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    Torpedoes's Avatar ★ Elder ★ Doomsayer
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    [WoW] [7.1.0.22900] Release Info Dump Thread

    Win 7.1.0.22908 x32
    Offset Information
    Code:
    General
    =======
    GameHash	= B6193F9B
    IconHash	= A118EC28
    GameBuild	= A3BD7C
    GameState	= EAB6D9
    
    Camera
    ======
    CameraStruct	= F09ABC
    CameraOffset	= 324C
    CameraOrigin	= 08
    CameraMatrix	= 14
    CameraFov	= 38
    
    Player
    ======
    LocalPlayer	= E34860
    LocalCont	= ?
    LocalZone	= ?
    IsLooting	= F1EAFD
    IsTexting	= D14EF8
     MouseGuid	= EAC500
    TargetGuid	= F09C00
    
    Entity List
    ===========
    EntityList	= D98168
    FirstEntity	= 0C
     NextEntity	= 44
    
    EntityType	= 10
    Descriptors	= 08
    GlobalID	= 00
    EntityID	= 24
    DynFlags	= 28
    
    Unit
    ====
    UnitTransport	= AE8
    UnitOrigin	= AF8
    UnitAngle	= B08
    UnitCasting	= 1048
    UnitChannel	= 1098
    
    UnitCreator	= 080
    UnitHealth	= 0F0
    UnitPower	= 0F8
    UnitHealthMax	= 110
    UnitPowerMax	= 118
    UnitLevel	= 160
    UnitFlags	= 190
    
    PlayerMoney1	= 1A8C
    PlayerMoney2	= 19A4
    PlayerArch	= 1A90
    PlayerArchCount	= 08
    PlayerArchSites	= 10
    
    NpcCache	= C80
    NpcName		= 080
    
    Object
    ======
    ObjectBobbing	= 0F8
    ObjectTransport	= 128
    ObjectOrigin	= 138
    ObjectRotation	= 148
    ObjectTransform	= 270
    ObjectCache	= 26C
    ObjectName	= 0B4
    
    ObjectCreator	= 030
    ObjectDisplay	= 040
    
    Name Cache
    ==========
    NameCacheBase	= D592E4
    NameCacheNext	= 00
    NameCacheGuid	= 10
    NameCacheName	= 21
    NameCacheRace	= 70
    NameCacheClass	= 78
    
    Chat System
    ===========
    ChatPosition	= EACB6C
    ChatBuffer	= EACB70
    ChatMsgSize	= 17E8
    
