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  1. #1
    garenmain's Avatar Member
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    [Shadowlands] [9.1.5 41031]

    Few offsets
    Code:
        public static int FrameTime = 0x37B15C0;
        public static int SpellHistory = 0x39C7B00;
        public static int NameCache = 0x35F0F10;
        public static int ObjectMgr = 0x3A4F700;
        public static int PlayerGuid = 0x372C350;
        public static int TargetGuid = 0x37B4DC8;
        public static int FocusGuid = 0x37B4E08;
        public static int MouseoverGuid = 0x3AAE118;
        public static int PlayerName = 0x372C368;
    SpellHistory
    Code:
    struct __declspec(align(8)) struct_p_SpellHistory
    {
      _BYTE gap0[16];
      SpellCDEntry *SpellRecord;
      _BYTE gap1[40];
      ChargesEntry *ChargesRecord;
    };
    SpellCooldown
    Code:
    struct __declspec(align(8)) SpellCDEntry
    {
      _QWORD Prev;
      _QWORD Next;
      _DWORD SpellID;
      _DWORD ItemID;
      float ModRate;
      _DWORD StartTime;
      signed int SpellOrItemCooldownDuration;
      _DWORD SpellCategoryId;
      unsigned int CategoryCooldownStartTime;
      signed int CategoryCooldownDuration;
      _BYTE OnHold;
      _BYTE gap31[3];
      _DWORD GCDStartTime;
      _DWORD StartRecoveryCategoryId;
      _DWORD GCD;
    };
    SpellCharge

    Code:
    struct ChargesEntry
    {
      _QWORD Prev;
      _QWORD Next;
      _DWORD Category;
      _BYTE ConsumedCharges;
      float ChargeModRate;
      _DWORD NextRecoveryTime;
    };

    [Shadowlands] [9.1.5 41031]
  2. #2
    garenmain's Avatar Member
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    Does anyone know how to retrieve the player's talents?

    Num of columns is at 0x3B66EE0 + 0x40
    Num of rows is at 0x3B66EE0 + 0x44
    However I can only find the TalentGrid, not the selected talents.

    used function at 0x01E0D440 for reference
    Code:
                for (int i = 0; i < Columns; ++i)
                {
                    for (int r = 0; r < Rows; ++r)
                    {
                        int v10 = 32 * (i + r * Columns);
                        var v11 = process.Memory.Read<uint>(IntPtr.Add(test3, v10));
    
                        if (v11 != 0)
                        {
                            var v12 = process.Memory.Read<IntPtr>(IntPtr.Add(test3, v10 + 8));
    
                            var v8 = 0;
                            var v9 = 0; 
                            while (true)
                            {
                                var v13 = process.Memory.Read<UInt16>(IntPtr.Add(v12, 4 * v9));
                                var v14 = process.Memory.Read<UInt16>(IntPtr.Add(v12, 4 * v9 + 2));
                                Console.WriteLine($"[{i}][{r}]TalentId: {v13} SpecId: {v14}");
                                //if (v14 == test)
                                //    break;
                                //if (v14 == 0)
                                if (v14 == 0)
                                    v8 = v13;
                                if (++v9 >= v11)
                                    break;
                            }
                        }
                    }
                }

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