Another day, another patch!
All are x64 and are rebased to 0x0!
Code:
# [x64]CVar Dumper by -Ryuk- #
# Format: NAME = ADDRESS // COMMENT #
accountName = 0x014A1A70; // Saved account name
accountList = 0x014A1A78; // List of wow accounts for saved Blizzard account
g_accountUsesToken = 0x014A1A80; // Saved whether uses authenticator
playIntroMovie = 0x014A1CD8; // Starting expansion movie to play on startup
movieSubtitle = 0x014A1CE0; // Show movie subtitles
engineSurvey = 0x014A1CC8; // Whether to send the engine survey to the servers
raidOrBattleCount = 0x014A1CD0; // How many times we've sent a raid or battleground survey to the servers
checkAddonVersion = 0x014A1A88; // Check interface addon version number
lastAddonVersion = 0x014A1A90; // Addon interface version number from previous build
enableMouseSpeed = 0x014A1E30; // Enables setting a custom mouse sensitivity to override the setting from the operating system.
mouseSpeed = 0x014A1E28; // None
fullDump = 0x014A1E38; // When you crash, generate a full memory dump
Errors = 0x014A1E38; // None
showErrors = 0x014A1E40; // None
ErrorLevelMin = 0x014A1E48; // None
ErrorLevelMax = 0x014A1E50; // None
ErrorFilter = 0x014A1E58; // None
DesktopGamma = 0x014A1E68; // None
Gamma = 0x014A1E60; // None
lastCharacterIndex = 0x014A1A98; // Last character selected
readTerminationWithoutNotice = 0x014A1AA0; // Status of the Termination without Notice notice
lastReadTerminationWithoutNotice = 0x014A1AA8; // Last version for which the Termination without Notice notice was read
readScanning = 0x014A1AB0; // Status of the Scanning notice
readContest = 0x014A1AB8; // Status of the Contest notice
seenCharacterUpgradePopup = 0x014A1AC0; // Seen the free character upgrade popup
screenshotFormat = 0x014A1CF8; // Set the format of screenshots
screenshotQuality = 0x014A1D00; // Set the quality of screenshots (1 - 10)
expandUpgradePanel = 0x014A1AC8; // Controls whether the upgrade panel is expanded or collapsed.
useIPv6 = 0x014A1AC8; // Enable the usage of IPv6 sockets
disableServerNagle = 0x014A1AD0; // Disable server-side nagle algorithm
advancedCombatLogging = 0x014A1A68; // Whether we want advanced combat log data sent from the server
bnetLogSeverity = 0x014A1AE0; // Set Battle.net's debug logging severity level
skipStartGear = 0x014A1AD8; // Whether we should show starter gear on character create
overrideArchive = 0x014A1CE8; // Whether or not the client loads alternate data
asyncThreadSleep = 0x014A1C70; // Engine option: Async read thread sleep
asyncHandlerTimeout = 0x014A1C78; // Engine option: Async read main thread timeout
enableBGDL = 0x014A1C80; // Background Download (on async net thread) Enabled
agentUID = 0x014A1D08; // The UID provided by Battle.net to be passed to Agent
timingMethod = 0x014A1CF0; // Desired method for game timing
launchAgent = 0x014A1CF0; // Set this to have the client start up Agent
M2UseThreads = 0x014A1E70; // multithread model animations
M2ForceAdditiveParticleSort = 0x014A1E78; // force all particles to sort as though they were additive
M2UseInstancing = 0x014A1E80; // use hardware instancing
M2UseLOD = 0x014A1E88; // use model lod
ffxRectangle = 0x014AF660; // use rectangle texture for full screen effects
ffxAntiAliasingMode = 0x014AF668; // Anti Aliasing Mode
daltonize = 0x014AF680; // Attempt to correct for color blindness (set colorblindSimulator to type of colorblindness)
colorblindWeaknessFactor = 0x014AF678; // Amount of sensitivity. e.g. Protanope (red-weakness) 0.0 = not colorblind, 1.0 = full weakness(Protanopia), 0.5 = mid weakness(Protanomaly)
colorblindSimulator = 0x014AF670; // Type of color blindness
animFrameSkipLOD = 0x014C8D30; // animations will skip frames at distance
hotReloadModels = 0x014C8D38; // Allow an active model to be reloaded when a new version is detected in the bin folder. If this is disabled, the model data will only be refreshed after all game objects using the model are deleted
forceLODCheck = 0x014C8D40; // If enabled, we will skip checking DBC for LOD count and every m2 will scan the folder for skin profiles
streamingCameraRadius = 0x014CABB0; // Base radius of the streaming camera.
streamingCameraMaxRadius = 0x014CABB8; // Max radius of the streaming camera.
streamingCameraLookAheadTime = 0x014CABC0; // Look ahead time for streaming.
