Guess what? I tested a theory and was "suspended" for bots/cheats etc...
I setup a navigation bot with rebot. No combat, just run around in circles. 12 hours later I was suspended for 6 months.
You tell me what's wrong with the bots now? It's the navigation. It's not hard to figure out. Developers need to get the clue to quit denying it's the navigation as the root cause.
If I use my CTM or NAVI features in my bot I run... I get banned. If I don't use navi, but perform combat etc... no issues.
What is 'NAVI'?
On Hold Navi Map
I no longer bot. Ever again.
Your suspension is likely do to server side heuristics, it has nothing to do with using CTM. If you were detected by warden or a function hook they would ban your account permanently.
The point is using a NavMesh is all well and good, but the movement logic still needs some randomization, if you are in a battleground and you always move to XYZ1 then XYZ2, then XYZ3 there is a very good chance your a bot.
|Leacher:11/2009|Donor:02/2010|Established Member:09/2010|Contributor:09/2010|Elite:08/2013|
Maybe this will assist - this is a clone of HBRelog when it still used injection
https://github.com/winifix/HBRelog-M...og/WoW/Hook.cs
"Encryption" = InsertRandomOpCodes() function and AddAsmAndRandomOPs() etc..
My Current live build: (sample that just does basic lua calls) https://github.com/winifix/iRobot-Live - with correct offsets - I don't mind sharing this now because my bot is now passive.
1. Dance
2. Login to game
3. Cast Spell
Last edited by WiNiFiX; 03-01-2016 at 05:14 AM.
|Leacher:11/2009|Donor:02/2010|Established Member:09/2010|Contributor:09/2010|Elite:08/2013|