[Help] Talentpoints on char create. menu

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  1. #1
    Andeby's Avatar Active Member
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    [Help] Talentpoints on char create.

    Ok, I'm making an instant 70 realm, and would like the characters to begin at 70! I know how to set the start-level, but I've been searching my ass off for talentpoints! I've looked around in the SVN and searched in the codes, searched on the Ascent forum, searched on MMOwned, but found nothing :<
    If anyone could tell me how I'd be very happy!

    I have one more question, is it possible to have chars start with all spells learned?
    I've tried with a script I found on Ascent-forums but I couldn't compile it and it had some stuff I didn't want (No problem to edit it out, but still).

    +rep to the one/those who has an answer to my questions!

    Edit: What the heck is up with my avatar? Is it lots of wierd colors and noise for everyon or is it something on my side?
    Pigpoo//Sleep~Away:
    One day I try to get it on, nothing happens

    [Help] Talentpoints on char create.
  2. #2
    ~ViVo~'s Avatar Banned
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    I wouldn't suggest lvl 70 start off the talent point thing is a pain.
    I would suggest and npc w/ a quest..

  3. #3
    Lich King's Avatar Contributor
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    Or a 1 kill level 70, and keep some monsters by the starting place

  4. #4
    Andeby's Avatar Active Member
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    But that's not what I asked for, is it? If there's no way to set talentpoints, I'll go with a starting quest, but I'd like answers to my questions, not suggestions on how I could do it! I'm not as noob as I might look like But still, thanks for saying. You couldn't know that as I didn't say that in the first post.
    Pigpoo//Sleep~Away:
    One day I try to get it on, nothing happens

  5. #5
    ~ViVo~'s Avatar Banned
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    We know thats not what you said..
    Here

    I bettah get a thanks J/p
    _________________________________________________________________
    talent.cpp
    Code:
    #include "StdAfx.h"
    #include "Setup.h"
    
    void Talent (Player *plr){
                            plr->SetUInt32Value(PLAYER_CHARACTER_POINTS1,61);
    }
    
    void SetupTalent(ScriptMgr* mgr){
      mgr->register_hook(SERVER_HOOK_EVENT_ON_CHARACTER_CREATE, &Talent);
    }
    setup.cpp
    Code:
    #include "StdAfx.h"
    #include "Setup.h"
    #include <ScriptSetup.h>
    
    extern "C" SCRIPT_DECL uint32 _exp_get_script_type()
    {
        return SCRIPT_TYPE_MISC;
    }
    
    extern "C" SCRIPT_DECL void _exp_script_register(ScriptMgr* mgr)    // Comment any script to disable it
    {
        SetupTalent(mgr);
    
    }
    
    #ifdef WIN32
    
    BOOL APIENTRY DllMain( HANDLE hModule, DWORD  ul_reason_for_call, LPVOID lpReserved )
    {
        return TRUE;
    }
    
    #endif
    setup.h
    Code:
    void SetupTalent(ScriptMgr * mgr);

    You'll have to compile these
    How to compile?

  6. #6
    Andeby's Avatar Active Member
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    Thanks Vivoxity, +rep!
    Pigpoo//Sleep~Away:
    One day I try to get it on, nothing happens

  7. #7
    ~ViVo~'s Avatar Banned
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    No no. Thank you.

  8. #8
    doublehex's Avatar Member
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    lol hey vivoxity that script looks might familiar to me


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