoSide.Interaction.Trade
    # AllowTwoSide.Interaction.Mail
    # Allow or not common :chat(say,yell);channel(chat)group(join)guild(join);trade for players from
    # different teams.
    # Default: 0 (Not allowed)
    # 1 (Allowed)
    #
    # AllowTwoSide.WhoList
    # Allow or not show player from both team in who list.
    # Default: 0 (Not allowed)
    # 1 (Allowed)
    #
    # AllowTwoSide.AddFriend
    # Allow or not adding friends from other team in friend list.
    # Default: 0 (Not allowed)
    # 1 (Allowed)
    #
    # TalentsInspecting
    # Allow other players see character talents in inspect dialog (Characters in Gamemaster mode can
    # inspect talents always)
    # Default: 1 (allow)
    # 0 (not allow)
    #
    ################################################################################ ###################################

    AllowTwoSide.Accounts = 1
    AllowTwoSide.Interaction.Chat = 1
    AllowTwoSide.Interaction.Channel = 1
    AllowTwoSide.Interaction.Group =1
    AllowTwoSide.Interaction.Guild = 1
    AllowTwoSide.Interaction.Trade = 1
    AllowTwoSide.Interaction.Mail = 1
    AllowTwoSide.WhoList = 1
    AllowTwoSide.AddFriend = 1
    TalentsInspecting = 1

    ################################################################################ ###################################
    # CHAT SETTINGS
    #
    # ChatFakeMessagePreventing
    # Chat protection from creating fake messages using a lot spaces (other invisible symbols),
    # not applied to addon language messages, but can prevent working old addons
    # that use normal languages for sending data to another clients.
    # Default: 0 (disible fake messages preventing)
    # 1 (enabled fake messages preventing)
    #
    # ChatFlood.MessageCount
    # Chat anti-flood protection, haste message count to activate protection
    # Default: 10
    # 0 (disible anti-flood protection)
    #
    # ChatFlood.MessageDelay
    # Chat anti-flood protection, minimum message delay to count message
    # Default: 1 (in secs)
    #
    # ChatFlood.MuteTime
    # Chat anti-flood protection, mute time at activation flood protection (not saved)
    # Default: 10 (in secs)
    #
    # Channel.RestrictedLfg
    # Restrict use LookupForGroup channel only registered in LFG tool players
    # Default: 1 (allow join to channel only if active in LFG)
    # 0 (allow join to channel in any time)
    #
    # Channel.SilentlyGMJoin
    # Silently join GM characters (security level > 1) to channels
    # Default: 0 (join announcement in normal way)
    # 1 (GM join without announcement)
    #
    ################################################################################ ###################################

    ChatFakeMessagePreventing = 0
    ChatFlood.MessageCount = 10
    ChatFlood.MessageDelay = 1
    ChatFlood.MuteTime = 10
    Channel.RestrictedLfg = 1
    Channel.SilentlyGMJoin = 0

    ################################################################################ ###################################
    # GAME MASTER SETTINGS
    #
    # GM.WhisperingTo
    # Is GM accepting whispers from player by default or not.
    # Default: 0 (false)
    # 1 (true)
    #
    # GM.InGMList
    # Is GM showed in GM list (if visible) in non-GM state (.gmoff)
    # Default: 0 (false)
    # 1 (true)
    #
    # GM.InWhoList
    # Is GM showed in who list (if visible).
    # Default: 0 (false)
    # 1 (true)
    #
    # GM.LoginState
    # GM mode at login
    # Default: 2 (last save state)
    # 0 (disable)
    # 1 (enable)
    #
    # GM.LogTrade
    # Include GM trade and trade slot enchanting operations in GM log if it enable
    # Default: 1 (include)
    # 0 (not include)
    #
    ################################################################################ ###################################

    GM.WhisperingTo = 0
    GM.InGMList = 0
    GM.InWhoList = 0
    GM.LoginState = 2
    GM.LogTrade = 1