hbaoNormals = 0x014D03A8; // Use Normals for HBAO
hbaoBias = 0x014D03B0; // HBAO Bias
hbaoRadius = 0x014D03B8; // HBAO Radius
hbaoPowerExp = 0x014D03C0; // HBAO Power Exponent
hbaoBlurSharp = 0x014D03C8; // HBAO Blur Sharpness
SoundUseNewBusSystem = 0x014D0608; // use the new bus structure or fallback to the old one
debugSoundPlayerSpellsOnlyOnPlayerBus = 0x014D0610; // None
SoundPerf_VariationCap = 0x014D0618; // Limit sound kit variations to cut down on memory usage and disk thrashing on 32-bit machines
Sound_EnablePositionalLowPassFilter = 0x014D0620; // Environmental effect to make sounds duller behind you or far away
BrowserNavigateLog = 0x014D0F90; // Enables Logging of browser navigation requests (Requires /reload)
hwDetect = 0x015128F0; // do hardware detection
videoOptionsVersion = 0x01512908; // Video options version
gxApi = 0x015128B0; // graphics api
gxWindow = 0x015128C8; // toggle fullscreen/window
gxMaximize = 0x01512900; // maximize game window
gxMonitor = 0x015128B8; // monitor
gxFullscreenResolution = 0x01512890; // resolution
gxWindowedResolution = 0x01512898; // windowed resolution
gxNewResolution = 0x01512888; // resolution to be set
gxPreferWindowedFullscreen = 0x015128D0; // prefer which fullscreen mode for toggle
gxRefresh = 0x015128A0; // refresh rate
gxTripleBuffer = 0x015128A8; // triple buffer
gxVSync = 0x015128C0; // vsync on or off
gxAspect = 0x015128F8; // constrain window aspect
gxCursor = 0x015128D8; // toggle hardware cursor
gxFixLag = 0x015128E0; // prevent cursor lag
gxMaxFrameLatency = 0x015128E8; // maximum number of frames ahead of GPU the CPU can be
gxStereoEnabled = 0x01512918; // Enable stereoscopic rendering
windowResizeLock = 0x01512910; // prevent resizing in windowed mode
graphicsQuality = 0x01512930; // save for Graphics Quality Selection
RAIDgraphicsQuality = 0x01512938; // save for Raid Graphics Quality Selection
gxStereoConvergence = 0x01512920; // Set stereoscopic rendering convergence depth
gxStereoSeparation = 0x01512928; // Set stereoscopic rendering separation percentage
UnitNameGuildTitle = 0x01556EA8; // None
WorldTextStartPosRandomness = 0x01556EA8; // None
WorldTextScreenY = 0x01556ED0; // None
WorldTextCritScreenY = 0x01556ED8; // None
WorldTextRandomXY = 0x01556EE0; // None
WorldTextRandomZMin = 0x01556EE8; // None
WorldTextRandomZMax = 0x01556EF0; // None
WorldTextNonRandomZ = 0x01556EF8; // None
WorldTextGravity = 0x01556EB0; // None
WorldTextRampPow = 0x01556EB8; // None
WorldTextRampPowCrit = 0x01556EC0; // None
WorldTextRampDuration = 0x01556EC8; // None
forceEnglishNames = 0x01557084; // None
gameTip = 0x015576A0; // ؠ
ObjectSelectionCircle = 0x016924A8; // Selection Circle Alpha
outlineMouseOverFadeDuration = 0x01692498; // None
outlineSelectionFadeDuration = 0x016924A0; // None
showfootprintparticles = 0x01692BA8; // toggles rendering of footprint particles
pathSmoothing = 0x01692BB0; // NPC will round corners on ground paths
cloakFixEnabled = 0x01692BB8; // None
GameObjForceMouseOver = 0x016943F0; // 0=off 1=on
SplineOpt = 0x01694658; // toggles use of spline coll optimization
MaxObservedPetBattles = 0x016B8B80; // Maximum number of observed pet battles
smoothUnitPhasing = 0x016B8C90; // The client will try to smoothly switch between the same on model different phases.
smoothUnitPhasingDistThreshold = 0x016B8C98; // Distance threshold to active smooth unit phasing.
smoothUnitPhasingUnseenPurgatoryTimeMs = 0x016B8CA0; // Time to keep unit displays in purgatory before letting go of them, if they were just unseen.
smoothUnitPhasingDestroyedPurgatoryTimeMs = 0x016B8CA8; // Time to keep unit displays in purgatory before letting go of them, if they were destroyed
smoothUnitPhasingActorPurgatoryTimeMs = 0x016B8CB0; // Time to keep client-actor displays in purgatory before letting go of them, if they were despawned
smoothUnitPhasingEnableAlive = 0x016B8CB8; // Use units that have not despawn yet if they match, in hopes the despawn message will come later.
smoothUnitPhasingAliveTimeoutMs = 0x016B8CC0; // Time to wait for an alive unit to get it's despawn message
smoothUnitPhasingVehicleExtraTimeoutMs = 0x016B8CC8; // Extra time to wait before releasing a vehicle, after it has smooth phased. This allows it's passengers to smooth phase as well.
bodyQuota = 0x016C07D0; // Maximum number of componented bodies seen at once
EnableMicrophone = 0x016ECD20; // Enables the microphone so you can speak.
EnableVoiceChat = 0x016ECD20; // Enables the voice chat feature.
PushToTalkButton = 0x016ECD28; // String representation of the Push-To-Talk button.