    Message
    =======
    MsgSenderGuid	= 0000
    MsgSenderName	= 0034
    MsgFullMessage	= 0065
    MsgOnlyMessage	= 0C1D
    MsgChannelNum	= 17D8
    MsgTimeStamp	= 17E4
    Cheat Engine Table
    Includes data structures
    Code:
    <?xml version="1.0" encoding="utf-8"?>
    <CheatTable CheatEngineTableVersion="19">
      <CheatEntries>
        <CheatEntry>
          <ID>26</ID>
          <Description>"Game Build"</Description>
          <LastState RealAddress="01BEBDBC"/>
          <VariableType>String</VariableType>
          <Length>5</Length>
          <Unicode>0</Unicode>
          <ZeroTerminate>1</ZeroTerminate>
          <Address>Wow.exe+A3BD7C</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>16</ID>
          <Description>"Game State"</Description>
          <LastState Value="1" RealAddress="0205B6D9"/>
          <VariableType>Byte</VariableType>
          <Address>Wow.exe+EAB6D9</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>25</ID>
          <Description>"Camera Struct"</Description>
          <LastState Value="115ED5B0" RealAddress="113B62A0"/>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>4 Bytes</VariableType>
          <Address>Wow.exe+F09ABC</Address>
          <Offsets>
            <Offset>324C</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>27</ID>
          <Description>"Local Player"</Description>
          <LastState Value="322A4890" RealAddress="01FE4860"/>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>4 Bytes</VariableType>
          <Address>Wow.exe+E34860</Address>
          <CheatEntries>
            <CheatEntry>
              <ID>30</ID>
              <Description>"Local Cont"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>47</ID>
              <Description>"Local Zone"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>46</ID>
              <Description>"Is Looting"</Description>
              <LastState Value="0" RealAddress="020CEAFD"/>
              <VariableType>Byte</VariableType>
              <Address>Wow.exe+F1EAFD</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>34</ID>
              <Description>"Is Texting"</Description>
              <LastState Value="0" RealAddress="01EC4EF8"/>
              <VariableType>Byte</VariableType>
              <Address>Wow.exe+D14EF8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>29</ID>
              <Description>"Mouse GUID"</Description>
              <LastState Value="00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00" RealAddress="0205C500"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>Array of byte</VariableType>
              <ByteLength>16</ByteLength>
              <Address>Wow.exe+EAC500</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>28</ID>
              <Description>"Target GUID"</Description>
              <LastState Value="00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00" RealAddress="020B9C00"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>Array of byte</VariableType>
              <ByteLength>16</ByteLength>
              <Address>wow.exe+F09C00</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>1</ID>
          <Description>"Entity List"</Description>
          <LastState Value="05952DB8" RealAddress="01F48168"/>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>4 Bytes</VariableType>
          <Address>Wow.exe+D98168</Address>
          <CheatEntries>
            <CheatEntry>
              <ID>4</ID>
              <Description>"First Entity"</Description>
              <LastState Value="2FD4002C" RealAddress="05952DC4"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>4 Bytes</VariableType>
              <Address>Wow.exe+D98168</Address>
              <Offsets>
                <Offset>C</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>36</ID>
          <Description>"Name Cache"</Description>
          <LastState Value="0" RealAddress="01F092D0"/>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>Binary</VariableType>
          <BitStart>0</BitStart>
          <BitLength>0</BitLength>
          <ShowAsBinary>0</ShowAsBinary>
          <Address>Wow.exe+D592D0</Address>
          <CheatEntries>
            <CheatEntry>
              <ID>37</ID>
              <Description>"First Name"</Description>
              <LastState Value="0" RealAddress="01F092E4"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>Binary</VariableType>
              <BitStart>0</BitStart>
              <BitLength>0</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>Wow.exe+D592D0+14</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>38</ID>
          <Description>"Chat Position"</Description>
          <LastState Value="11" RealAddress="0205CB6C"/>
          <VariableType>4 Bytes</VariableType>
          <Address>Wow.exe+EACB6C</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>3</ID>
          <Description>"Chat Buffer"</Description>
          <LastState Value="0" RealAddress="0205CB70"/>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>Binary</VariableType>
          <BitStart>0</BitStart>
          <BitLength>0</BitLength>
          <ShowAsBinary>0</ShowAsBinary>
          <Address>Wow.exe+EACB70</Address>
          <CheatEntries>
            <CheatEntry>
              <ID>39</ID>
              <Description>"Message 0"</Description>
              <LastState Value="0" RealAddress="0205CB70"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>Binary</VariableType>
              <BitStart>0</BitStart>
              <BitLength>0</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>Wow.exe+EACB70</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>5</ID>
              <Description>"Message 1"</Description>
              <LastState Value="0" RealAddress="0205E358"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>Binary</VariableType>
              <BitStart>0</BitStart>
              <BitLength>0</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>Wow.exe+EACB70+17E8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>40</ID>
              <Description>"Message 2"</Description>
              <LastState Value="0" RealAddress="0205FB40"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>Binary</VariableType>
              <BitStart>0</BitStart>
              <BitLength>0</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>Wow.exe+EACB70+2FD0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>41</ID>
              <Description>"Message 3"</Description>
              <LastState Value="0" RealAddress="02061328"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>Binary</VariableType>
              <BitStart>0</BitStart>
              <BitLength>0</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>Wow.exe+EACB70+47B8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>10</ID>
              <Description>"Message 4"</Description>
              <LastState Value="0" RealAddress="02062B10"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>Binary</VariableType>
              <BitStart>0</BitStart>
              <BitLength>0</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>Wow.exe+EACB70+5FA0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>9</ID>
              <Description>"Message 5"</Description>
              <LastState Value="0" RealAddress="020642F8"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>Binary</VariableType>
