[BOSS] Vorpal Bunny! :O menu

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  1. #1
    TheSpidey's Avatar Elite User
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    [BOSS] Vorpal Bunny! :O

    How wasn't this made before? WoW NEEDS vorpal bunnies!

    Basic outline:
    Phase 1: Simple, just attack. Will claw the tank once in a while.
    Phase 2: Starts growing, +15% damage every time he grows, stacks up to 30 times. Also starts clawing a random close player.
    Phase 3: The fun part . He starts summoning Feral Bunnies to help him! Each feral bunny has around 1500HP and does 206 DPS
    Phase 4: Bites the tank to regain some health.
    Phase 5: Bunny doom.

    Code:
    --[[
    	Vorpal Bunny!
    	200,000 HP, 1700~ damage speed 2.3 739 DPS (5 man)
    	Phase 1:
    		Claws the tank once in a while 15608
    	Phase 2:
    		Starts growing (Growth 40318)
    		Now also claws random player in range
    	Phase 3:
    		Summons many bunnies to help it!
    		1500HP per bunny
    		Still growing ;)
    	Phase 4:
    		Bites!
    		Summons more bunnies!
    	Phase 5:
    		Bunny hell!
    ]]--
    
    function Vbunny_Claw (pUnit, Event)
    	pUnit:FullCastSpellOnTarget(15608, pUnit:GetMainTank())
    end
    
    function Vbunny_ClawRand (pUnit, Event)
    	pUnit:FullCastSpellOnTarget(15608, pUnit:GetRandomPlayer(1))
    end
    
    function Vbunny_Growth (pUnit, Event)
    	pUnit:CastSpell(40318)
    end
    
    function Vbunny_Bite (pUnit, Event)
    	pUnit:FullCastSpellOnTarget(36383, pUnit:GetMainTank())
    end
    
    function Vbunny_Spawn (pUnit, Event)
    	tx = pUnit:GetX()
    	ty = pUnit:GetY()
    	tz = pUnit:GetZ()
    	to = pUnit:GetO()
    	mx = math.random(5, 7)
    	my = math.random(5, 7)
    	mz = 5
    	pUnit:SpawnCreature(100667, tx+mx, ty+my, tz+mz, to, 17, 0);
    end
    
    --========================Events========================-
    
    function Vbunny_Death (pUnit, Event)
    	pUnit:RemoveEvents()
    	-- rest in peace my furry little friend :(
    end
    
    function Vbunny_Phase5 (pUnit, Event)
    	if pUnit:GetHealthPct() < 10
    		--Attack my bunnies, full speed ahead!!
    		pUnit:RemoveEvents()
    		pUnit:RegisterEvent("Vbunny_Spawn", 1000, 0)
    		pUnit:RegisterEvent("Vbunny_ClawRand", 3500, 0)
    		pUnit:RegisterEvent("Vbunny_Growth", 10500, 0)
    	end
    end
    
    function Vbunny_Phase4 (pUnit, Event)
    	if pUnit:GetHealthPct() < 30
    		--Uh oh
    		pUnit:RemoveEvents()
    		pUnit:RegisterEvent("Vbunny_Claw", 4500, 0)
    		pUnit:RegisterEvent("Vbunny_ClawRand", 6500, 0)
    		pUnit:RegisterEvent("Vbunny_Growth", 13000, 0)
    		pUnit:RegisterEvent("Vbunny_Spawn", 2000, 0)
    		pUnit:RegisterEvent("Vbunny_Bite", 5500, 0)
    		pUnit:RegisterEvent("Vbunny_Phase4", 1000, 0)
    	end
    end
    
    function Vbunny_Phase3 (pUnit, Event)
    	if pUnit:GetHealthPct() < 75
    		--Call our buddies!
    		pUnit:RemoveEvents()
    		pUnit:RegisterEvent("Vbunny_Claw", 4500, 0)
    		pUnit:RegisterEvent("Vbunny_ClawRand", 7000, 0)
    		pUnit:RegisterEvent("Vbunny_Growth", 13000, 0)
    		pUnit:RegisterEvent("Vbunny_Spawn", 4000, 0)
    		pUnit:RegisterEvent("Vbunny_Phase4", 1000, 0)
    end
    
    function Vbunny_Phase2 (pUnit, Event)
    	if pUnit:GetHealthPct() < 90
    		--Stronger, and STRONGER
    		pUnit:RemoveEvents()
    		pUnit:RegisterEvent("Vbunny_Claw", 5000, 0)
    		pUnit:RegisterEvent("Vbunny_ClawRand", 8000, 0)
    		pUnit:RegisterEvent("Vbunny_Growth", 13000, 0)
    		pUnit:RegisterEvent("Vbunny_Phase3", 1000, 0)
    	end
    end
    
    function Vbunny_Combat (pUnit, Event)
    	pUnit:RegisterEvent("Vbunny_Claw", 5000, 0)
    	pUnit:RegisterEvent("Vbunny_Phase2", 1000, 0)
    end
    