Sound_NumChannels = 0x016ECD28; // number of sound channels
Sound_EnableReverb = 0x016ECD30; // None
Sound_OutputDriverIndex = 0x016ECD38; // None
Sound_OutputDriverName = 0x016ECD40; // None
Sound_VoiceChatInputDriverIndex = 0x016ECD48; // None
Sound_VoiceChatInputDriverName = 0x016ECD50; // None
Sound_VoiceChatOutputDriverIndex = 0x016ECD58; // None
Sound_VoiceChatOutputDriverName = 0x016ECD60; // None
Sound_DSPBufferSize = 0x016ECD68; // sound buffer size, default 0
Sound_OutputSampleRate = 0x016ECD80; // output sample rate
Sound_EnableMode2 = 0x016ECD70; // test
Sound_EnableMixMode2 = 0x016ECD78; // None
Sound_EnableSFX = 0x016ECD88; // None
Sound_EnableAmbience = 0x016ECD90; // Enable Ambience
Sound_EnableErrorSpeech = 0x016ECD98; // error speech
Sound_EnableMusic = 0x016ECDA0; // Enables music
Sound_EnablePetBattleMusic = 0x016ECDA8; // Enables music in pet battles
Sound_EnableAllSound = 0x016ECDB0; // None
Sound_EnableDialog = 0x016ECDB8; // all dialog
Sound_MasterVolume = 0x016ECDC0; // master volume (0.0 to 1.0)
Sound_SFXVolume = 0x016ECDC8; // sound volume (0.0 to 1.0)
Sound_MusicVolume = 0x016ECDD0; // music volume (0.0 to 1.0)
Sound_AmbienceVolume = 0x016ECDD8; // Ambience Volume (0.0 to 1.0)
Sound_DialogVolume = 0x016ECDE0; // Dialog Volume (0.0 to 1.0)
Sound_ListenerAtCharacter = 0x016ECDE8; // lock listener at character
Sound_EnableEmoteSounds = 0x016ECDF0; // None
Sound_ZoneMusicNoDelay = 0x016ECDF8; // None
Sound_EnableArmorFoleySoundForSelf = 0x016ECE00; // None
Sound_EnableArmorFoleySoundForOthers = 0x016ECE08; // None
Sound_EnableDSPEffects = 0x016ECE10; // None
Sound_EnablePetSounds = 0x016ECE38; // Enables pet sounds
Sound_MaxCacheSizeInBytes = 0x016ECE20; // Max cache size in bytes
Sound_MaxCacheableSizeInBytes = 0x016ECE28; // Max sound size that will be cached, larger files will be streamed instead
FootstepSounds = 0x016ECE30; // play footstep sounds
Sound_EnableSoundWhenGameIsInBG = 0x016ECE18; // Enable Sound When Game Is In Background
enableWowMouse = 0x016ECF00; // Enable Steelseries World of Warcraft Mouse
cameraSavedDistance = 0x016ED490; // None
cameraSavedVehicleDistance = 0x016ED4A0; // None
cameraSavedPetBattleDistance = 0x016ED4B0; // None
cameraSavedPitch = 0x016ED4C0; // None
mouseInvertYaw = 0x016ED4D0; // None
mouseInvertPitch = 0x016ED4E0; // None
cameraBobbing = 0x016ED4F0; // None
cameraHeadMovementStrength = 0x016ED500; // None
cameraHeadMovementWhileStanding = 0x016ED510; // None
cameraHeadMovementRange = 0x016ED520; // None
cameraHeadMovementSmoothRate = 0x016ED5E0; // None
cameraDynamicPitch = 0x016ED530; // None
cameraDynamicPitchBaseFovPad = 0x016ED540; // None
cameraDynamicPitchBaseFovPadFlying = 0x016ED550; // None
cameraDynamicPitchSmartPivotCutoffDist = 0x016ED560; // None
cameraOverShoulder = 0x016ED570; // None
cameraLockedTargetFocusing = 0x016ED580; // None
cameraDistanceMoveSpeed = 0x016ED590; // None
cameraPitchMoveSpeed = 0x016ED5A0; // None
cameraYawMoveSpeed = 0x016ED5C0; // None
cameraBobbingSmoothSpeed = 0x016ED5D0; // None
cameraFoVSmoothSpeed = 0x016ED600; // None
cameraDistanceSmoothSpeed = 0x016ED5F0; // None
cameraGroundSmoothSpeed = 0x016ED610; // None
cameraHeightSmoothSpeed = 0x016ED620; // None
cameraPitchSmoothSpeed = 0x016ED630; // None
cameraTargetSmoothSpeed = 0x016ED640; // None
cameraYawSmoothSpeed = 0x016ED650; // None
cameraFlyingMountHeightSmoothSpeed = 0x016ED660; // None
cameraViewBlendStyle = 0x016ED670; // None
cameraView = 0x016ED680; // None
camerasmooth = 0x016ED850; // None
cameraSmoothPitch = 0x016ED860; // None
cameraSmoothYaw = 0x016ED880; // None
cameraSmoothStyle = 0x016ED890; // None
cameraSmoothTrackingStyle = 0x016ED870; // None
cameraCustomViewSmoothing = 0x016ED840; // None
cameraZDamp = 0x016EDEF0; // None
cameraTerrainTilt = 0x016EDF00; // None
cameraTerrainTiltTimeMin = 0x016EE870; // None
cameraTerrainTiltTimeMax = 0x016EE880; // None
cameraWaterCollision = 0x016EE890; // None
cameraHeightIgnoreStandState = 0x016EE8A0; // None
cameraPivot = 0x016EE8B0; // None
cameraPivotDXMax = 0x016EE8C0; // None
cameraPivotDYMin = 0x016EE8D0; // None
cameraDive = 0x016EE8E0; // None
cameraSurfacePitch = 0x016EE8F0; // None
cameraSubmergePitch = 0x016EE900; // None
cameraSurfaceFinalPitch = 0x016EE910; // None
cameraSubmergeFinalPitch = 0x016EE920; // None
cameraDistanceMaxFactor = 0x016EE930; // None
cameraPitchSmoothMin = 0x016EE940; // None
cameraPitchSmoothMax = 0x016EE950; // None
cameraYawSmoothMin = 0x016EE960; // None
cameraYawSmoothMax = 0x016EE970; // None
cameraSmoothTimeMin = 0x016EE980; // None
cameraSmoothTimeMax = 0x016EE990; // None
taintLog = 0x017337B8; // Whether taint logging is enabled
scriptProfile = 0x017337C8; // Whether or not script profiling is enabled
deselectOnClick = 0x017337D0; // Clear the target when clicking on terrain
autoInteract = 0x017337D8; // Toggles auto-move to interact target
autoStand = 0x017337E0; // Automatically stand when needed
autoDismount = 0x017337E8; // Automatically dismount when needed
autoDismountFlying = 0x017337F0; // If enabled, your character will automatically dismount before casting while flying
autoUnshift = 0x017337F8; // Automatically leave shapeshift form when needed
autoClearAFK = 0x01733800; // Automatically clear AFK when moving or chatting
blockTrades = 0x01733808; // Whether to automatically block trade requests
blockChannelInvites = 0x01733810; // Whether to automatically block chat channel invites
lootUnderMouse = 0x01733810; // Whether the loot window should open under the mouse
autoLootDefault = 0x01733818; // Automatically loot items when the loot window opens
autoLootRate = 0x01733A10; // Rate in milliseconds to tick auto loot
alwaysCompareItems = 0x01733BA0; // Always show item comparison tooltips
SpellTooltip_DisplayAvgValues = 0x01733BA0; // Toggles the spread from (min-max) to (avg)
breakUpLargeNumbers = 0x01733BA8; // Toggles using commas in large numbers
superTrackerDist = 0x01733BB0; // None
spellBookSort = 0x01733BB8; // None
