[WoW] [5.4.7 17898] Release x86 Info Dump Thread menu

User Tag List

Page 2 of 2 FirstFirst 12
Results 16 to 21 of 21
  1. #16
    Arutha532's Avatar Contributor
    Reputation
    227
    Join Date
    Jun 2010
    Posts
    193
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    PHP Code:
            public enum ActionBar
            
    {
                
    ActionBarFirstSlot 0xDD57A8,
                
    ActionBarBonus 0xDD5C30
            }

            public 
    enum CgUnitCGetCreatureRank
            
    {
                
    Offset2 0x20,
                
    Offset1 0x9b4,
            }

            public 
    enum CgUnitCGetCreatureType
            
    {
                
    Offset2 0x18,
                
    Offset1 0x9b4,
            }

            public 
    enum CgWorldFrameGetActiveCamera
            
    {
                
    CameraX 0x8,
                
    CameraY 0xC,
                
    CameraZ 0x10,
                
    CameraMatrix 0x14,
                
    CameraOffset 0x8208,
                
    CameraPointer 0xD6296C,
            }

            public 
    enum IsFlying
            
    {
                
    // Reversed from Lua_IsFlying
                
    Offset 0x38,
                
    Pointer 0xec,
                
    Mask 0x1000000,
            }

            
    internal enum AutoAttack
            
    {
                
    AutoAttackFlag 0xC58,
                
    AutoAttackMask 0xC5C,
            }

            
    internal enum CastingInfo
            
    {
                
    IsCasting 0xCB8,
                
    ChanneledCasting 0xCD0,
            }

            
    internal enum Chat uint
            
    {
                
    OffsetToNextMsg 0x17C8,
                
    ChatStart 0xD6546D,
            }

            
    internal enum ComboPoints
            
    {
                
    ComboPoints 0xD63709,
            }

            
    internal enum Globals
            
    {
                
    IsBobbing 0xCC,
                
    RedMessage 0xD62A28,
                
    MouseOverGUID 0xD63638,
                
    LootWindow 0xDD0DF4,
                
    PlayerName 0xEC2180,
                
    InGame 0xD63626,
            }

            
    internal enum ObjectManager
            
    {
                
    NextObject 0x34,
                
    FirstObject 0XCC,
                
    LocalGUID 0XE8,
                
    CurMgrOffset 0x462c,
                
    CurMgrPointer 0xEC2140,
            }

            
    internal enum Reaction uint
            
    {
                
    FriendlyOffset2 0xC,
                
    HostileOffset2 0xC,
                
    FriendlyOffset1 010,
                
    HostileOffset1 0x14,
                
    DBCPtrFactionTemplate 0xC88670,
            }
            
            
    internal enum Runes
            
    {
                
    RunesOffset 0xDD4F04,
            }

            
    internal enum SpellCooldown uint
            
    {
                
    Cooldown 0xCA0110,
            }
            
            
    internal enum Swimming
            
    {
                
    Offset 0x38,
                
    Pointer 0xec,
                
    Mask 0x100000,
            }

            
    internal enum UnitName uint
            
    {
                
    PlayerNameBaseOffset 0x20,
                
    PlayerNameStringOffset 0x21,
                
    PlayerNameMaskOffset 0x2c,
                
    UnitName2 0x6c,
                
    ObjectName2 0xb0,
                
    ObjectName1 0x1c0,
                
    UnitName1 0x9b4,
                
    PlayerNameCachePointer 0xC84358,
            } 
    Last edited by Arutha532; 02-19-2014 at 02:05 PM. Reason: Fixed chatstart

    [WoW] [5.4.7 17898] Release x86 Info Dump Thread
  2. #17
    dragonbane24's Avatar Contributor
    Reputation
    102
    Join Date
    Jan 2012
    Posts
    53
    Thanks G/R
    7/36
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Lazybot Offsets

    For those of you that use lazybot code:

    Code:
    /*
    This file is part of LazyBot - Copyright (C) 2011 Arutha
    
        LazyBot is free software: you can redistribute it and/or modify
        it under the terms of the GNU General Public License as published by
        the Free Software Foundation, either version 3 of the License, or
        (at your option) any later version.
    
        LazyBot is distributed in the hope that it will be useful,
        but WITHOUT ANY WARRANTY; without even the implied warranty of
        MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
        GNU General Public License for more details.
    