              <BitStart>0</BitStart>
              <BitLength>0</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>Wow.exe+EACB70+7788</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>42</ID>
              <Description>"Message 6"</Description>
              <LastState Value="0" RealAddress="02065AE0"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>Binary</VariableType>
              <BitStart>0</BitStart>
              <BitLength>0</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>Wow.exe+EACB70+8F70</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>43</ID>
              <Description>"Message 7"</Description>
              <LastState Value="0" RealAddress="020672C8"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>Binary</VariableType>
              <BitStart>0</BitStart>
              <BitLength>0</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>Wow.exe+EACB70+A758</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>44</ID>
              <Description>"Message 8"</Description>
              <LastState Value="0" RealAddress="02068AB0"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>Binary</VariableType>
              <BitStart>0</BitStart>
              <BitLength>0</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>Wow.exe+EACB70+BF40</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>45</ID>
              <Description>"Message 9"</Description>
              <LastState Value="0" RealAddress="0206A298"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>Binary</VariableType>
              <BitStart>0</BitStart>
              <BitLength>0</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>Wow.exe+EACB70+D728</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
      <UserdefinedSymbols/>
      <Structures StructVersion="2">
        <Structure Name="Camera" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" AutoCreateStructsize="4096">
          <Elements>
            <Element Offset="8" Vartype="Float" Bytesize="4" Description="X" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="12" Vartype="Float" Bytesize="4" Description="Y" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="16" Vartype="Float" Bytesize="4" Description="Z" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="20" Vartype="Float" Bytesize="4" Description="Dir X" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="24" Vartype="Float" Bytesize="4" Description="Dir Y" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="28" Vartype="Float" Bytesize="4" Description="Dir Z" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="56" Vartype="Float" Bytesize="4" Description="Fov" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
          </Elements>
        </Structure>
        <Structure Name="Unit" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" AutoCreateStructsize="4096">
          <Elements>
            <Element Offset="8" Vartype="Pointer" Bytesize="4" Description="Descriptors" DisplayMethod="Unsigned Integer" BackgroundColor="80000005">
              <Structure Name="Descriptors" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" AutoCreateStructsize="4096">
                <Elements>
                  <Element Offset="0" Vartype="Array of byte" Bytesize="16" Description="Guid" DisplayMethod="Hexadecimal" BackgroundColor="80000005"/>
                  <Element Offset="36" Vartype="4 Bytes" Bytesize="4" Description="Entity ID" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
                  <Element Offset="40" Vartype="4 Bytes" Bytesize="4" Description="Dyn Flags" DisplayMethod="Hexadecimal" BackgroundColor="80000005"/>
                  <Element Offset="128" Vartype="Array of byte" Bytesize="16" Description="Creator" DisplayMethod="Hexadecimal" BackgroundColor="80000005"/>
                  <Element Offset="240" Vartype="4 Bytes" Bytesize="4" Description="Health" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
                  <Element Offset="248" Vartype="4 Bytes" Bytesize="4" Description="Power" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
                  <Element Offset="272" Vartype="4 Bytes" Bytesize="4" Description="Health Max" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
                  <Element Offset="280" Vartype="4 Bytes" Bytesize="4" Description="Power Max" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
                  <Element Offset="352" Vartype="4 Bytes" Bytesize="4" Description="Level" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
                  <Element Offset="400" Vartype="4 Bytes" Bytesize="4" Description="Flags 1" DisplayMethod="Hexadecimal" BackgroundColor="80000005"/>
                </Elements>
              </Structure>
            </Element>
            <Element Offset="16" Vartype="4 Bytes" Bytesize="4" Description="Entity Type" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="68" Vartype="Pointer" Bytesize="4" ChildStruct="Unit" Description="Next Entity" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="2792" Vartype="Array of byte" Bytesize="16" Description="Transport" DisplayMethod="Hexadecimal" BackgroundColor="80000005"/>
            <Element Offset="2808" Vartype="Float" Bytesize="4" Description="X" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="2812" Vartype="Float" Bytesize="4" Description="Y" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="2816" Vartype="Float" Bytesize="4" Description="Z" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="2824" Vartype="Float" Bytesize="4" Description="Angle" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="3200" Vartype="Pointer" Bytesize="4" Description="Npc Cache" DisplayMethod="Unsigned Integer" BackgroundColor="80000005">
              <Structure Name="Cache" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" AutoCreateStructsize="4096">
                <Elements>
                  <Element Offset="128" Vartype="Pointer" Bytesize="4" Description="Name" DisplayMethod="Unsigned Integer" BackgroundColor="80000005">
                    <Structure Name="Name" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" AutoCreateStructsize="4096">
                      <Elements>
                        <Element Offset="0" Vartype="String" Bytesize="80" Description="Name" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
                      </Elements>
                    </Structure>
                  </Element>
                </Elements>
              </Structure>
            </Element>
            <Element Offset="4168" Vartype="4 Bytes" Bytesize="4" Description="Casting" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="4248" Vartype="4 Bytes" Bytesize="4" Description="Channel" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="6796" Vartype="Pointer" Bytesize="4" Description="Money" DisplayMethod="Unsigned Integer" BackgroundColor="80000005">
              <Structure Name="Money" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" AutoCreateStructsize="4096">
                <Elements>
                  <Element Offset="6564" Vartype="4 Bytes" Bytesize="4" Description="Money" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
                </Elements>
              </Structure>
            </Element>
            <Element Offset="6800" Vartype="Pointer" Bytesize="4" Description="Archeology" DisplayMethod="Unsigned Integer" BackgroundColor="80000005">