interactOnLeftClick = 0x01733820; // Test CVar for interacting with NPC's on left click
assistAttack = 0x01733828; // Whether to start attacking after an assist
autoSelfCast = 0x01733830; // Whether spells should automatically be cast on you if you don't have a valid target
stopAutoAttackOnTargetChange = 0x01733838; // Whether to stop attacking when changing targets
showTargetOfTarget = 0x01733840; // Whether the target of target frame should be shown
targetOfTargetMode = 0x01733848; // The conditions under which target of target should be shown
showTargetCastbar = 0x01733850; // Show the spell your current target is casting
showVKeyCastbar = 0x01733858; // If the V key display is up for your current target, show the enemy cast bar with the target's health bar in the game field
showVKeyCastbarOnlyOnTarget = 0x01733860; // None
showVKeyCastbarSpellName = 0x01733868; // None
maxSpellStartRecoveryOffset = 0x01733878; // Determines how far ahead of the end of a spell start recovery the spell system can be before allowing spell request to be sent to the server
lossOfControl = 0x01733878; // Enables loss of control spell banner
lossOfControlRoot = 0x01733880; // Setting for Loss of Control - Root
rotateMinimap = 0x01733880; // Whether to rotate the entire minimap instead of the player arrow
minimapZoom = 0x01733888; // The current outdoor minimap zoom level
minimapInsideZoom = 0x01733890; // The current indoor minimap zoom level
minimapAltitudeHintMode = 0x01733898; // Change minimap altitude difference display. 0=none, 1=darken, 2=arrows
scriptErrors = 0x017337C0; // Whether or not the UI shows Lua errors
scriptWarnings = 0x017338A0; // Whether or not the UI shows Lua warnings
screenEdgeFlash = 0x017338A0; // Whether to show a red flash while you are in combat with the world map up
displayFreeBagSlots = 0x017338A8; // Whether or not the backpack button should indicate how many inventory slots you've got free
displayWorldPVPObjectives = 0x017338B0; // Whether to show world PvP objectives
streamStatusMessage = 0x017338B8; // Whether to display status messages while streaming content
emphasizeMySpellEffects = 0x017338B8; // Whether other player's spell impacts are toned down or not.
allowCompareWithToggle = 0x01733C10; // None
countdownForCooldowns = 0x01733C10; // Whether to use number countdown instead of radial swipe for action button cooldowns or not.
mapFade = 0x01733B50; // Whether to fade out the world map when moving
trackQuestSorting = 0x01733B50; // Whether to sort the last tracked quest to the top of the quest tracker or use proximity sorting
mapAnimStartDelay = 0x017338C0; // Start delay for the alpha animation
profanityFilter = 0x017338C0; // Whether to enable mature language filtering
spamFilter = 0x017338C8; // Whether to enable spam filtering
chatBubbles = 0x017338D0; // Whether to show in-game chat bubbles
chatBubblesParty = 0x017338D8; // Whether to show in-game chat bubbles for party chat
removeChatDelay = 0x017338E0; // Remove Chat Hover Delay
guildShowOffline = 0x017338E8; // Show offline guild members in the guild UI
guildMemberNotify = 0x017338F0; // Receive notification when guild members log on/off
guildRewardsUsable = 0x017338F8; // Show usable guild rewards only
guildRewardsCategory = 0x01733900; // Show category of guild rewards
chatMouseScroll = 0x01733C30; // Whether the user can use the mouse wheel to scroll through chat
enableTwitter = 0x01733C30; // Whether Twitter integration is enabled
twitterGetConfigTime = 0x01733C50; // Last time that we got Twitter configuration data successfully
twitterShortUrlLength = 0x01733C38; // Number of characters that non-https URLS get shortened to
twitterShortUrlLengthHttps = 0x01733C40; // Number of characters that https URLS get shortened to
twitterCharactersPerMedia = 0x01733C48; // Number of characters needed when attaching media to a Twitter post
showSpenderFeedback = 0x01733A98; // Show animation when spending power for builder/spender bar
findYourselfMode = 0x01733A98; // Highlight you character. 0 = circle, 1 = circle & outline
findYourselfInRaidOnlyInCombat = 0x01733AA8; // Highlight your character in Raids only when in combat
findYourselfInBGOnlyInCombat = 0x01733AB8; // Highlight your character in Battlegrounds only when in combat
findYourselfAnywhereOnlyInCombat = 0x01733AC8; // Highlight your character only when in combat
findYourselfInRaid = 0x01733AD8; // Always Highlight your character in Raids
findYourselfInBG = 0x01733AE8; // Always Highlight your character in Battlegrounds
findYourselfAnywhere = 0x01733AF8; // Always Highlight your character
nameplateResourceOnTarget = 0x01733B08; // Nameplate class resource overlay mode. 0=self, 1=target
nameplateOtherAtBase = 0x01733B08; // Position other nameplates at the base, rather than overhead
alwaysShowActionBars = 0x01733908; // Whether to always show the action bar grid
secureAbilityToggle = 0x01733908; // Whether you should be protected against accidentally double-clicking an aura
floatingCombatTextCombatDamage = 0x01733910; // Display damage numbers over hostile creatures when damaged
floatingCombatTextCombatDamageStyle = 0x01733A20; // No longer used
floatingCombatTextCombatDamageAllAutos = 0x01733918; // Show all auto-attack numbers, rather than hiding non-event numbers
floatingCombatTextCombatDamageDirectionalOffset = 0x01733920; // Amount to offset directional damage numbers when they start
floatingCombatTextCombatDamageDirectionalScale = 0x01733928; // Directional damage numbers movement scale (0 = no directional numbers)
floatingCombatTextCombatLogPeriodicSpells = 0x01733930; // Display damage caused by periodic effects
floatingCombatTextPetMeleeDamage = 0x01733938; // Display pet melee damage in the world
floatingCombatTextPetSpellDamage = 0x01733940; // Display pet spell damage in the world
floatingCombatTextCombatHealing = 0x01733948; // Display amount of healing you did to the target
floatingCombatTextCombatHealingAbsorbTarget = 0x01733950; // Display amount of shield added to the target.