        You should have received a copy of the GNU General Public License
        along with LazyBot.  If not, see <http://www.gnu.org/licenses/>.
    */
    
    #region
    using System.Reflection;
    #endregion
    
    #if true
    
    namespace LazyLib.Wow
    {
        [Obfuscation(Feature = "renaming", ApplyToMembers = true)]
        public class PublicPointers
        {
            #region Globals enum
            public enum Globals
            {
                PlayerName = 0xEC2180,     // 5.4.7 (17898) (0x2B38 diff)
                //PlayerName64 = 0x16041C8,     // 5.4.7 (17898) (?? diff)
            }
            #endregion
    
            #region InGame enum
            public enum InGame
            {
                InGame = 0xD63626,          // 5.4.7 (17898) (0x29FA diff)
                //InGame64 = 0x149C200,          // 5.4.7 (17898) (?? diff)
                InstanceSize = 0xD60C50,    // 5.4.7 (17898) (0x29FA diff)
                //InstanceSize64 = 0xD60C50,    // 5.4.7 (17898) (new)
            }
            #endregion
        }
    
        internal class Pointers
        {
    
            #region Nested type: ObjectManager
            internal enum ObjectManager
            {
                //CurrentManager = Memory.Read<uint>(Memory.ReadRelative<uint>((uint) Pointers.ObjectManager.CurMgrPointer)
                //    + (uint) Pointers.ObjectManager.CurMgrOffset);
                //LocalGUID = Memory.Read<UInt64>(CurrentManager + (uint) Pointers.ObjectManager.LocalGUID);
                CurMgrPointer = 0xEC2140,   // 5.4.7 (17898) (0x2B38 diff)
                CurMgrOffset = 0x462C,      // 5.4.7 (17898) (0x0 diff)
                NextObject = 0x34,          // 5.4.7 (17898) (0x0 diff)
                FirstObject = 0xCC,         // 5.4.7 (17898) (0x0 diff)
                LocalGUID = 0xE8,           // 5.4.7 (17898) (0x0 diff)
            }
            #endregion
    
            #region Nested type: BMAH
            //Note that these are hardcoded into Main.cs for now.
            internal enum BMAH
            {
                ItemCount = 0xE0E270,      // 5.4.7 (17898) (0x2CD0 diff)
                ItemStart = 0xE0E274,      // 5.4.7 (17898) (0x2CD0 diff)
            }
            #endregion
    
            #region Nested type: Globals
            internal enum Globals
            {
                RedMessage = 0xD62A28,      // 5.4.7 (17898) (0x2B18 diff)  
                MouseOverGUID = 0xD63638,   // 5.4.7 (17898) (0x2B18 diff)  
                LootWindow = 0xDD185C,      // 5.4.7 (17898) (0x2CD0 diff)   
                IsBobbing = 0xCC,           // 5.4.7 (17898)  
                ArchFacing = 0x1BC,         // 5.4.7 (17898)                 
                ArchFacingOffset2 = 0x108,  // 5.4.7 (17898)                 
                ChatboxIsOpen = 0xBBC4CC,   // 5.4.7 (17898) (0x2AE0 diff) 
                CursorType = 0xD2C068       // 5.4.7 (17898) (0x2B20 diff)  
            }
            #endregion
          
            
    #region ActionBar enum
            public enum ActionBar 
            {
                ActionBarFirstSlot = 0xDD57A8,    // 5.4.7 (17898) (0x2CD0 diff)
                ActionBarBonus = 0xDD5C30         // 5.4.7 (17898) (0x2CD0 diff)
            }
    #endregion
    
    #region AutoLoot enum
            public enum AutoLoot
            {
                Offset = 0x30,         // 5.4.7 (17898)
                Pointer = 0xD63868,    // 5.4.7 (17898) (0x2B18 diff)
            }
    #endregion
    
    #region ClickToMove enum
            public enum ClickToMove
            {
                Offset = 0x30,         // 5.4.7 (17898)
                Pointer = 0xD63848,    // 5.4.7 (17898) (0x1D040 diff)
            }
    #endregion
    
    #region CgUnitCGetCreatureRank enum
            public enum CgUnitCGetCreatureRank
            {
                Offset1 = 0x9B4,  // 5.4.7 (17898)  
                Offset2 = 0x20,   // 5.4.7 (17898)  
            }
    #endregion
    
    #region CgUnitCGetCreatureType enum
            public enum CgUnitCGetCreatureType
            {
                Offset1 = 0x9B4,    // 5.4.7 (17898)
                Offset2 = 0x18,     // 5.4.7 (17898)
            }
    #endregion
    
