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Contributor
Avid Ailurophile
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Member
Slowly building up my functions, maybe these are useful for someone:
Code:
public class Offsets_45704
{
public enum Core
{
// Used for Intersect primarily
CGWorld = 0x2BA4290,
// Indicates whether the player is in game
PlayerIsInWorld = 0x2F32144,
}
public enum Functions
{
// Intersect(IntPtr cgWorld, XYZ source, XYZ dest, ref XYZ hitPosition, ref float hitDistance, int flags)
EnumVisibleObjectsByPtr = 0x14E8B10,
// CastSpell(int spellId, ref CastSpellParameters a, IntPtr item, UInt128 guid)
CastSpell = 0x128C220,
IsSpellKnown = 0x158EE70,
SpellIsOnCooldown = 0x12951A0,
HaveSpellPower = 0x1299410,
SpellInRange = 0x12A0230,
TerrainClick = 0x151EEE0,
ClickToMove = 0x136EFE0,
ClickToMoveFacing = 0x136ED70,
CanAttack = 0x133A350,
SpriteLeftClick = 0x15289E0,
SpriteRightClick = 0x1528E10,
Intersect = 0xE9B8C0,
}
}
Last edited by Reghero; 09-25-2022 at 09:53 AM.
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Member
can't find how to do w2s without a post from 2008, anyone able to help? c++ external
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Active Member
Here is the chat structure, did not see anyone post it recently. Feel free to correct it if you see any mistake.
Code:
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public unsafe struct CGameChat
{
//size 0xCB8
public CGUID SenderGUID;
public CGUID ReceiverGUID;
public uint SenderID;
public int Unk_1;// 0, might be special flag
public int Unk_2;// 0, might be special flag
public int Unk_3;//const value
public uint RealmID;
public fixed byte PlayerName[48]; //0x118
public byte pad_1;
public fixed byte ChannelName[128]; //0x150
public byte pad_2;
public fixed byte Message[3000]; //0x1B0
public byte pad_3;
public byte pad_4;
public uint ChatType;
public uint ChannelID;
public uint LineID;
public int Unk_4;// 0, might be special flag
public ulong TimeStamp;
}
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Established Member
Originally Posted by
eboyfriends
can't find how to do w2s without a post from 2008, anyone able to help? c++ external
wor...dtoscreen.html
https://www.ownedcore.com/forums/wor...scren-etc.html
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Member