floatingCombatTextCombatHealingAbsorbSelf = 0x01733958; // Shows a message when you gain a shield.
floatingCombatTextFloatMode = 0x01733960; // The combat text float mode
enablePetBattleFloatingCombatText = 0x01733960; // Whether to show floating combat text for pet battles
useCompactPartyFrames = 0x01733870; // Use the new raid frames for parties
buffDurations = 0x01733870; // Whether to show buff durations
noBuffDebuffFilterOnTarget = 0x01733B70; // Do not filter buffs or debuffs at all on targets
showToastOnline = 0x01733B70; // Whether to show Battle.net message for friend coming online
showToastOffline = 0x01733B78; // Whether to show Battle.net message for friend going offline
showToastBroadcast = 0x01733B80; // Whether to show Battle.net message for broadcasts
showToastFriendRequest = 0x01733B68; // Whether to show Battle.net message for friend requests
showToastConversation = 0x01733B88; // Whether to show Battle.net message for conversations
UberTooltips = 0x01733B90; // Show verbose tooltips
showTutorials = 0x01733B90; // display tutorials
showNPETutorials = 0x01733B98; // display NPE tutorials
raidFramesDisplayClassColor = 0x01733968; // Colors raid frames with the class color
calendarShowWeeklyHolidays = 0x01733968; // Whether weekly holidays should appear in the calendar
calendarShowDarkmoon = 0x01733970; // Whether Darkmoon Faire holidays should appear in the calendar
calendarShowBattlegrounds = 0x01733978; // Whether Battleground holidays should appear in the calendar
calendarShowLockouts = 0x01733980; // Whether raid lockouts should appear in the calendar
calendarShowResets = 0x01733988; // Whether raid resets should appear in the calendar
nameplateShowSelf = 0x017339A0; // None
nameplateShowEnemies = 0x017339A8; // None
nameplateShowEnemyMinions = 0x017339B0; // None
nameplateShowEnemyPets = 0x017339B8; // None
nameplateShowEnemyGuardians = 0x017339C0; // None
nameplateShowEnemyTotems = 0x017339C8; // None
nameplateShowEnemyMinus = 0x017339D0; // None
nameplateShowFriends = 0x017339D8; // None
nameplateShowFriendlyMinions = 0x017339E0; // None
nameplateShowFriendlyPets = 0x017339E8; // None
nameplateShowFriendlyGuardians = 0x017339F0; // None
nameplateShowFriendlyTotems = 0x017339F8; // None
nameplateShowAll = 0x01733A00; // None
unitHighlights = 0x01733A08; // Whether the highlight circle around units should be displayed
enablePVPNotifyAFK = 0x01733A28; // The ability to shutdown the AFK notification system
serviceTypeFilter = 0x01733A30; // Which trainer services to show
autojoinPartyVoice = 0x01733A40; // Automatically join the voice session in party/raid chat
autojoinBGVoice = 0x01733A50; // Automatically join the voice session in battleground chat
talentFrameShown = 0x01733A18; // The talent UI has been shown
talentPointsSpent = 0x01733A18; // The player has spent a talent point
timeMgrAlarmEnabled = 0x01733A60; // Toggles whether or not the time manager's alarm will go off
combatLogRetentionTime = 0x01733A60; // The maximum duration in seconds to retain combat log entries
combatLogReducedRetentionTime = 0x01733A70; // The maximum duration in seconds to retain combat log entries when we're low on memory
currencyTokensUnused1 = 0x01733A80; // Currency token types marked as unused.
currencyTokensUnused2 = 0x01733A90; // None
currencyTokensBackpack1 = 0x01733AA0; // Currency token types shown on backpack.
currencyTokensBackpack2 = 0x01733AB0; // None
showTokenFrameHonor = 0x01733AC0; // The token UI has shown Honor
predictedHealth = 0x01733AC0; // Whether or not to use predicted health values in the UI
predictedPower = 0x01733AD0; // Whether or not to use predicted power values in the UI
threatWarning = 0x01733AE0; // Whether or not to show threat warning UI (0 = off, 1 = in dungeons, 2 = in party/raid, 3 = always)
threatWorldText = 0x01733AF0; // Whether or not to show threat floaters in combat
threatShowNumeric = 0x01733B00; // Whether or not to show numeric threat on the target and focus frames
threatPlaySounds = 0x01733B10; // Whether or not to sounds when certain threat transitions occur
lfgSelectedRoles = 0x01733B20; // Stores what roles the player is willing to take on.
lfdCollapsedHeaders = 0x01733B28; // Stores which LFD headers are collapsed.
lfdSelectedDungeons = 0x01733B30; // Stores which LFD dungeons are selected.
pvpSelectedRoles = 0x01733B38; // Stores what roles the player will fulfill in a BG.
lfgListSearchLanguages = 0x01733B40; // A simple bitfield for what languages we want to search in.
lastTalkedToGM = 0x01733B48; // Stores the last GM someone was talking to in case they reload the UI while the GM chat window is open.
colorChatNamesByClass = 0x01733B58; // If enabled, the name of a player speaking in chat will be colored according to his class.