    #region CgWorldFrameGetActiveCamera enum  
            public enum CgWorldFrameGetActiveCamera 
            {
                //return Memory.Read<uint>(Memory.ReadRelative<uint>((uint)Pointers.CgWorldFrameGetActiveCamera.CameraPointer) 
                // + (uint)Pointers.CgWorldFrameGetActiveCamera.CameraOffset);
    
                CameraX = 0x8,             // 5.4.7 (17898)
                CameraY = 0xC,             // 5.4.7 (17898)
                CameraZ = 0x10,            // 5.4.7 (17898)
                CameraMatrix = 0x14,       // 5.4.7 (17898)
                CameraPointer = 0xD6296C,  // 5.4.7 (17898) (0x2B20 diff)      
                CameraOffset = 0x8208,     // 5.4.7 (17898) (0x00 diff)        
            }
    #endregion
    
    
    #region Nested type: AutoAttack
            internal enum AutoAttack 
            {
                //Shows 0x06 when not wanding, 0x0C or 0x0E when wanding.
                AutoAttackFlag = 0xC58,  // 5.4.7 (17898)
                AutoAttackMask = 0xC5C,  // 5.4.7 (17898)
                Wanding = 0xC70,         // 5.4.7 (17898)
            }   
    #endregion
    
    #region Nested type: CastingInfo
            internal enum CastingInfo
            {
                IsCasting = 0xCB8,              // 5.4.7 (17898) 
                ChanneledCasting = 0xCD0,       // 5.4.7 (17898) 
            }
    #endregion
    
    #region Nested type: Chat
            internal enum Chat : uint  
            {
                ChatStart = 0xD6546D,           // 5.4.7 (17898) (0x2B18 diff)
                OffsetToNextMsg = 0x17C8,       // 5.4.7 (17898)
            }
    #endregion
    
    #region BlueChat
            internal enum Messages
            {
                //This is incorrect.  I never use it, so haven't updated it.
                EventMessage = 0xD9BA38     // 5.0.4 (15929)  <--- FIX THIS
            }
    #endregion
    
    #region Nested type: ComboPoints
            internal enum ComboPoints 
            {
                ComboPoints = 0xD63709,     // 5.4.7 (17898) (0x2B18 diff)
            }
    #endregion
    
    #region Nested type: Runes
            internal enum Runes
            {
                RunesOffset = 0xDD4F04,     // 5.4.7 (17898) (0x2CD0 diff)
            }
    #endregion
    
    #region Nested type: Container
            internal enum Container
            {
                //Provided by Charles.
                EquippedBagGUID = 0xDD4E40,  // 5.4.7 (17898) (0x2CD0 diff) //VALIDATE??
            }
    #endregion
    
    
    #region Nested type: KeyBinding
            internal enum KeyBinding
            {
                NumKeyBindings = 0xDC0420,      // 5.4.7 (17898) (0x2B28 diff)
                First = 0xC8,                   // 5.4.7 (17898)
                Next = 0xC0,                    // 5.4.7 (17898)
                Key = 0x14,                     // 5.4.7 (17898)
                Command = 0x28,                 // 5.4.7 (17898)
            }
    #endregion
    
    
     #region Nested type: Macros
            internal enum MacroManager
            {
                //CurrentManager = Memory.Read<uint>(Memory.ReadRelative<uint>((uint) Pointers.ObjectManager.CurMgrPointer)
                //    + (uint) Pointers.ObjectManager.CurMgrOffset);
                //LocalGUID = Memory.Read<UInt64>(CurrentManager + (uint) Pointers.ObjectManager.LocalGUID);
    
                MacroTable = 0xDD4DF0,     // 5.4.7 (17898) (0x2CD0 diff)
                GeneralOffset = 0x04,      // 5.4.7 (17898)
            }
    #endregion
    
    
    #region Nested type: Reaction
            internal enum Reaction : uint 
            {
                FactionPointer = FactionStartIndex + 0xC,    // 5.4.7 (17898)
                FactionTotal = FactionStartIndex - 0x4,      // 5.4.7 (17898)
                HostileOffset1 = 0x14,                       // 5.4.7 (17898)
                HostileOffset2 = 0x0C,                       // 5.4.7 (17898)
                FriendlyOffset1 = 0x10,                      // 5.4.7 (17898)
                FriendlyOffset2 = 0x0C,                      // 5.4.7 (17898)
                FactionStartIndex = 0xC8867C,                // 5.4.7 (17898) (0x2AE0 diff)
            }
    #endregion
    