    ################################################################################ ###################################
    # VISIBILITY AND RADIUSES
    #
    # Visibility.GroupMode
    # Group visibility modes
    # Default: 0 (standard setting: only members from same group can 100% auto detect invisible player)
    # 1 (raid members 100% auto detect invisible player from same raid)
    # 2 (players from same team can 100% auto detect invisible player)
    #
    # Visibility.Distance.Creature
    # Visibility.Distance.Player
    # Visibility distance for different in game object
    # Max limited by active player zone: ~ 166
    # Min limit dependent from objects
    # Default: 66 (cell size)
    # Min limit is max aggro radius (45) * Rate.Creature.Aggro
    #
    # Visibility.Distance.Object
    # Visible distance for gameobject, dynobject, bodies, corpses, bones
    # Min limit is iteraction distance (5)
    #
    # Visibility.Distance.InFlight
    # Visible distance for player in flight
    # Min limit is 0 (not show any objects)
    #
    # Visibility.Distance.Grey.Unit
    # Visibility grey distance for creatures/players (fast changing objects)
    # addition to appropriate object type Visibility.Distance.* use in case visibility removing to
    # object (except corpse around distences) If ‚ is distance and G is grey distance then object
    # make visible if distance to it <= D but make non visible if distance > D+G
    # Default: 1 (yard)
    #
    # Visibility.Distance.Grey.Object
    # Visibility grey distance for dynobjects/gameobjects/corpses/creature bodies
    # Default: 10 (yards)
    #
    # Rate.Creature.Aggro
    # Aggro radius percent or off.
    # Default: 1 - 100%
    # 1.5 - 150%
    # 0 - off (0%)
    #
    # CreatureFamilyAssistenceRadius
    # Creature family assistence radius
    # Default: 10
    # 0 - off
    #
    ################################################################################ ###################################

    Visibility.GroupMode = 0
    Visibility.Distance.Creature = 66
    Visibility.Distance.Player = 66
    Visibility.Distance.Object = 66
    Visibility.Distance.InFlight = 66
    Visibility.Distance.Grey.Unit = 1
    Visibility.Distance.Grey.Object = 10
    Rate.Creature.Aggro = 1
    CreatureFamilyAssistenceRadius = 10

    ################################################################################ ###################################
    # SERVER RATES
    #
    # Rate.Health
    # Rate.Mana
    # Rate.Rage.Income
    # Rate.Rage.Loss
    # Rate.Focus
    # Rate.Loyalty
    # Health and power regeneration and rage income from damage.
    # Default: 1
    #
    # Rate.Drop.Items
    # Rate.Drop.Money
    # Drop rates
    # Default: 1
    #
    # Rate.XP.Kill
    # Rate.XP.Quest
    # Rate.XP.Explore
    # XP rates
    # Default: 1
    #
    # Rate.XP.PastLevel70
    # XP needed per level past 70 (Rates below 1 not recommended)
    # Default: 1
    #
    # Rate.Creature.Normal.Damage
    # Rate.Creature.Elite.Elite.Damage
    # Rate.Creature.Elite.RAREELITE.Damage
    # Rate.Creature.Elite.WORLDBOSS.Damage
    # Rate.Creature.Elite.RARE.Damage
    # Creature Damage Rates.
    # Examples: 2 - creatures will damage 2x, 1.7 - 1.7x.
    #
    # Rate.Creature.Normal.SpellDamage
    # Rate.Creature.Elite.Elite.SpellDamage
    # Rate.Creature.Elite.RAREELITE.SpellDamage
    # Rate.Creature.Elite.WORLDBOSS.SpellDamag
    # Rate.Creature.Elite.RARE.SpellDamage
    # Creature Spell Damage Rates.
    # Examples: 2 - creatures will damage with spells 2x, 1.7 - 1.7x.
    #
    # Rate.Creature.Normal.HP
    # Rate.Creature.Elite.Elite.HP
    # Rate.Creature.Elite.RAREELITE.HP
    # Rate.Creature.Elite.WORLDBOSS.HP
    # Rate.Creature.Elite.RARE.HP
    # Creature Health Ammount Modifier.
    # Examples: 2 - creatures have 2x health, 1.7 - 1.7x.
    #
    # Rate.Rest.InGame
    # Rate.Rest.Offline.InTavernOrCity
    # Rate.Rest.Offline.InWilderness
    # Resting points grow rates (1 - normal, 2 - double rate, 0.5 - half rate, etc) from standard values
    #
    # Rate.Damage.Fall
    # Damage after fall rate. (1 - standard, 2 - double damage, 0.5 - half damage, etc)
    #
    # Rate.Auction.Time
    # Rate.Auction.Deposit
    # Rate.Auction.Cut
    # Auction rates (auction time, deposit get at auction start, auction cut from price at auction end)
    #
    # Rate.Honor
    # Honor gain rate
    #
    # Rate.Mining.Amount
    # Rate.Mining.Next
    # Mining Rates (Mining.Amount changes minimum/maximum usetimes of a deposit,
    # Mining.Next changes chance to have next use of a deposit)
    #
    # Rate.Talent
    # Talent Point rates
    # Default: 1
    #
    # Rate.Reputation.Gain
    # Reputation Gain rate
    # Default: 1
    #
    # SkillChance.Orange
    # SkillChance.Yellow
    # SkillChance.Green
    # SkillChance.Grey
    # Skill chance values (0..100)
    # Default: 100-75-25-0
    #
    # SkillChance.MiningSteps
    # SkillChance.SkinningSteps
    # For skinning and Mining chance decrease with skill level.
    # Default: 0 - no decrease
    # 75 - in 2 times each 75 skill points
    #
    ################################################################################ ###################################

