-
Member
Originally Posted by
WiNiFiX
removed
Something that I've been questioning myself a lot...
Why did you stop with that project?
You don't have to answer if is something legal going, but you were doing great...
Before than late, thanks to you my inner will to develop rose back.
ps: English isn't my first language, so sorry for my bad grammar.
Last edited by maclone; 08-07-2017 at 02:55 PM.
-
Member
Originally Posted by
king48488
wat?! The mac version is fine
It might be fine but the obfuscation is on Live in Mac OS version of World of Warcraft.
It was told to me by Soapbox.
Last edited by rail3r85; 08-06-2017 at 05:19 PM.
-
Member
Afaik only the obfuscation is live on the macOS version, it did not take him very long to update his macOS client. I also do not think they are going to take this really further, it's not like WoW is competitive in the same way Overwatch is. Rotation bots in WoW will likely never be better than a good player. Bots on the other hand, they're an issue to them and always have been, but there are no bots available on OSX... or almost. So wait and see I guess !
-
★ Elder ★
Originally Posted by
Alkana
Afaik only the obfuscation is live on the macOS version, it did not take him very long to update his macOS client. I also do not think they are going to take this really further, it's not like WoW is competitive in the same way Overwatch is. Rotation bots in WoW will likely never be better than a good player. Bots on the other hand, they're an issue to them and always have been, but there are no bots available on OSX... or almost. So wait and see I guess !
The obfuscation is not on live, ptr or beta macOS client!!!
Last edited by doityourself; 08-07-2017 at 12:02 AM.
-
Banned
Anyone know why my prior post which contained my bots discord link was removed as i did not break any rules under
Memory Editing Section Rules
and I have previously advertised on OC without issues?
-
Originally Posted by
WiNiFiX
Anyone know why my prior post which contained my bots discord link was removed as i did not break any rules under
Memory Editing Section Rules
and I have previously advertised on OC without issues?
Way off topic, but you're only allowed to advertise @ http://www.ownedcore.com/forums/mmo-...uy-sell-trade/, even then you need a "Legendary Thread" to link offsite.
Unless you have something worked out with the staff, aka they take a % of sales. (unless that has changed)
You also need to read Site rules
No Spam or Advertisements of any kind.
But it is a gray area, I think you can advertise if it's free with paid components.
Last edited by DarkLinux; 08-07-2017 at 05:00 PM.
-
Post Thanks / Like - 1 Thanks
WiNiFiX (1 members gave Thanks to DarkLinux for this useful post)
-
Thank you for all your hard work over these last several years DarkLinux. It's sad to see your Lua unlocker project come to an end. I will say that I have already seen people bypass their anti-patch and anti-thread-creation protections. But like you said, I question the safety of these bypasses. The golden age of function patching, debugging and DLL injection are over. Even though some folks might disagree. I only hope they don't end up getting banned.
-
Member
Going by all this it sounds like (key words there) rotation botting is over and done for once 7.3 goes live. If I'm wrong, feel free to correct me. I just want EWT and badrotations to work so I can play without having to deeply concern myself with the rotation.
-
Originally Posted by
ShasVa
Going by all this it sounds like (key words there) rotation botting is over and done for once 7.3 goes live. If I'm wrong, feel free to correct me. I just want EWT and badrotations to work so I can play without having to deeply concern myself with the rotation.
Pixel-based and external rotation bots are probably fine. In fact, I'd be surprised if any external tools are affected by this. But anything internal or requiring function patching such as Lua unlocking is probably over. There are ways around it and I'm sure the machinima folks will figure it out but in terms of safety, I don't think we'll be seeing anything anytime soon.
Last edited by Torpedoes; 08-08-2017 at 08:48 AM.
-
Has anyone tried to remove the trap pages with VirtualFreeEx? I guess you can retrieve the lpAddress from a particular page with QueryWorkingSetEx then use it with VirtualFreeEx but I haven't tried yet.
The ultimate Machinima tool -> Bugcraft Studio https://noggaholic.github.io
-
Originally Posted by
karliky
Has anyone tried to remove the trap pages with VirtualFreeEx? I guess you can retrieve the lpAddress from a particular page with QueryWorkingSetEx then use it with VirtualFreeEx but I haven't tried yet.
Not sure why you'd want to do that. It might end up crashing the game. But I don't see why not, unless it's somehow protected in another way. Some of those trap pages are legitimate as well, as they might be created by the C++ runtime.
Last edited by Torpedoes; 08-08-2017 at 03:19 PM.
-
I feel happy and angry at the same time about this!
-
Member
-
Originally Posted by
Ramono
The end for emulation?
Depends on several factors. Whether their modifications can be done on the non-obfuscated portions of the executable or, if not, whether an unpacker will exist. If neither option is available they may have to do some runtime patching, which is still possible. The thing that might really stop emulation is if they decided to completely change the client somehow, either change the code enough to prevent patching or make it unreasonably difficult to keep up and update or figure out implementations for new features. I don't think that will happen though.
Last edited by Torpedoes; 08-09-2017 at 08:00 AM.
-
protection too stronk for darklinux