              <Structure Name="Archeology" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" AutoCreateStructsize="4096">
                <Elements>
                  <Element Offset="8" Vartype="4 Bytes" Bytesize="4" Description="Count" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
                  <Element Offset="16" Vartype="Pointer" Bytesize="4" Description="Sites" DisplayMethod="Unsigned Integer" BackgroundColor="80000005">
                    <Structure Name="Sites" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" AutoCreateStructsize="4096">
                      <Elements>
                        <Element Offset="0" Vartype="4 Bytes" Bytesize="4" Description="Site 0" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
                        <Element Offset="4" Vartype="4 Bytes" Bytesize="4" Description="Site 1" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
                        <Element Offset="8" Vartype="4 Bytes" Bytesize="4" Description="Site 2" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
                        <Element Offset="12" Vartype="4 Bytes" Bytesize="4" Description="Site 3" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
                        <Element Offset="16" Vartype="4 Bytes" Bytesize="4" Description="Site 4" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
                        <Element Offset="20" Vartype="4 Bytes" Bytesize="4" Description="Site 5" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
                        <Element Offset="24" Vartype="4 Bytes" Bytesize="4" Description="Site 6" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
                        <Element Offset="28" Vartype="4 Bytes" Bytesize="4" Description="Site 7" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
                      </Elements>
                    </Structure>
                  </Element>
                </Elements>
              </Structure>
            </Element>
          </Elements>
        </Structure>
        <Structure Name="Object" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" AutoCreateStructsize="4096">
          <Elements>
            <Element Offset="8" Vartype="Pointer" Bytesize="4" Description="Descriptors" DisplayMethod="Unsigned Integer" BackgroundColor="80000005">
              <Structure Name="Descriptors" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" AutoCreateStructsize="4096">
                <Elements>
                  <Element Offset="0" Vartype="Array of byte" Bytesize="16" Description="Guid" DisplayMethod="Hexadecimal" BackgroundColor="80000005"/>
                  <Element Offset="36" Vartype="4 Bytes" Bytesize="4" Description="Entity ID" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
                  <Element Offset="40" Vartype="4 Bytes" Bytesize="4" Description="Dyn Flags" DisplayMethod="Hexadecimal" BackgroundColor="80000005"/>
                  <Element Offset="48" Vartype="Array of byte" Bytesize="16" Description="Creator" DisplayMethod="Hexadecimal" BackgroundColor="80000005"/>
                  <Element Offset="64" Vartype="4 Bytes" Bytesize="4" Description="Display" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
                </Elements>
              </Structure>
            </Element>
            <Element Offset="16" Vartype="4 Bytes" Bytesize="4" Description="Entity Type" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="68" Vartype="Pointer" Bytesize="4" ChildStruct="Object" Description="Next Entity" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="248" Vartype="Byte" Bytesize="1" Description="Bobbing" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="296" Vartype="Array of byte" Bytesize="16" Description="Transport" DisplayMethod="Hexadecimal" BackgroundColor="80000005"/>
            <Element Offset="312" Vartype="Float" Bytesize="4" Description="X" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="316" Vartype="Float" Bytesize="4" Description="Y" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="320" Vartype="Float" Bytesize="4" Description="Z" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="328" Vartype="8 Bytes" Bytesize="8" Description="Rotation" DisplayMethod="Hexadecimal" BackgroundColor="80000005"/>
            <Element Offset="620" Vartype="Pointer" Bytesize="4" Description="Cache" DisplayMethod="Unsigned Integer" BackgroundColor="80000005">
              <Structure Name="Cache" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" AutoCreateStructsize="4096">
                <Elements>
                  <Element Offset="180" Vartype="Pointer" Bytesize="4" Description="Name" DisplayMethod="Unsigned Integer" BackgroundColor="80000005">
                    <Structure Name="Name" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" AutoCreateStructsize="4096">
                      <Elements>
                        <Element Offset="0" Vartype="String" Bytesize="80" Description="Name" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
                      </Elements>
                    </Structure>
                  </Element>
                </Elements>
              </Structure>
            </Element>
            <Element Offset="624" Vartype="Float" Bytesize="4" Description="Transform" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
          </Elements>
        </Structure>
        <Structure Name="Name" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" AutoCreateStructsize="4096">
          <Elements>
            <Element Offset="0" Vartype="Pointer" Bytesize="4" ChildStruct="Name" Description="Next" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="16" Vartype="Array of byte" Bytesize="16" Description="Guid" DisplayMethod="Hexadecimal" BackgroundColor="80000005"/>
            <Element Offset="33" Vartype="String" Bytesize="48" Description="Name" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="112" Vartype="4 Bytes" Bytesize="4" Description="Race" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="120" Vartype="4 Bytes" Bytesize="4" Description="Class" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
          </Elements>
        </Structure>
        <Structure Name="Message" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" AutoCreateStructsize="4096">
          <Elements>
            <Element Offset="0" Vartype="Array of byte" Bytesize="16" Description="Sender Guid" DisplayMethod="Hexadecimal" BackgroundColor="80000005"/>
            <Element Offset="52" Vartype="String" Bytesize="40" Description="Sender Name" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="101" Vartype="String" Bytesize="3000" Description="Full Message" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="3101" Vartype="String" Bytesize="3000" Description="Only Message" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="6104" Vartype="4 Bytes" Bytesize="4" Description="Channel Num" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="6116" Vartype="4 Bytes" Bytesize="4" Description="Time Stamp" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
          </Elements>
        </Structure>
      </Structures>
    </CheatTable>
    Win 7.1.0.22908 x64
    Offset Information
    Code:
    General
    =======
    GameHash	= B3923134
    IconHash	= A118EC28
    GameBuild	= 0FCF064
    GameState	= 17D27B4
    
