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  1. #16
    Froogle's Avatar Legendary
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    Re: WoW Current Statics and Offsets

    They'd need to scan every single block of memory to find any changes . . . that would freeze up your WoW every 15 seconds. But yeah, almost everything blizzard has put in place to stop editing can be gotten around (except for server-held values, health, mana blah blah, etc.) including teleporting and speed hacking. Just some random info...


    WoW Current Statics and Offsets
  2. #17
    Kissy's Avatar Active Member
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    Re: WoW Current Statics and Offsets

    urewin:

  3. #18
    Froogle's Avatar Legendary
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    Re: WoW Current Statics and Offsets

    Thanks? Want to put some more information into your posts? XD

    Anyways, I'll try putting some guides up on how to use some of these offsets, statics, and signatures. It comes easy to me but may not be for you...


  4. #19
    Onemore's Avatar Banned
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    Re: WoW Current Statics and Offsets

    Awesome, I have been looking for this for like for ever!

    + rep

  5. #20
    Therrm's Avatar Member
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    Re: WoW Current Statics and Offsets

    Yeah very nice guy !!!

    I'm currently working on a backgrounded pvp bot.

    I'll add you on MSN.

    BTW nice job.

  6. #21
    Froogle's Avatar Legendary
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    Re: WoW Current Statics and Offsets

    Thanks mate! And add me, you haven't yet XD


  7. #22
    Cypher's Avatar Kynox's Sister's Pimp
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    Re: WoW Current Statics and Offsets

    Originally Posted by Froogle View Post
    You won't get caught memory editing unless the program you use to memory edit is detected by warden (and it's only if the process and some other info is on their list).
    Incorrect in part. Warden does consistency checks on the code segment to check for code patches, detours, etc. It also checks certain parts of the data segment, but not all, it just depends on what you're editing, but modifying certain offests WILL get you in trouble. (And I'm not talking about stuff like speed etc, that's checked server side)

    On another note, here is some more information.

    Mouse Types:
    1 = Normal
    4 = Attack
    5 = Use
    6 = Talk
    8 = Trade
    10 = Learn
    11 = Mining
    13 = Herbalism
    15 = Mail
    16 = Loot
    24 = Attack (Out of range)
    25 = Use (Out of range)
    26 = Talk (Out of range)
    28 = Trade (Out of range)
    30 = Learn (Out of range)
    31 = Mining (Out of range)
    33 = Herbalism (Out of range)
    35 = Mail (Out of range)
    36 = Loot (Out of range)

    Movement Types:
    0x1 = Moving Forward
    0x2 = Moving Backward
    0x4 = Strafing Left
    0x8 = Strafing Right
    0x10 = Turning Left
    0x20 = Turning Right
    0x100 = Walking
    0x1000 = Dead
    0x4000 = Fall Forwards
    0x8000 = Fall Backwards
    0x2000 = Freefall/Jumping
    0x10000 = Strafing while jumping
    0x200000 = Swimming
    0x10000000 = Spirit Form
    0x80000000 = Unknown

  8. #23
    Froogle's Avatar Legendary
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    Re: WoW Current Statics and Offsets

    Thanks for clearing that up then Chazwazza, and thanks for the values and shniz o.o at youz!!


  9. #24
    tttommeke's Avatar Banned
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    Re: WoW Current Statics and Offsets

    To clarify the movement types.
    When you search for it you will get another number then that Chaz... has posted. Just stand still, look at that number and then when you do +0x10 on that number you will turn left. Also when you are swimming then the number will be + 0x200000 and when you swim forward it will just do a sort of 0x200001 (So he counts it up with the swimming part). Also when faking a ghostform (0x1000) for let's say walk on water, no fall dmg can DC you. (Need to test that one more)

  10. #25
    bam1's Avatar Member
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    Re: WoW Current Statics and Offsets

    nice gj man

  11. #26
    Cypher's Avatar Kynox's Sister's Pimp
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    Re: WoW Current Statics and Offsets

    Originally Posted by tttommeke View Post
    To clarify the movement types.
    When you search for it you will get another number then that Chaz... has posted. Just stand still, look at that number and then when you do +0x10 on that number you will turn left. Also when you are swimming then the number will be + 0x200000 and when you swim forward it will just do a sort of 0x200001 (So he counts it up with the swimming part). Also when faking a ghostform (0x1000) for let's say walk on water, no fall dmg can DC you. (Need to test that one more)
    Yeah I probably should've made that clear. Thought it might've been a bit obvious by the way the numbers line up anyway. Thanks for pointing it out.

