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    Looking for the correct melee combat reach formula.

    Based on this snippet, I thought I was on the right track to calculate the melee attack range.

    Code:
    v14 = fmaxf((float)(*(float *)(v13 + 0x19E4) + *(float *)(a1 + 0x19E4)) + 1.3333334, 5.0);
            if ( (*(_DWORD *)(a1 + 0x19D0) & 0x40000000) != 0 )
              v14 = v14 + *(float *)(v13 + 0x1BBC);
            if ( (*(_DWORD *)(a1 + 0x19C8) & 8) != 0 || (*(_DWORD *)(v13 + 0x19C8) & 8) != 0 )
              v14 = v14 + 1.0;
    However, I can't figure out a way to make the values work to get the exact result. There are a few posts about this and combat reach, bounding radius, but they all have different suggestions for getting the value. I'm hoping to just achieve an in range status check. Thanks.

    Looking for the correct melee combat reach formula.

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