    Camera
    ======
    CameraStruct	= 18313E8
    CameraOffset	= 3320
    CameraOrigin	= 10
    CameraMatrix	= 1C
    CameraFov	= 40
    
    Player
    ======
    LocalPlayer	= 1732330
    LocalCont	= ?
    LocalZone	= ?
    IsLooting	= 18484A0
    IsTexting	= 155B468
     MouseGuid	= 17D3A90
    TargetGuid	= 18315C0
    
    Entity List
    ===========
    EntityList	= 1601B20
    FirstEntity	= 18
     NextEntity	= 70
    
    EntityType	= 20
    Descriptors	= 08
    GlobalID	= 00
    EntityID	= 24
    DynFlags	= 28
    
    Unit
    ====
    UnitTransport	= 1598
    UnitOrigin	= 15A8
    UnitAngle	= 15B8
    UnitCasting	= 1CB4
    UnitChannel	= 1CE0
    
    UnitCreator	= 080
    UnitHealth	= 0F0
    UnitPower	= 0F8
    UnitHealthMax	= 110
    UnitPowerMax	= 118
    UnitLevel	= 160
    UnitFlags	= 190
    
    PlayerMoney1	= 2960
    PlayerMoney2	= 19A4
    PlayerArch	= 2968
    PlayerArchCount	= 08
    PlayerArchSites	= 18
    
    NpcCache	= 1760
    NpcName		= 00A0
    
    Object
    ======
    ObjectBobbing	= 1C4
    ObjectTransport	= 218
    ObjectOrigin	= 228
    ObjectRotation	= 238
    ObjectTransform	= 480
    ObjectCache	= 478
    ObjectName	= 0D8
    
    ObjectCreator	= 030
    ObjectDisplay	= 040
    
    Name Cache
    ==========
    NameCacheBase	= 15A78A8
    NameCacheNext	= 00
    NameCacheGuid	= 20
    NameCacheName	= 31
    NameCacheRace	= 88
    NameCacheClass	= 90
    
    Chat System
    ===========
    ChatPosition	= 17D3FC8
    ChatBuffer	= 17D3FD0
    ChatMsgSize	= 17F0
    
