[Question] Camera field of view being overwritten menu

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  1. #1
    SlimWoW's Avatar Member
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    [Question] Camera field of view being overwritten

    Hi, I'm making an fov changer for WoW because I find the default fov to be uncomfortable. Currently I have this:

    PHP Code:
    DWORD CamLevelOne = *( DWORD* )( ( DWORD )( GetModuleHandle"Wow.exe" ) ) + 0xCCA514 );
    if( 
    CamLevelOne )
    {
        
    OutputLog"CamLevelOne 0x%X\n"CamLevelOne );
        
    DWORD CamLevelTwo = *( DWORD* )( CamLevelOne 0x8150 );
        if( 
    CamLevelTwo )
        {
            
    OutputLog"CamLevelTwo 0x%X\n"CamLevelTwo );
            
    float *fov = ( float* )( CamLevelTwo 0x128 );

            *
    fov 0.52f//30 degrees higher than default

            
    break;
        }

    This does what it should, I get an extra 30 degrees of vision. However when I use a mount the game tries to slowly lerp that value back to 0. Because I'm currently not hooking any functions (I'd rather not since I have a legit account) and writing to the value from my own thread the FoV flickers between what I'm setting it to and what the game is. I looked at the level two camera in ReClass while this was happening and didn't see any values that looked like they were connected to the FoV change. Does anyone here know how I can stop the game from trying to change my FoV?

    EDIT: Found a temporary fix, I detect the change and set the value to 0 for 0.1s to satiate the game's uncontrollable lust for narrow fov.
    Last edited by SlimWoW; 01-12-2013 at 11:51 PM.

    [Question] Camera field of view being overwritten
  2. #2
    madskr1's Avatar Member
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    How do I get this to work ? With visual c# 2008 ?

    I am desperate of finding a way to increase fov in wow
    Last edited by madskr1; 01-25-2013 at 02:22 PM. Reason: dwadaw

  3. #3
    homer91's Avatar Active Member CoreCoins Purchaser
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    You might want to use cheat engine, it can help a lot

  4. #4
    DrakeFish's Avatar Lazy Leecher

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    There must be a "target" value and a current value. If you watch for the "target" value you could change it without noticing any change in the FoV in game. As homer said, CE scans would help you to find that easily.
    Last edited by DrakeFish; 02-21-2013 at 09:14 PM.

  5. #5
    madskr1's Avatar Member
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    The game tries to revet to it's "default" fov when the vertical camera height changes, i.e when you mount, when you /sit, if you get stunned.
    I suspect the game checks if the fov is @ default fov, if it is not, it slowly reverts it gradualy to it's default value.
    You could find a way to lock the vertical camera height so it does not change, this will make the fov stick.

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