autoFilledMultiCastSlots = 0x01733B58; // Bitfield that saves whether multi-cast slots have been automatically filled.
secondaryProfessionsFilter = 0x01733B60; // If enabled, secondary profession world quests icons will be shown on world maps
questPOI = 0x01733B60; // If enabled, the quest POI system will be used.
dangerousShipyardMissionWarningAlreadyShown = 0x01733BC0; // Boolean indicating whether the shipyard's dangerous mission warning has been shown
petJournalFilters = 0x01733BC0; // Bitfield for which collected filters are applied in the pet journal
petJournalTypeFilters = 0x01733BC8; // Bitfield for which type filters are applied in the pet journal
petJournalSourceFilters = 0x01733BD0; // Bitfield for which source filters are applied in the pet journal
petJournalSort = 0x01733BD8; // Sorting value for the pet journal
mountJournalFilters = 0x01733BE0; // Bitfield for which collected filters are applied in the mount journal
mountJournalSourceFilters = 0x01733BE8; // Bitfield for which source filters are applied in the mount journal
toyBoxSourceFilters = 0x01733BF0; // Bitfield for which source filters are applied in the toybox
heirloomCollectedFilters = 0x01733BF0; // Bitfield for which collected filters are applied in the heirloom journal
heirloomSourceFilters = 0x01733BF8; // Bitfield for which source filters are applied in the heirloom journal
transmogrifySourceFilters = 0x01733C00; // Bitfield for which source filters are applied in the wardrobe at the transmogrifier
wardrobeSourceFilters = 0x01733C08; // Bitfield for which source filters are applied in the wardrobe in the collection journal
displayedRAFFriendInfo = 0x01733C18; // Stores whether we already told a recruited person about their new BattleTag friend
Outline = 0x01733C18; // Outline Mode
EmitterCombatRange = 0x01733C28; // Range to stop shoulder/weapon emissions during combat
NonEmitterCombatRange = 0x01733C20; // Range to stop shoulder/weapon emissions outside combat
advJournalLastOpened = 0x01733A88; // Last time the Adventure Journal opened
hideAdventureJournalAlerts = 0x01733A88; // Hide alerts shown on the Adventure Journal Microbutton
splashScreenBoost = 0x01733A68; // Show boost splash screen id
seenAsiaCharacterUpgradePopup = 0x01733A68; // Seen the free character upgrade popup (Asia)
showSpectatorTeamCircles = 0x01733A78; // Determines if the team color circles are visible while spectating or commentating a wargame
flashErrorMessageRepeats = 0x01733C58; // Flashes the center screen red error text if the same message is fired.
outdoorMinAltitudeDistance = 0x01733C58; // Minimum altitude distance for outdoor objects when you are also outdoors before the altitude difference marker displays
garrisonCompleteTalent = 0x01733C60; // None
garrisonCompleteTalentType = 0x01733C68; // None
ShowQuestUnitCircles = 0x01733C70; // Determines if units related to a quest display an indicator on the ground.
AllowDangerousScripts = 0x01733C78; // None
uiScale = 0x01733998; // The current UI scale
useUiScale = 0x01733990; // Whether or not the UI scale should be used
ffxGlow = 0x01792428; // full screen glow effect
TargetNearestUseOld = 0x01792520; // Use pre-7.0 'nearest target' functionality
TargetPriorityIncludeBehind = 0x01792528; // If set, include target's behind the player in priority target selection
TargetPriorityAllowAnyOnScreen = 0x01792530; // If set, and no 100% correct target is available, allow selecting any valid in-range target (2 = also out-of-range)
TargetPriorityHoldHighlightDelay = 0x01792538; // Delay in Milliseconds before priority target highlight starts when holding the button
TargetPriorityCombatLock = 0x01792540; // 1=Lock to in-combat targets when starting from an in-combat target. 2=Further restrict to in-combat with player.
TargetPriorityCombatLockHighlight = 0x01792548; // 1=Lock to in-combat targets when starting from an in-combat target. 2=Further restrict to in-combat with player. (while doing hold-to-target)
TargetPriorityPvp = 0x01792550; // When in pvp, give higher priority to players and important pvp targets (2 = all pvp targets, 3 = players only)
TargetPriorityPvpLock = 0x01792558; // Lock to important pvp targets when starting from a pvp target.
TargetPriorityPvpLockHighlight = 0x01792560; // Lock to players when starting from a player target in pvp. (while doing hold-to-target)
TargetPriorityValueBank = 0x01792568; // Selects the scoring values bank for calculating target priority order
nameplateMaxDistance = 0x017A3760; // The max distance to show nameplates.
nameplateTargetBehindMaxDistance = 0x017A3768; // The max distance to show the target nameplate when the target is behind the camera.
nameplateMotion = 0x017A3770; // Defines the movement/collision model for nameplates
nameplateMotionSpeed = 0x017A3778; // Controls the rate at which nameplate animates into their target locations [0.0-1.0]
nameplateOverlapH = 0x017A3780; // Percentage amount for horizontal overlap of nameplates
nameplateOverlapV = 0x017A3788; // Percentage amount for vertical overlap of nameplates
nameplateGlobalScale = 0x017A3790; // Applies global scaling to non-self nameplates, this is applied AFTER selected, min, and max scale.
nameplateMinScale = 0x017A37A0; // The minimum scale of nameplates.
nameplateMaxScale = 0x017A37A8; // The max scale of nameplates.
nameplateLargerScale = 0x017A3798; // An additional scale modifier for important monsters.
nameplateMinScaleDistance = 0x017A37B0; // The distance from the max distance that nameplates will reach their minimum scale.
nameplateMaxScaleDistance = 0x017A37B8; // The distance from the camera that nameplates will reach their maximum scale.
nameplateMinAlpha = 0x017A37C0; // The minimum alpha of nameplates.
nameplateMaxAlpha = 0x017A37C8; // The max alpha of nameplates.
