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  1. #1
    natt_'s Avatar Contributor
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    Object manager problems?

    Hello, i just started with this again (Now to bypass time and cus its lots of fun), but i have a problem with my object manager


    Im pretty sure it should go like this

    Code:
    ObjMgr = EC4628;
    CurMgr = 462C;
    first = CC;
    next = 34;
    LocalGuid = E8;
    ObjectGuid = 30;
    
    ObjectManager = [[ASLR_WOW_AIDS+Objmgr]+CurMgr]
    
    PlayerGuid = [ObjectManager+LocalGuid , 'uint64']
    
    
    #PlayerObject
    
    curObject = [ObjectManager+first]
    
    while (CurObject <> 0) {
    
      if(PlayerGuid == [CurObject+ObjectGuid, 'uint64'] ){
       return curObject;
      } else {
       curObject = [curObject+next]
      }
      
      
    }
    
    return 0;


    Im pretty sure my PlayerGuid is legit because if i target myself with "TargetGuid static adress" it gives me the same result.


    But i cant get my own object... it always returns 0, ive checked all of the earlier info dump threads, and this seem legit.



    Thanks in advance /T

    Object manager problems?
  2. #2
    danwins's Avatar Contributor
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    Code:
            private uint playerBase()
            {
                uint curMgr = Memory.Read<uint>(Memory.BaseAddress + 0xCB47C4);
    
                ulong ActivePlayer = Memory.Read<ulong>(curMgr + 0xE8);
    
                uint firstObj = Memory.Read<uint>(curMgr + 0xC);
                uint nextObj = Memory.Read<uint>(curMgr + 0x4);
    
                uint curObj = firstObj;
                while (curObj != 0x0)
                {
                    ulong guid = Memory.Read<ulong>(curObj + 0x28);
    
                    if (guid == ActivePlayer)
                    {
                        return curObj;
                    }
    
                    curObj = Memory.Read<uint>(curObj + nextObj + 0x4);
                }
    
                return 0;
            }
    sample code to find player base via linked list.
    Last edited by danwins; 09-22-2014 at 02:41 AM.

  3. #3
    natt_'s Avatar Contributor
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    Thanks, it works, but i couldnt find these adresses in the 18414 info dump thread, but i found that curmgr in the 18291 info dump thread, so thats a bit confusing.


    edit: using my adresses with 0x28 instead of 0x30 my method worked also. Cant get my head around that
    Last edited by natt_; 09-22-2014 at 02:02 AM.

  4. #4
    danwins's Avatar Contributor
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    you wont always find them in the info dump thread, you find them from reversing the game client with ida for example.

    the only difference between mine and your method is that mine uses one static offset to find the curmgr, rather then clientconnection + offset -> curmgr other then the fact that your guid offset was wrong.
    Last edited by danwins; 09-22-2014 at 02:50 AM.

  5. #5
    natt_'s Avatar Contributor
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    Alright, then i understand, thanks

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