    
    
    #region Nested type: ShapeshiftForm
            internal enum ShapeshiftForm 
            {
                BaseAddressOffset1 = 0xE4,       // 5.4.7 (17898)
                BaseAddressOffset2 = 0x1E3,      // 5.4.7 (17898)
            }
    #endregion
    
    #region Nested type: SpellCooldown
            internal enum SpellCooldown : uint 
            {
                CooldPown = 0xCA0110,   // 5.4.7 (17898) (0x2B08 diff) 
            }
    #endregion
    
    #region Nested type: Swimming
            internal enum Swimming  
            {
                Pointer = 0xEC,     // 5.4.7 (17898)    
                Offset = 0x38,      // 5.4.7 (17898)    
                Mask = 0x100000,    // 5.4.7 (17898)    
            }
    #endregion
    
    #region IsFlying enum
            public enum IsFlying
            {
                Pointer = 0xEC,     // 5.4.7 (17898)    
                Offset = 0x38,      // 5.4.7 (17898)    
                Mask = 0x1000000    // 5.4.7 (17898)    
            }
    #endregion
    
    
    #region Nested type: UnitAuras
            internal enum UnitAuras : uint 
            {
                AuraCount1 = 0x1218, // 5.4.7 (17898)
                AuraCount2 = 0xE18, // 5.4.7 (17898)
                AuraTable1 = 0xE18, // 5.4.7 (17898)
                AuraTable2 = 0xE1C, // 5.4.7 (17898)
                AuraSize = 0x40,    // 5.4.7 (17898)
                AuraSpellId = 0x28,  // 5.4.7 (17898)
                AuraStack = 0x2D,    // 5.4.7 (17898)
                TimeLeft = 0x34,    // 5.4.7 (17898)
                OwnerGUID = 0x20,    // 5.4.7 (17898)
            }
    #endregion
    
    #region Nested type: UnitName
            internal enum UnitName : uint
            {
                ObjectName1 = 0x1C0,            // 5.4.7 (17898)       
                ObjectName2 = 0xB0,             // 5.4.7 (17898)
                PlayerNameMaskOffset = 0x02c,   // 5.4.7 (17898)
                PlayerNameBaseOffset = 0x020,   // 5.4.7 (17898)
                PlayerNameStringOffset = 0x021, // 5.4.7 (17898)
                PlayerNameCachePointer = 0xC84358, // 5.4.7 (17898)  (0x2AE0 diff)
                UnitName1 = 0x9B4,              // 5.4.7 (17898)
                UnitName2 = 0x6C,               // 5.4.7 (17898)
            }
    #endregion
    
    #region Nested type: UnitSpeed
            internal enum UnitSpeed 
            {
                Pointer1 = 0xEC,  // 5.4.7 (17898)    
                Pointer2 = 0x80,  // 5.4.7 (17898)
            }
    #endregion
    
    #region Nested type: WowObject
            internal enum WowObject 
            {
                X = 0x838,              // 5.4.7 (17898) 
                Y = X + 0x4,            // 5.4.7 (17898)
                Z = X + 0x8,            // 5.4.7 (17898)
                RotationOffset = X + 0x10,       // 5.4.7 (17898)
                GameObjectX = 0x01F4,             // 5.4.7 (17898)
                GameObjectY = GameObjectX + 0x4, // 5.4.7 (17898)
                GameObjectZ = GameObjectX + 0x8, // 5.4.7 (17898)
                GameObjectRotation = GameObjectX + 0x10, // 5.4.7 (17898)
            }
    #endregion
    
    #region Nested type: Zone
            internal enum Zone : uint
            {
                ZoneText = 0xD6361C, // 5.4.7 (17898) (0x2B18 diff)
                ZoneID = 0xD636C4, // 5.4.7 (17898) (0x2B18 diff)
            }
    #endregion
    
    
    #region Nested type: UiFrame
            internal enum UiFrame 
            {
                //var @base = Memory.ReadRelative<uint>((uint)Pointers.UiFrame.FrameBase);
                //var currentFrame = Memory.Read<uint>(@base + (uint)Pointers.UiFrame.FirstFrame);
    