nameplateMinAlphaDistance = 0x017A37D0; // The distance from the max distance that nameplates will reach their minimum alpha.
nameplateMaxAlphaDistance = 0x017A37D8; // The distance from the camera that nameplates will reach their maximum alpha.
nameplateSelectedScale = 0x017A37E0; // The scale of the selected nameplate.
nameplateSelectedAlpha = 0x017A37E8; // The alpha of the selected nameplate.
nameplateSelfScale = 0x017A37F0; // The scale of the self nameplate.
nameplateSelfAlpha = 0x017A37F8; // The alpha of the self nameplate.
nameplateSelfBottomInset = 0x017A3800; // The inset from the bottom (in screen percent) that the self nameplate is clamped to.
nameplateSelfTopInset = 0x017A3808; // The inset from the top (in screen percent) that the self nameplate is clamped to.
nameplateOtherBottomInset = 0x017A3810; // The inset from the bottom (in screen percent) that the non-self nameplates are clamped to.
nameplateOtherTopInset = 0x017A3818; // The inset from the top (in screen percent) that the non-self nameplates are clamped to.
nameplateLargeBottomInset = 0x017A3820; // The inset from the bottom (in screen percent) that large nameplates are clamped to.
nameplateLargeTopInset = 0x017A3828; // The inset from the top (in screen percent) that large nameplates are clamped to.
POIShiftComplete = 0x017D5420; // None
incompleteQuestPriorityThresholdDelta = 0x017D5428; // None
detailDoodadInstancing = 0x018081F8; // Detail doodad instancing
farclip = 0x01808510; // Far clip plane distance
nearclip = 0x01808518; // Near clip plane distance
horizonStart = 0x018081A0; // Horizon start distance
particleDensity = 0x01808520; // Particle density
particleMTDensity = 0x01808528; // Multi-Tex particle density
waterDetail = 0x01808538; // Water surface detail
rippleDetail = 0x01808540; // Ripple surface detail
reflectionMode = 0x01808548; // Reflection mode
reflectionDownscale = 0x01808550; // Reflection downscale
sunShafts = 0x01808558; // SunShafts
refraction = 0x01808560; // Refraction
bspcache = 0x018081A8; // BSP node caching
worldPoolUsage = 0x018081B0; // Usage static/dynamic/stream
terrainAlphaBitDepth = 0x018081D0; // Terrain alpha map bit depth
groundEffectDensity = 0x018081B8; // Ground effect density
groundEffectFade = 0x018081C0; // Ground effect fade
groundEffectDist = 0x018081C8; // Ground effect dist
environmentDetail = 0x018081D8; // Environment detail
hwPCF = 0x018081E0; // Hardware PCF Filtering
projectedTextures = 0x018081E8; // Projected Textures
gxTextureCacheSize = 0x018081F0; // GX Texture Cache Size
shadowMode = 0x01808210; // Quality of shadows (0-3)
shadowTextureSize = 0x01808220; // Shadow texture size (1024-2048)
shadowSoft = 0x01808228; // (BETA)Soft shadows (0/1)
maxLightCount = 0x01808230; // Maximum lights to render
maxLightDist = 0x01808238; // Maximum distance to render lights
SSAO = 0x01808568; // Screen-Space Ambient Occlusion
SSAODistance = 0x01808188; // SSAO distance
SSAOBlur = 0x01808190; // Blur technique (0=off, 1=gauss, 2=bilateral
DepthBasedOpacity = 0x01808198; // Enable/Disable Soft Edge Effect
preloadStreamingDistTerrain = 0x01808240; // Terrain preload distance when streaming
preloadStreamingDistObject = 0x01808248; // Object preload distance when streaming
preloadLoadingDistTerrain = 0x01808250; // Terrain preload distance when loading
preloadLoadingDistObject = 0x01808258; // Object preload distance when loading
SkyCloudLOD = 0x01808260; // Texture resolution for clouds
textureFilteringMode = 0x01808268; // Texture filtering mode
terrainLodDist = 0x01808270; // Terrain level of detail distance
wmoLodDist = 0x01808278; // Wmo level of detail distance
wmoDoodadDist = 0x01808280; // Wmo doodad load distance
terrainTextureLod = 0x01808288; // Terrain texture level of detail
entityLodDist = 0x01808290; // Entity level of detail distance
doodadLodDist = 0x01808298; // Doodad level of detail distance
terrainMipLevel = 0x01808508; // Terrain blend map mip level
worldMaxMipLevel = 0x018082A0; // World maximum texture mip level
worldBaseMip = 0x018082A8; // World texture base mip
terrainHoles = 0x018082B0; // Terrain holes affect occlusion
OutlineEngineMode = 0x018082C8; // Mode for the OutlineBuffer for the engine
lightMode = 0x018082D0; // Quality of lighting
physicsLevel = 0x018082E8; // Level of physics world interaction
minimapPortalMax = 0x01808500; // Max Number of Portals to traverse for minimap
MSAAAlphaTest = 0x018082D8; // Enable MSAA for alpha-tested geometry
LodLiquid = 0x018082D8; // Render using lod liquid
lodTerrainDiv = 0x018082E0; // Terrain lod divisor
lodObjectMinSize = 0x018082F0; // Lod object min size
RAIDsettingsEnabled = 0x018082F0; // Raid graphic settings are available
RAIDfarclip = 0x01808318; // Raid Far clip plane distance
RAIDWaterDetail = 0x01808340; // Raid Water surface detail
RAIDSSAO = 0x01808370; // Raid Screen-Space Ambient Occlusion
RAIDSSAOBlur = 0x01808378; // Raid SSAO Blur technique
RAIDDepthBasedOpacity = 0x01808380; // Raid Enable/Disable Soft Edge Effect
