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  1. #1
    mskc33's Avatar Member
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    Strange RenderTerrain-Flag?

    In this thread ([WoW][3.3.5.12340] Info Dump Thread) I found a flag called ToggleRenderTerrain and modified a little bit.
    By setting the value to 1181985618 I got this strange result.

    Can anyone explain what happened? What is this rendermode? And how does the flag (value) work? Some values seem to disable WMO / MDX / Terrain rendering, some others alter the way how groundeffect are drawn.

    // Edit: Somehow managed to get fullbright rendering
    Last edited by mskc33; 06-23-2013 at 11:50 PM.

    Strange RenderTerrain-Flag?
  2. #2
    namreeb's Avatar Legendary

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    It looks like it's rendering surface normals of each triangle. Probably some lighting debug mode?

  3. #3
    mskc33's Avatar Member
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    Maybe. There are a lot of different modes, like no textures, no doodads, no WMOs (collision still works), no ground and more.
    Do you think there is a way to figure out, what value creates which result?

  4. #4
    Empted's Avatar Contributor
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    Set breakpoint and see what game does for this value.

  5. #5
    Master674's Avatar Elite User
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    Originally Posted by mskc33 View Post
    Maybe. There are a lot of different modes, like no textures, no doodads, no WMOs (collision still works), no ground and more.
    Do you think there is a way to figure out, what value creates which result?
    Just try to set additional flags like you would in your application.

    Code:
    enum Flags {
        FLAG_TYPE_1 = 1 << 0,
        FLAG_TYPE_2 = 1 << 1,
        FLAG_TYPE_3 = 1 << 2
    }
    so just do something like this: renderFlags |= FLAG_TYPE_1 or to unset the flag (and not) renderFlags &= ~FLAG_TYPE_1 and see what happens

  6. #6
    Natrist's Avatar Member
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    Can you tell me what flag you used for fullbright rendering?
    In the alpha client it was used for the console command 'lighting 1/0' I believe -- which toggles lighting on/off.

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