[Question] Render wow in a second window menu

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  1. #1
    Vandra's Avatar Contributor
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    [Question] Render wow in a second window

    Hello !

    Since i suck at directx stuff, i'm asking this here.

    I'm working on a tool to make multi PoV video during raids, this part is working really well with a character switch every x seconds using camera/spectator mode etc...

    Now, my question is, could i render this stuff in another window, so i can play myself in the "real" game's window while my tool is doing it's multi PoV?
    "If it compiles, it works."

    [Question] Render wow in a second window
  2. #2
    JuJuBoSc's Avatar Banned for scamming CoreCoins Purchaser
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    Yeah it's possible, I remember someone here that did it to make an external ESP hack for modern warfare 2 or something like that, you should take a look at the screenshot thread, it's somewhere here

  3. #3
    Vandra's Avatar Contributor
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    Originally Posted by JuJuBoSc View Post
    Yeah it's possible, I remember someone here that did it to make an external ESP hack for modern warfare 2 or something like that, you should take a look at the screenshot thread, it's somewhere here
    I remember this in the screenshot thread yeah, i'll take a look at it
    "If it compiles, it works."

  4. #4
    yellowspark's Avatar Contributor
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    Its possible,if you are using C#.. go check EasyHook what you need to do is hook the endscene and then when its rendered send it back to your app and put it inside picturebox or something

  5. #5
    Jadd's Avatar 🐸 Premium Seller
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    Originally Posted by yellowspark View Post
    Its possible,if you are using C#.. go check EasyHook what you need to do is hook the endscene and then when its rendered send it back to your app and put it inside picturebox or something
    That will send his own PoV though.. he is asking to use other players' PoVs while he is playing normally himself.

    I would suggest switching the camera tracking target (setting position, rotation and pitch etc.), calling CGWorldFrame::RenderWorld(), capture the screen from the new PoV, then switching the camera tracking target back to normal and wait for the CRenderBatch (pre-installed main thread event) to invoke RenderWorld again from the original PoV. You could also call it yourself.

    I don't know how smooth this would run.
    Last edited by Jadd; 03-11-2013 at 09:36 PM.

  6. #6
    Vandra's Avatar Contributor
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    Originally Posted by Jadd View Post
    That will send his own PoV though.. he is asking to use other players' PoVs while he is playing normally himself.

    I would suggest switching the camera tracking target (setting position, rotation and pitch etc.), calling CGWorldFrame::RenderWorld(), capture the screen from the new PoV, then switching the camera tracking target back to normal and wait for the CRenderBatch (pre-installed main thread event) to invoke RenderWorld again from the original PoV. You could also call it yourself.

    I don't know how smooth this would run.
    I tried that, performances are horrible, sadly, i'm still looking for something better, thanks anyway !

    Edit: Also i have "distance" issues, quick exemple, if i'm on the left of ragnaros, i can't see players at his right since i'm too far away
    Last edited by Vandra; 03-12-2013 at 06:56 AM.
    "If it compiles, it works."

  7. #7
    Master674's Avatar Elite User
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    Originally Posted by Vandra View Post
    I tried that, performances are horrible, sadly, i'm still looking for something better, thanks anyway !

    Edit: Also i have "distance" issues, quick exemple, if i'm on the left of ragnaros, i can't see players at his right since i'm too far away
    You could skip some frames and balance them between your pov's.

  8. #8
    Vandra's Avatar Contributor
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    Originally Posted by Master674 View Post
    You could skip some frames and balance them between your pov's.
    There is only one pov at time, switching every x seconds, basically i have the main wow window i play with, and a second window with raid players switching.
    (i may have misunderstood your answer, need some rest ~~)
    "If it compiles, it works."

  9. #9
    Jadd's Avatar 🐸 Premium Seller
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    Originally Posted by Vandra View Post
    I tried that, performances are horrible, sadly, i'm still looking for something better, thanks anyway !
    Let me know if you find something, would be interesting to see something more optimal than this.

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