    Message
    =======
    MsgSenderGuid	= 0000
    MsgSenderName	= 0034
    MsgFullMessage	= 0065
    MsgOnlyMessage	= 0C1D
    MsgChannelNum	= 17D8
    MsgTimeStamp	= 17E8
    Cheat Engine Table
    Includes data structures
    Code:
    <?xml version="1.0" encoding="utf-8"?>
    <CheatTable CheatEngineTableVersion="19">
      <CheatEntries>
        <CheatEntry>
          <ID>26</ID>
          <Description>"Game Build"</Description>
          <LastState RealAddress="14012EF94"/>
          <VariableType>String</VariableType>
          <Length>5</Length>
          <Unicode>0</Unicode>
          <ZeroTerminate>1</ZeroTerminate>
          <Address>Wow-64.exe+FCF064</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>16</ID>
          <Description>"Game State"</Description>
          <LastState Value="1" RealAddress="1409327B4"/>
          <VariableType>Byte</VariableType>
          <Address>Wow-64.exe+17D27B4</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>25</ID>
          <Description>"Camera Struct"</Description>
          <LastState Value="000000003543B740" RealAddress="1EA566B8"/>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>Wow-64.exe+18313E8</Address>
          <Offsets>
            <Offset>3320</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>27</ID>
          <Description>"Local Player"</Description>
          <LastState Value="00000000698E5F40" RealAddress="140892330"/>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>Wow-64.exe+1732330</Address>
          <CheatEntries>
            <CheatEntry>
              <ID>30</ID>
              <Description>"Local Cont"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>48</ID>
              <Description>"Local Zone"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>47</ID>
              <Description>"Is Looting"</Description>
              <LastState Value="0" RealAddress="1409A84A0"/>
              <VariableType>Byte</VariableType>
              <Address>Wow-64.exe+18484A0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>34</ID>
              <Description>"Is Texting"</Description>
              <LastState Value="0" RealAddress="1406BB468"/>
              <VariableType>Byte</VariableType>
              <Address>Wow-64.exe+155B468</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>29</ID>
              <Description>"Mouse GUID"</Description>
              <LastState Value="00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00" RealAddress="140933A90"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>Array of byte</VariableType>
              <ByteLength>16</ByteLength>
              <Address>Wow-64.exe+17D3A90</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>28</ID>
              <Description>"Target GUID"</Description>
              <LastState Value="00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00" RealAddress="1409915C0"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>Array of byte</VariableType>
              <ByteLength>16</ByteLength>
              <Address>Wow-64.exe+18315C0</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>1</ID>
          <Description>"Entity List"</Description>
          <LastState Value="000000001EC28610" RealAddress="140761B20"/>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>Wow-64.exe+1601B20</Address>
          <CheatEntries>
            <CheatEntry>
              <ID>4</ID>
              <Description>"First Entity"</Description>
              <LastState Value="00000000622C0054" RealAddress="1EC28628"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>8 Bytes</VariableType>
              <Address>Wow-64.exe+1601B20</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>37</ID>
          <Description>"Name Cache"</Description>
          <LastState Value="0" RealAddress="140707880"/>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>Binary</VariableType>
          <BitStart>0</BitStart>
          <BitLength>0</BitLength>
          <ShowAsBinary>0</ShowAsBinary>
          <Address>Wow-64.exe+15A7880</Address>
          <CheatEntries>
            <CheatEntry>
              <ID>38</ID>
              <Description>"First Name"</Description>
              <LastState Value="0" RealAddress="1407078A8"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>Binary</VariableType>
              <BitStart>0</BitStart>
              <BitLength>0</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>Wow-64.exe+15A7880+28</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>39</ID>
          <Description>"Chat Position"</Description>
          <LastState Value="11" RealAddress="140933FC8"/>
          <VariableType>4 Bytes</VariableType>
          <Address>Wow-64.exe+17D3FC8</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>3</ID>
          <Description>"Chat Buffer"</Description>
          <LastState Value="0" RealAddress="140933FD0"/>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>Binary</VariableType>
          <BitStart>0</BitStart>
          <BitLength>0</BitLength>
          <ShowAsBinary>0</ShowAsBinary>
          <Address>Wow-64.exe+17D3FD0</Address>
          <CheatEntries>
            <CheatEntry>
              <ID>40</ID>
              <Description>"Message 0"</Description>
              <LastState Value="0" RealAddress="140933FD0"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>Binary</VariableType>
              <BitStart>0</BitStart>
              <BitLength>0</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>Wow-64.exe+17D3FD0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>5</ID>
              <Description>"Message 1"</Description>
              <LastState Value="0" RealAddress="1409357C0"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>Binary</VariableType>
              <BitStart>0</BitStart>
              <BitLength>0</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>Wow-64.exe+17D3FD0+17F0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>41</ID>
              <Description>"Message 2"</Description>
              <LastState Value="0" RealAddress="140936FB0"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>Binary</VariableType>
              <BitStart>0</BitStart>
              <BitLength>0</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>Wow-64.exe+17D3FD0+2FE0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>42</ID>
              <Description>"Message 3"</Description>
              <LastState Value="0" RealAddress="1409387A0"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>Binary</VariableType>
              <BitStart>0</BitStart>
              <BitLength>0</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>Wow-64.exe+17D3FD0+47D0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>10</ID>
              <Description>"Message 4"</Description>
              <LastState Value="0" RealAddress="140939F90"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>Binary</VariableType>
              <BitStart>0</BitStart>
              <BitLength>0</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>Wow-64.exe+17D3FD0+5FC0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>9</ID>
              <Description>"Message 5"</Description>
              <LastState Value="0" RealAddress="14093B780"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>Binary</VariableType>
              <BitStart>0</BitStart>
              <BitLength>0</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>Wow-64.exe+17D3FD0+77B0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>43</ID>
              <Description>"Message 6"</Description>
              <LastState Value="0" RealAddress="14093CF70"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>Binary</VariableType>
              <BitStart>0</BitStart>
              <BitLength>0</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>Wow-64.exe+17D3FD0+8FA0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>44</ID>
              <Description>"Message 7"</Description>
              <LastState Value="0" RealAddress="14093E760"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>Binary</VariableType>
              <BitStart>0</BitStart>
              <BitLength>0</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>Wow-64.exe+17D3FD0+A790</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>45</ID>
              <Description>"Message 8"</Description>
              <LastState Value="0" RealAddress="14093FF50"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>Binary</VariableType>
              <BitStart>0</BitStart>
              <BitLength>0</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>Wow-64.exe+17D3FD0+BF80</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>46</ID>
              <Description>"Message 9"</Description>
              <LastState Value="0" RealAddress="140941740"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>Binary</VariableType>
              <BitStart>0</BitStart>
              <BitLength>0</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>Wow-64.exe+17D3FD0+D770</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
      <UserdefinedSymbols/>
      <Structures StructVersion="2">
        <Structure Name="Camera" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" AutoCreateStructsize="4096">
          <Elements>
            <Element Offset="16" Vartype="Float" Bytesize="4" Description="X" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="20" Vartype="Float" Bytesize="4" Description="Y" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="24" Vartype="Float" Bytesize="4" Description="Z" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="28" Vartype="Float" Bytesize="4" Description="Dir X" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="32" Vartype="Float" Bytesize="4" Description="Dir Y" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="36" Vartype="Float" Bytesize="4" Description="Dir Z" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="64" Vartype="Float" Bytesize="4" Description="Fov" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
          </Elements>
        </Structure>
        <Structure Name="Unit" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" AutoCreateStructsize="4096">
          <Elements>
            <Element Offset="16" Vartype="Pointer" Bytesize="8" Description="Descriptors" DisplayMethod="Unsigned Integer" BackgroundColor="80000005">
              <Structure Name="Descriptors" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" AutoCreateStructsize="4096">
                <Elements>
                  <Element Offset="0" Vartype="Array of byte" Bytesize="16" Description="Guid" DisplayMethod="Hexadecimal" BackgroundColor="80000005"/>
