Originally Posted by
mskc33
Maybe. There are a lot of different modes, like no textures, no doodads, no WMOs (collision still works), no ground and more.
Do you think there is a way to figure out, what value creates which result?
Just try to set additional flags like you would in your application.
Code:
enum Flags {
FLAG_TYPE_1 = 1 << 0,
FLAG_TYPE_2 = 1 << 1,
FLAG_TYPE_3 = 1 << 2
}
so just do something like this: renderFlags |= FLAG_TYPE_1 or to unset the flag (and not) renderFlags &= ~FLAG_TYPE_1 and see what happens