  12. #27
    zenteo's Avatar Member
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    Re: WoW Current Statics and Offsets

    Nice update!! Keep it up!

    BTW I think you copied this from me:
    00CF9D38 : Account Name
    00CF9DF6 : Realm Name
    00CF9F50 : Character Name
    00CB05E0 : Mouse Cursor
    00DBBCD4 : Player Position Y
    00DBBCD8 : Player Position X
    00DBBCDC : Player Position Z
    00C435C8 : Player Rotation Y
    00DBBCB8 : Camera Position Y
    00DBBCBC : Camera Position X
    00DBBCC0 : Camera Position Z
    00DBBD00 : Camera Rotation X
    00DBBD04 : Camera Rotation Y
    00C40330 : Zone ID
    00B9658C : Map ID
    Here is my post(first post from zentex):
    EDIT by Moderator: NU POSTY LINK.

    So can you make some kind of "Thanks" from me?

    Something like this:
    00CF9D38 : Account Name thanks to Zentex
    00CF9DF6 : Realm Name thanks to Zentex
    00CF9F50 : Character Name thanks to Zentex
    00CB05E0 : Mouse Cursor thanks to Zentex
    00DBBCD4 : Player Position Y thanks to Zentex
    00DBBCD8 : Player Position X thanks to Zentex
    00DBBCDC : Player Position Z thanks to Zentex
    00C435C8 : Player Rotation Y thanks to Zentex
    00DBBCB8 : Camera Position Y thanks to Zentex
    00DBBCBC : Camera Position X thanks to Zentex
    00DBBCC0 : Camera Position Z thanks to Zentex
    00DBBD00 : Camera Rotation X thanks to Zentex
    00DBBD04 : Camera Rotation Y thanks to Zentex
    00C40330 : Zone ID thanks to Zentex
    00B9658C : Map ID thanks to Zentex
    ~Zentex
    Last edited by Conflag; 11-22-2007 at 04:03 PM.

  13. #28
    tttommeke's Avatar Banned
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    Re: WoW Current Statics and Offsets

    Static rotation : 0xDBBD04 (float)

    Zentex, It can also be possible that he didn't copy it from you but found it himself/by someone else ?
    Last edited by tttommeke; 11-21-2007 at 02:46 PM.

  14. #29
    zenteo's Avatar Member
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    Re: WoW Current Statics and Offsets

    This is taken from me(zentex) and testout.
    Mouse Types:
    1 = Normal
    4 = Attack
    5 = Use
    6 = Talk
    8 = Trade
    10 = Learn
    11 = Mining
    13 = Herbalism
    15 = Mail
    16 = Loot
    24 = Attack (Out of range)
    25 = Use (Out of range)
    26 = Talk (Out of range)
    28 = Trade (Out of range)
    30 = Learn (Out of range)
    31 = Mining (Out of range)
    33 = Herbalism (Out of range)
    35 = Mail (Out of range)
    36 = Loot (Out of range)

    Movement Types:
    0x1 = Moving Forward
    0x2 = Moving Backward
    0x4 = Strafing Left
    0x8 = Strafing Right
    0x10 = Turning Left
    0x20 = Turning Right
    0x100 = Walking
    0x1000 = Dead
    0x4000 = Fall Forwards
    0x8000 = Fall Backwards
    0x2000 = Freefall/Jumping
    0x10000 = Strafing while jumping
    0x200000 = Swimming
    0x10000000 = Spirit Form
    0x80000000 = Unknown
    All this stays on this page:
    wow offsets and pointers

    So could you write thanks to me and testout?
    The movements are testout`s and the Cursour Icon(Mouse Type) are mine.

    ~Zentex

  15. #30
    tttommeke's Avatar Banned
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    Re: WoW Current Statics and Offsets

    Mob signature : 0x8A4458

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