                  <Element Offset="36" Vartype="4 Bytes" Bytesize="4" Description="Entity ID" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
                  <Element Offset="40" Vartype="4 Bytes" Bytesize="4" Description="Dyn Flags" DisplayMethod="Hexadecimal" BackgroundColor="80000005"/>
                  <Element Offset="128" Vartype="Array of byte" Bytesize="16" Description="Creator" DisplayMethod="Hexadecimal" BackgroundColor="80000005"/>
                  <Element Offset="240" Vartype="4 Bytes" Bytesize="4" Description="Health" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
                  <Element Offset="248" Vartype="4 Bytes" Bytesize="4" Description="Power" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
                  <Element Offset="272" Vartype="4 Bytes" Bytesize="4" Description="Health Max" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
                  <Element Offset="280" Vartype="4 Bytes" Bytesize="4" Description="Power Max" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
                  <Element Offset="352" Vartype="4 Bytes" Bytesize="4" Description="Level" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
                  <Element Offset="400" Vartype="4 Bytes" Bytesize="4" Description="Flags 1" DisplayMethod="Hexadecimal" BackgroundColor="80000005"/>
                </Elements>
              </Structure>
            </Element>
            <Element Offset="32" Vartype="4 Bytes" Bytesize="4" Description="Entity Type" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="112" Vartype="Pointer" Bytesize="8" ChildStruct="Unit" Description="Next Entity" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="5528" Vartype="Array of byte" Bytesize="16" Description="Transport" DisplayMethod="Hexadecimal" BackgroundColor="80000005"/>
            <Element Offset="5544" Vartype="Float" Bytesize="4" Description="X" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="5548" Vartype="Float" Bytesize="4" Description="Y" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="5552" Vartype="Float" Bytesize="4" Description="Z" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="5560" Vartype="Float" Bytesize="4" Description="Angle" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="5984" Vartype="Pointer" Bytesize="8" Description="Npc Cache" DisplayMethod="Unsigned Integer" BackgroundColor="80000005">
              <Structure Name="Cache" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" AutoCreateStructsize="4096">
                <Elements>
                  <Element Offset="160" Vartype="Pointer" Bytesize="8" Description="Name" DisplayMethod="Unsigned Integer" BackgroundColor="80000005">
                    <Structure Name="Name" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" AutoCreateStructsize="4096">
                      <Elements>
                        <Element Offset="0" Vartype="String" Bytesize="80" Description="Name" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
                      </Elements>
                    </Structure>
                  </Element>
                </Elements>
              </Structure>
            </Element>
            <Element Offset="7348" Vartype="4 Bytes" Bytesize="4" Description="Casting" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="7392" Vartype="4 Bytes" Bytesize="4" Description="Channel" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="10592" Vartype="Pointer" Bytesize="8" Description="Money" DisplayMethod="Unsigned Integer" BackgroundColor="80000005">
              <Structure Name="Money" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" AutoCreateStructsize="4096">
                <Elements>
                  <Element Offset="6564" Vartype="4 Bytes" Bytesize="4" Description="Money" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
                </Elements>
              </Structure>
            </Element>
            <Element Offset="10600" Vartype="Pointer" Bytesize="8" Description="Archeology" DisplayMethod="Unsigned Integer" BackgroundColor="80000005">
              <Structure Name="Archeology" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" AutoCreateStructsize="4096">
                <Elements>
                  <Element Offset="8" Vartype="4 Bytes" Bytesize="4" Description="Count" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
                  <Element Offset="24" Vartype="Pointer" Bytesize="8" Description="Sites" DisplayMethod="Unsigned Integer" BackgroundColor="80000005">
                    <Structure Name="Sites" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" AutoCreateStructsize="4096">
                      <Elements>
                        <Element Offset="0" Vartype="4 Bytes" Bytesize="4" Description="Site 0" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
                        <Element Offset="4" Vartype="4 Bytes" Bytesize="4" Description="Site 1" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
                        <Element Offset="8" Vartype="4 Bytes" Bytesize="4" Description="Site 2" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
                        <Element Offset="12" Vartype="4 Bytes" Bytesize="4" Description="Site 3" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
                        <Element Offset="16" Vartype="4 Bytes" Bytesize="4" Description="Site 4" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
                        <Element Offset="20" Vartype="4 Bytes" Bytesize="4" Description="Site 5" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
                        <Element Offset="24" Vartype="4 Bytes" Bytesize="4" Description="Site 6" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
                        <Element Offset="28" Vartype="4 Bytes" Bytesize="4" Description="Site 7" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
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                    </Structure>
                  </Element>
                </Elements>
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            </Element>
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        <Structure Name="Object" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" AutoCreateStructsize="4096">
          <Elements>
            <Element Offset="16" Vartype="Pointer" Bytesize="8" Description="Descriptors" DisplayMethod="Unsigned Integer" BackgroundColor="80000005">
              <Structure Name="Descriptors" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" AutoCreateStructsize="4096">
                <Elements>
                  <Element Offset="0" Vartype="Array of byte" Bytesize="16" Description="Guid" DisplayMethod="Hexadecimal" BackgroundColor="80000005"/>
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                  <Element Offset="48" Vartype="Array of byte" Bytesize="16" Description="Creator" DisplayMethod="Hexadecimal" BackgroundColor="80000005"/>
                  <Element Offset="64" Vartype="4 Bytes" Bytesize="4" Description="Display" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
                </Elements>
              </Structure>
            </Element>
            <Element Offset="32" Vartype="4 Bytes" Bytesize="4" Description="Entity Type" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
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            <Element Offset="452" Vartype="Byte" Bytesize="1" Description="Bobbing" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="536" Vartype="Array of byte" Bytesize="16" Description="Transport" DisplayMethod="Hexadecimal" BackgroundColor="80000005"/>
            <Element Offset="552" Vartype="Float" Bytesize="4" Description="X" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="556" Vartype="Float" Bytesize="4" Description="Y" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="560" Vartype="Float" Bytesize="4" Description="Z" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="568" Vartype="8 Bytes" Bytesize="8" Description="Rotation" DisplayMethod="Hexadecimal" BackgroundColor="80000005"/>
            <Element Offset="1144" Vartype="Pointer" Bytesize="8" Description="Cache" DisplayMethod="Unsigned Integer" BackgroundColor="80000005">
              <Structure Name="Cache" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" AutoCreateStructsize="4096">
                <Elements>
                  <Element Offset="216" Vartype="Pointer" Bytesize="8" Description="Name" DisplayMethod="Unsigned Integer" BackgroundColor="80000005">
                    <Structure Name="Name" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" AutoCreateStructsize="4096">
                      <Elements>
                        <Element Offset="0" Vartype="String" Bytesize="80" Description="Name" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
                      </Elements>
                    </Structure>
                  </Element>
                </Elements>
              </Structure>
            </Element>
            <Element Offset="1152" Vartype="Float" Bytesize="4" Description="Transform" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
          </Elements>
        </Structure>
        <Structure Name="Name" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" AutoCreateStructsize="4096">
          <Elements>
            <Element Offset="0" Vartype="Pointer" Bytesize="8" ChildStruct="Name" Description="Next" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
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            <Element Offset="144" Vartype="4 Bytes" Bytesize="4" Description="Class" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
          </Elements>
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        <Structure Name="Message" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" AutoCreateStructsize="4096">
          <Elements>
            <Element Offset="0" Vartype="Array of byte" Bytesize="16" Description="Sender Guid" DisplayMethod="Hexadecimal" BackgroundColor="80000005"/>
            <Element Offset="52" Vartype="String" Bytesize="40" Description="Sender Name" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="101" Vartype="String" Bytesize="3000" Description="Full Message" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="3101" Vartype="String" Bytesize="3000" Description="Only Message" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="6104" Vartype="4 Bytes" Bytesize="4" Description="Channel Num" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="6120" Vartype="4 Bytes" Bytesize="4" Description="Time Stamp" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
          </Elements>
        </Structure>
      </Structures>
    </CheatTable>
    Last edited by Torpedoes; 10-26-2016 at 06:12 PM.