                ScrWidth = 0xADD9D4,            // 5.4.7 (17898) (0x3000 diff)
                ScrHeight = 0xADD9D8,           // 5.4.7 (17898) (0x3000 diff)
                FrameBase = 0xBB0798,           // 5.4.7 (17898) (0x2AE8 diff)
                CurrentFramePtr = 0xBB0798,     // 5.4.7 (17898) (0x2AE8 diff)
    
                ButtonEnabledPointer = 0x1F8,   // 5.4.7 (17898) <<-- FIX IT
                ButtonEnabledMask = 0xF,        // 5.4.7 (17898) <<-- FIX IT
                ButtonChecked = 0x234,          // 5.4.7 (17898) <<-- FIX IT
                EditBoxText = 0x214,            // 5.4.7 (17898) <<-- FIX IT
                FirstFrame = 0xce4,             // 5.4.7 (17898) <<-- FIX IT
                FrameBottom = 0x68,             // 5.4.7 (17898)
                FrameLeft = 0x6c,               // 5.4.7 (17898)
                FrameTop = 0x70,                // 5.4.7 (17898)
                FrameRight = 0x74,              // 5.4.7 (17898)
                LabelText = 0xF8,               // 5.4.7 (17898)
                Name = 0x1C,                    // 5.4.7 (17898)
                NextFrame = 0xCDC,              // 5.4.7 (17898) <<-- FIX IT
                RegionsFirst = 0x16c,           // 5.4.7 (17898) <<-- FIX IT
                RegionsNext = 0x164,            // 5.4.7 (17898) <<-- FIX IT
                Visible = 0x64,                 // 5.4.7 (17898) <<-- FIX IT
                Visible1 = 0x1A,                // 5.4.7 (17898) <<-- FIX IT
                Visible2 = 1,                   // 5.4.7 (17898) <<-- FIX IT
                CurrentFrameOffset = 0x88,      // 5.4.7 (17898) <<-- FIX IT        
            }
    
    #endregion
        }
    }
    
    #endif

  3. #18
    rens's Avatar Sergeant
    Reputation
    36
    Join Date
    Sep 2012
    Posts
    38
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Looks like a few things changed in the hotfix(17930)

  4. #19
    Aethereal's Avatar Private
    Reputation
    25
    Join Date
    Feb 2014
    Posts
    11
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by rens View Post
    Looks like a few things changed in the hotfix(17930)
    Indeed, new thread time?

  5. #20
    charles420's Avatar Contributor
    Reputation
    315
    Join Date
    Jun 2009
    Posts
    329
    Thanks G/R
    25/119
    Trade Feedback
    0 (0%)
    Mentioned
    10 Post(s)
    Tagged
    0 Thread(s)
    seems they just added 1000 to most of it lol


    public static readonly uint CurMgrPointer = 0xEC3140;
    public static readonly uint InGame = 0xD64626;
    public static readonly uint isLoadingOrConnecting = 0xC943C0;
    public static readonly uint Player Name = 0xEC3180;
    public static readonly uint WowVersion = 0xB93994;
    public static readonly uint AutoLoot = 0xD64868;
    Last edited by charles420; 02-20-2014 at 02:43 PM.

  6. #21
    rens's Avatar Sergeant
    Reputation
    36
    Join Date
    Sep 2012
    Posts
    38
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Aethereal View Post
    Indeed, new thread time?
    Yeah... I think so!

    Its better to keep things clean!

Page 2 of 2 FirstFirst 12

Similar Threads

  1. [WoW] [5.3.0 17055] Release x86 Info Dump Thread
    By VesperCore in forum WoW Memory Editing
    Replies: 48
    Last Post: 06-24-2013, 09:47 AM
  2. [WoW] [5.3.0 16992] Release x86 Info Dump Thread
    By -Ryuk- in forum WoW Memory Editing
    Replies: 34
    Last Post: 06-08-2013, 12:35 AM
  3. [WoW] [5.3.0 16983] Release x86 Info Dump Thread
    By VesperCore in forum WoW Memory Editing
    Replies: 25
    Last Post: 05-25-2013, 09:10 PM
  4. [WoW] [5.3.0 16981] Release x86 Info Dump Thread
    By JuJuBoSc in forum WoW Memory Editing
    Replies: 12
    Last Post: 05-23-2013, 03:46 PM
  5. [WoW] [5.3.0 16977] Release x86 Info Dump Thread
    By VesperCore in forum WoW Memory Editing
    Replies: 8
    Last Post: 05-21-2013, 11:47 PM
All times are GMT -5. The time now is 05:14 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search