RAIDgroundEffectDensity = 0x01808388; // Raid Ground effect density
RAIDgroundEffectFade = 0x01808390; // Raid Ground effect fade
RAIDgroundEffectDist = 0x01808398; // Raid Ground effect dist
RAIDshadowMode = 0x018083B8; // Raid Quality of shadows (0-3)
RAIDterrainLodDist = 0x01808300; // Raid Terrain level of detail distance
RAIDterrainTextureLod = 0x01808310; // Raid Terrain texture level of detail
RAIDwmoLodDist = 0x01808308; // Raid Wmo level of detail distance
RAIDhorizonStart = 0x01808320; // Raid Horizon start distance
RAIDterrainMipLevel = 0x018082F8; // Terrain blend map mip level
RAIDworldBaseMip = 0x018083D8; // World texture base mip
RAIDtextureFilteringMode = 0x018083E0; // Texture filtering mode
RAIDprojectedTextures = 0x018083B0; // Projected Textures
RAIDenvironmentDetail = 0x018083A8; // Environment detail
RAIDshadowTextureSize = 0x018083C8; // Shadow texture size (1024-2048)
RAIDshadowSoft = 0x018083D0; // Soft shadows (0/1)
RAIDreflectionMode = 0x01808350; // Reflection mode
RAIDrippleDetail = 0x01808348; // Ripple surface detail
RAIDsunShafts = 0x01808360; // SunShafts
RAIDparticleDensity = 0x01808328; // Particle density
RAIDparticleMTDensity = 0x01808330; // Multi-Tex particle density
RAIDrefraction = 0x01808368; // Refraction
RAIDOutlineEngineMode = 0x018083E8; // Mode for the OutlineBuffer
RAIDLightMode = 0x018083F0; // Quality of lighting
RAIDlodObjectMinSize = 0x01808400; // Lod object min size
graphicsTextureResolution = 0x01808400; // UI value of the graphics setting
graphicsTextureFiltering = 0x01808408; // None
graphicsProjectedTextures = 0x01808410; // None
graphicsViewDistance = 0x01808418; // None
graphicsEnvironmentDetail = 0x01808420; // None
graphicsGroundClutter = 0x01808428; // None
graphicsShadowQuality = 0x01808430; // None
graphicsLiquidDetail = 0x01808438; // None
graphicsSunshafts = 0x01808440; // None
graphicsParticleDensity = 0x01808448; // None
graphicsSSAO = 0x01808450; // None
graphicsDepthEffects = 0x01808458; // None
graphicsLightingQuality = 0x01808460; // None
graphicsOutlineMode = 0x01808468; // None
raidGraphicsTextureResolution = 0x01808470; // UI value of the raidGraphics setting
raidGraphicsTextureFiltering = 0x01808478; // None
raidGraphicsProjectedTextures = 0x01808480; // None
raidGraphicsViewDistance = 0x01808488; // None
raidGraphicsEnvironmentDetail = 0x01808490; // None
raidGraphicsGroundClutter = 0x01808498; // None
raidGraphicsShadowQuality = 0x018084A0; // None
raidGraphicsLiquidDetail = 0x018084A8; // None
raidGraphicsSunshafts = 0x018084B0; // None
raidGraphicsParticleDensity = 0x018084B8; // None
raidGraphicsSSAO = 0x018084C0; // None
raidGraphicsDepthEffects = 0x018084C8; // None
raidGraphicsLightingQuality = 0x018084D0; // None
raidGraphicsOutlineMode = 0x018084D8; // None
warp = 0x018083F8; // UI value of the graphics setting
shadowCull = 0x01812398; // enable shadow frustum culling
shadowScissor = 0x018123A0; // enable scissoring when rendering shadowmaps
shadowInstancing = 0x018123A8; // enable instancing when rendering shadowmaps
sceneOcclusionEnable = 0x0181BC50; // Scene software occlusion
disableAutoRealmSelect = 0x0181C778; // Disable automatically selecting a realm on login
initialRealmListTimeout = 0x0181C780; // How long to wait for the initial realm list before failing login (in seconds)
webChallengeURLTimeout = 0x0181C788; // How long to wait for the web challenge URL (in seconds). 0 means wait forever.
serverAlert = 0x0181DA68; // Get the glue-string tag for the URL
synchronizeSettings = 0x0181DF60; // Whether client settings should be stored on the server
Code:
internal static readonly IntPtr LuaType = 0x00199F20;
internal static readonly IntPtr LuaToBoolean = 0x00199CC0;
internal static readonly IntPtr LuaGetContext = 0x000B73F0;
internal static readonly IntPtr LuaPCall = 0x00198F50;
internal static readonly IntPtr LuaSetTop = 0x00199C40;
internal static readonly IntPtr LuaGetTop = 0x001989A0;
internal static readonly IntPtr LuaToNumber = 0x00199E10;
internal static readonly IntPtr LuaToString = 0x00199D70;
internal static readonly IntPtr LuaPushNumber = w 0x001992A0;
internal static readonly IntPtr LuaPushString = 0x00199200;
internal static readonly IntPtr LuaPushNil = 0x00199280;
internal static readonly IntPtr FrameScript_RegisterFunction = 0x000B9160;
internal static readonly IntPtr FrameScript_UnregisterFunction = 0x000B9D90;
internal static readonly IntPtr FrameScript_RegisterGlobalConstant = 0x000B9550;
internal static readonly IntPtr FrameScript_RegisterFunctionNamespaceWithCount = 0x000B91B0;
internal static readonly IntPtr CGUnit_C__InitializeTrackingState = 0x004835F0;
internal static readonly IntPtr WorldFrame_Intersect = 0x009755A0;
internal static readonly IntPtr ClntObjMgrEnumVisibleObjects = 0x0042B6C0;
internal static readonly IntPtr GetObjectPtrByGUID = 0x0042C0D0;
internal static readonly IntPtr ClntObjMgrGetActivePlayerObj = 0x0007D100;
internal static readonly IntPtr WardenModule = 0x1556FF0;
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