    [WoW] [7.1.0.22900] Release Info Dump Thread
  2. Thanks Parog, Xewl, lolp1, Neer, Top1 (5 members gave Thanks to Torpedoes for this useful post)
  3. #2
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    x32

    Aura_Count2 = 0x1158
    Aura_Count1 = Aura_Count2 + 0x580
    Runes_Ptr = 0xF1BFD4
    SpellCd_Ptr = 0xD86210 + 0x8 (struct changed)
    SpellBook_Ptr = 0xF09E44
    SpellOverwrite_Ptr = 0xF09FF4

  4. #3
    aeo's Avatar Contributor
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    The method signature for Spell_C_GetSpellCooldown has changed and now has 2 more args in x64 both can be passed as 0.

  5. #4
    Tambel's Avatar Member
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    Client version is 7.1.0.22908 now. Does it changed a lot?
    Last edited by Tambel; 10-26-2016 at 10:56 AM.

  6. #5
    Torpedoes's Avatar ★ Elder ★ Doomsayer
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    Originally Posted by Tambel View Post
    Client version is 7.1.0.22908 now. Does it changed a lot?
    I haven't checked but I doubt it.

  7. #6
    Durotar Heights's Avatar Member
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    In descriptors for players,

    Code:
    #define ROGUE_CPOINTS     252
    #define ROGUE_MAXCPOINTS  284

  8. #7
    counted's Avatar Contributor Authenticator enabled
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    CoolDown Sturct Changed

    Cooldown Structure has a new int added.

    [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
    public struct Entry
    {
    public uint unk1; //0x00
    public uint next; //0x04
    public int Spell_Id; //0x08
    public int Item_Id; //0x0c
    public int unk2; //0x10 Added with 22900 build
    public int CD1_Start; // 0x14
    public int CD1_Duration; //0x18
    public int SpellCatagory_Id; //0x1c
    public int CD2_Start; //0x20
    public int CD2_Duration; //0x24
    public byte HasCooldown; //0x28
    public byte pad1;
    public byte pad2;
    public byte pad3;
    public int GCD_Start; //0x2c
    public int StartRecoveryCatagory_Id; //0x30
    public int GCD_Duration; //0x34

    public override string ToString()
    {
    string s = "Spell Id " + Spell_Id + " Item Id " + Item_Id + " CD1 S " + CD1_Start + " CD1 D " + CD2_Duration + " CD2 S " + CD1_Start + " CD2 D " + CD2_Duration + " GCD S " + GCD_Start + " GCD D " + GCD_Duration + " HAS CD " + HasCooldown;
    return s;
    }
    }

  9. Thanks Torpedoes, vitalic (2 members gave Thanks to counted for this useful post)
  10. #8
    Torpedoes's Avatar ★ Elder ★ Doomsayer
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    Originally Posted by counted View Post
    Cooldown Structure has a new int added.
    Thanks, no wonder I was getting oddball values for this.

  11. #9
    vitalic's Avatar Contributor CoreCoins Purchaser
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    Originally Posted by counted View Post
    Cooldown Structure has a new int added.

    [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
    public struct Entry
    {
    public uint unk1; //0x00
    public uint next; //0x04
    public int Spell_Id; //0x08
    public int Item_Id; //0x0c
    public int unk2; //0x10 Added with 22900 build
    public int CD1_Start; // 0x14
    public int CD1_Duration; //0x18
    public int SpellCatagory_Id; //0x1c
    public int CD2_Start; //0x20
    public int CD2_Duration; //0x24
    public byte HasCooldown; //0x28
    public byte pad1;
    public byte pad2;
    public byte pad3;
    public int GCD_Start; //0x2c
    public int StartRecoveryCatagory_Id; //0x30
    public int GCD_Duration; //0x34

    public override string ToString()
    {
    string s = "Spell Id " + Spell_Id + " Item Id " + Item_Id + " CD1 S " + CD1_Start + " CD1 D " + CD2_Duration + " CD2 S " + CD1_Start + " CD2 D " + CD2_Duration + " GCD S " + GCD_Start + " GCD D " + GCD_Duration + " HAS CD " + HasCooldown;
    return s;
    }
    }
    Thanks for posting

  12. #10
    shauren's Avatar Established Member
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    The new value is float ModRate, 4th return value of lua GetSpellCooldown
    Spell charges structure received the same update, float ChargeModRate, 5th return value of lua GetSpellCharges

  13. #11
    WiNiFiX's Avatar Banned
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    The "hardest" offset to find was ignored PlayerName (x64) = 0x18BD3E0 (re-based)

  14. #12
    aeo's Avatar Contributor
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    Originally Posted by WiNiFiX View Post
    The "hardest" offset to find was ignored PlayerName (x64) = 0x18BD3E0 (re-based)
    Or you could use the VTable function for object names. I don't have the offset on my but it rarely changes.,

  15. #13
    Torpedoes's Avatar ★ Elder ★ Doomsayer
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    Originally Posted by aeo View Post
    Or you could use the VTable function for object names. I don't have the offset on my but it rarely changes.,
    Isn't there a lua function? just reverse that, it can't be that long.

  16. #14
    WiNiFiX's Avatar Banned
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    Some more offsets for x86
    // Build: 7.1.0.22908
    public static IntPtr Framescript_ExecuteBuffer = new IntPtr(0x000A65F5)
    public static IntPtr ClntObjMgrGetActivePlayerObj = new IntPtr(0x00081BCB)
    public static IntPtr GameState = new IntPtr(0x00EAB6D9)
    public static IntPtr FrameScript__GetLocalizedText = new IntPtr(0x002F9AF4)
    public static IntPtr PlayerNameOffset = new IntPtr(0x00F8AF50)

  17. #15
    -Ryuk-'s Avatar Elite User CoreCoins Purchaser Authenticator enabled
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    Originally Posted by Torpedoes View Post
    Thanks, no wonder I was getting oddball values for this.
    Any ideas why I am getting some odd results (with the updated struct) I am getting two results for Fel Rush. The cooldown shows they are 1 second apart.

    Edit: This is when I use one charge as well
    |Leacher:11/2009|Donor:02/2010|Established Member:09/2010|Contributor:09/2010|Elite:08/2013|

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