    Rate.Health = 1
    Rate.Mana = 1
    Rate.Rage.Income = 1
    Rate.Rage.Loss = 1
    Rate.Focus = 1
    Rate.Loyalty = 1
    Rate.Drop.Items = 1
    Rate.Drop.Money = 1
    Rate.XP.Kill = 1
    Rate.XP.Quest = 1
    Rate.XP.Explore = 1
    Rate.XP.PastLevel70 = 1
    Rate.Creature.Normal.Damage = 1
    Rate.Creature.Elite.Elite.Damage = 1
    Rate.Creature.Elite.RAREELITE.Damage = 1
    Rate.Creature.Elite.WORLDBOSS.Damage = 1
    Rate.Creature.Elite.RARE.Damage = 1
    Rate.Creature.Normal.SpellDamage = 1
    Rate.Creature.Elite.Elite.SpellDamage = 1
    Rate.Creature.Elite.RAREELITE.SpellDamage = 1
    Rate.Creature.Elite.WORLDBOSS.SpellDamage = 1
    Rate.Creature.Elite.RARE.SpellDamage = 1
    Rate.Creature.Normal.HP = 1
    Rate.Creature.Elite.Elite.HP = 1
    Rate.Creature.Elite.RAREELITE.HP = 1
    Rate.Creature.Elite.WORLDBOSS.HP = 1
    Rate.Creature.Elite.RARE.HP = 1
    Rate.Rest.InGame = 1
    Rate.Rest.Offline.InTavernOrCity = 1
    Rate.Rest.Offline.InWilderness = 1
    Rate.Damage.Fall = 1
    Rate.Auction.Time = 1
    Rate.Auction.Deposit = 1
    Rate.Auction.Cut = 1
    Rate.Honor = 1
    Rate.Mining.Amount = 1
    Rate.Mining.Next = 1
    Rate.Talent = 1
    Rate.Reputation.Gain = 1
    SkillChance.Orange = 100
    SkillChance.Yellow = 75
    SkillChance.Green = 25
    SkillChance.Grey = 0
    SkillChance.MiningSteps = 0
    SkillChance.SkinningSteps = 0

    ################################################################################ ###################################
    # CONSOLE AND REMOTE ACCESS
    #
    # Console.Enable
    # Enable console
    # Default: 1 - on
    # 0 - off
    #
    # Ra.Enable
    # Enable remote console
    # Default: 0 - off
    # 1 - on
    #
    # Ra.IP
    # Default remote console ip address, use 0.0.0.0 for every address
    #
    # Ra.Port
    # Default remote console port
    #
    # Ra.MinLevel
    # Minimum level that's required to login,3 by default
    #
    # Ra.Secure
    # Kick client on wrong pass
    #
    ################################################################################ ###################################

    Console.Enable = 1
    Ra.Enable = 0
    Ra.IP = 0.0.0.0
    Ra.Port = 3443
    Ra.MinLevel = 3
    Ra.Secure = 1
    Any help would be great thanks +rep to anybody who can fix my problem

    [Mangos] Help with Connection
  2. #2
    jklei18's Avatar Member
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    Nobody can help damn you *shakes fist*

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