Something + 0x148h arrives at playerObjectPointer. What is it? menu

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  1. #1
    jarjar1's Avatar Sergeant
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    Something + 0x148h arrives at playerObjectPointer. What is it?

    So when I call GetObjectByGuid(localPlayerGuid, -1) I get a pointer which is 20051D70 (for example). But in the send movement forward function the ThisCall ECX value passed is 20052540 then move ecx, DWORD...:[20052540(esi)+148] happens and it sets ECX to 20051D70. Which is the value I was passing the func in the first place.

    So my question is, does anyone know what + 148 gives you the playerObjectpointer? Or any tips to reverse it?

    I guess if no one responds I will have to detour the func and and patch the mov ecx,... at runtime to use the right value. Wish someone could recommend a less hackish way tho.
    Last edited by jarjar1; 10-30-2012 at 11:43 PM.

    Something + 0x148h arrives at playerObjectPointer. What is it?
  2. #2
    Bananenbrot's Avatar Contributor
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    You probably hit the CMovement/MovementInfo class. See some info dumps.

  3. #3
    namreeb's Avatar Legendary

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    A good way to identify what class type you've found is to look at the VMT and try to identify the functions that comprise it.

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