    RegisterUnitEvent(100666, 1, "Vbunny_Combat")
    RegisterUnitEvent(100666, 4, "Vbunny_Death")
    Code:
    INSERT INTO `creature_names` (`name`, `subname`, `info_str`, `type`, `family`, `rank`, `male_displayid`, `female_displayid`, `civilian`, `Leader`, `entry`) VALUES ('Vorpal Bunny', '', '', '1', '0', '3', '328', '0', '0', NULL, '100666');
    INSERT INTO `creature_proto` (`minlevel`, `maxlevel`, `Faction`, `minhealth`, `maxhealth`, `mana`, `Scale`, `npcflags`, `attacktime`, `mindamage`, `maxdamage`, `rangedattacktime`, `rangedmindamage`, `rangedmaxdamage`, `combat_reach`, `boss`, `equipmodel1`, `equipmodel2`, `equipmodel3`, `respawntime`, `auras`, `invisibility_type`, `death_state`, `entry`) VALUES ('80', '80', '148', '200000', '200000', '1000', '2', '0', '2300', '1500', '1900', '0', '0', '0', '1', '1', '0', '0', '0', '36000', '0', '0', '0', '100666');
    INSERT INTO `creature_names` (`name`, `subname`, `info_str`, `type`, `family`, `rank`, `male_displayid`, `female_displayid`, `civilian`, `Leader`, `entry`) VALUES ('Feral Bunny', '', '', '1', '0', '1', '328', '0', '0', NULL, '100667');
    INSERT INTO `creature_proto` (`minlevel`, `maxlevel`, `Faction`, `minhealth`, `maxhealth`, `mana`, `Scale`, `npcflags`, `attacktime`, `mindamage`, `maxdamage`, `rangedattacktime`, `rangedmindamage`, `rangedmaxdamage`, `combat_reach`, `boss`, `equipmodel1`, `equipmodel2`, `equipmodel3`, `respawntime`, `auras`, `invisibility_type`, `death_state`, `entry`) VALUES ('80', '80', '148', '1300', '1700', '1000', '1', '0', '1700', '300', '400', '0', '0', '0', '1', '0', '0', '0', '0', '36000', '0', '0', '0', '100667');

    [BOSS] Vorpal Bunny! :O
  2. #2
    SectorSeven's Avatar Banned
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    Nice man. you told me you were working on this
    +rep if i can

  3. #3
    Lich King's Avatar Contributor
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    Nice, I'll probably use this +Rep

  4. #4
    Summer's Avatar Active Member
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    Haha +rep man

    Where is Phase 1 ?
    Last edited by Summer; 03-13-2008 at 11:32 PM.

  5. #5
    Sylex's Avatar Active Member
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    Originally Posted by traxxas View Post
    Haha +rep man

    Where is Phase 1 ?
    Code:
    function Vbunny_Combat (pUnit, Event)
    Also, thanks. +rep

  6. #6
    EcHoEs's Avatar lol why u mad
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    Any screeny? Script sounds fun, so +rep for you ^^ Btw, haven't you done C++ scripting in Ascent emu forums?


  7. #7
    TheSpidey's Avatar Elite User
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    Still do
    I'll post a video of this fight as soon as I get a good program for it (any suggestions?)

  8. #8
    Succy's Avatar Banned
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    Really Nice +Rep x2

  9. #9
    Cursed's Avatar Contributor
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    Saw this thread some minutes ago on Ascentemu rep 2x

  10. #10
    TheSpidey's Avatar Elite User
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    Heh, take a look, this is topic 100001

  11. #11
    nickeg's Avatar Member
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    use fraps for recording .. .

  12. #12
    ~ViVo~'s Avatar Banned
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    Game cam>Fraps

  13. #13
    Szharz's Avatar Contributor
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    Man, i just wish i could do LUA, i dont understand half of the guides here.



  14. #14
    wurstbr0t's Avatar Member
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    Originally Posted by Vivoxity View Post
    Game cam>Fraps
    Fraps > GC

    Ya.. some screens please, but GJ.
    Script looks nice :D

    Editz0r: You must spread some Reputation around before giving it to Ultra Spidey again...

  15. #15
    TheSpidey's Avatar Elite User
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    I got GameCam, sounds great (I had fraps a couple of years ago and didn't like it at all).
    I'll record later

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