Req: Recent classic binaries menu

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  1. #1
    klumpen's Avatar Active Member
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    Req: Recent classic binaries

    Hello,
    I'm looking for binaries of some specific recent patch versions, as I was dumb and didn't save them prior to patch day(s).
    I haven't been able to source them from the web.
    So, if anyone has either of the following & the will to share, I'd be very happy.

    - 3.4.1.47168
    - 3.4.1.47612
    - 3.4.1.47720

    Req: Recent classic binaries
  2. #2
    qop1832's Avatar Active Member

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    I have 47168 needs here, so leave your email
    叼毛

  3. #3
    Razzue's Avatar Elite User Avid Ailurophile

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    Ahhh, if you had posted 3 days ago I could have sent 47720 and 47612
    "May all your bacon burn"

  4. #4
    klumpen's Avatar Active Member
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    Bummer!

    Thanks to @qop1832 I got my hands on the 47168 build. That enabled me to backtest my patterns and adapt them to where they needed to be for the current patch. Happy!

    Struggling to make sense out of 'in_game_status' though. Am I right in saying that it only applies to states that are past the character selection & login screen(s)?
    The byte doesn't seem to carry any value(s) when on login/charselect (0x0). That's what I need to chase down rn, such that I can distinguish between login/charselect/ingame.
    Though that's better suited for another thread I reckon, not strictly on topic.

  5. #5
    qop1832's Avatar Active Member

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    GameStatus = "0F B6 05 ?? ?? ?? ?? B9 ?? ?? ?? FF"
    I only use GameStatus to identify whether I am in the game. As for how to tell whether I am in other states, I have not tried it, but I feel that it can be distinguished by traversing the frame?
    叼毛

  6. Thanks klumpen (1 members gave Thanks to qop1832 for this useful post)
  7. #6
    klumpen's Avatar Active Member
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    Originally Posted by qop1832 View Post
    GameStatus = "0F B6 05 ?? ?? ?? ?? B9 ?? ?? ?? FF"
    I only use GameStatus to identify whether I am in the game. As for how to tell whether I am in other states, I have not tried it, but I feel that it can be distinguished by traversing the frame?
    I haven't dug into enumerating frames yet, but that doesn't sound like a terrible idea. I'll let you know how I fare.

  8. #7
    charles420's Avatar Elite User
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    InGame = 0x2D59650,
    LoadingScreen = 0x29FDCB8,
    i use frames for doing the login part of it

  9. Thanks klumpen (1 members gave Thanks to charles420 for this useful post)
  10. #8
    ValikK's Avatar Member
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    DropMeFiles – free one-click file sharing service
    47720
    47168

    enum CGGameUI_isinworldID
    {
    NotInitialized = 0,
    LoadingScreen1 = 131,
    LoadingScreen2 = 130,
    Loaded = 132
    };

    F6 05 ? ? ? ? ? 74 0B //byte
    Offset_IsPlayerInWorld = 0x2D59650 // offset for 3.4.1.48632

    uint8_t inGameState()
    {
    auto res = *reinterpret_cast<uint8_t*>(Offset_IsPlayerInWorld);
    return res;
    }
    Last edited by ValikK; 03-28-2023 at 05:28 PM.

  11. Thanks klumpen (1 members gave Thanks to ValikK for this useful post)

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