[R+D] Mesh missing part of the floor in stormwind (odd) menu

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  1. #1
    Tanaris4's Avatar Contributor Authenticator enabled
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    [R+D] Mesh missing part of the floor in stormwind (odd)

    So I just found another strange anomaly and am completely lost, as I don't understand why the floor wouldn't have been labelled walkable.

    Anyone have any ideas why the part by the door and right in the middle of the room is labeled as unwalkable?
    [R+D] Mesh missing part of the floor in stormwind (odd)-screen-shot-2012-10-11-8-37-39-pm-jpg

    My parameters:
    Code:
    #define GRID_SIZE       (533.0f + (1.0f / 3.0f))
    #define TileSize        (533.0f + (1.0f / 3.0f))
    #define TileVoxelSize   1800
    #define MinRegionSize   20
    #define MergeRegionSize 40
    
    #define CellSize        TileSize / (float)TileVoxelSize             // 0.296296296296294
    
    #define CellHeight              0.3f    // was 0.4f
    #define WalkableSlopeAngle      50.0f
    #define MaxSimplificationError  1.3f
    #define DetailSampleDist        3.0f
    #define DetailSampleMaxError    1.25f
    
    #define WorldUnitWalkableHeight     1.652778f
    #define WorldUnitWalkableClimb      1.0f
    #define WorldUnitWalkableRadius     0.2951389f
    
    #define WalkableHeight      (int)(ceilf(WorldUnitWalkableHeight / CellHeight)) + 3      // 
    #define WalkableClimb       (int)floorf(WorldUnitWalkableClimb  / CellHeight)           //
    #define WalkableRadius      (int)ceilf(WorldUnitWalkableRadius / CellSize)              //
    
    #define MaxEdgeLen          (int)(WalkableRadius * 8.0f)
    #define BorderSize          (int)(WalkableRadius + 4.0f)
    #define TileWidth           (TileVoxelSize / GridDiv) + (BorderSize * 2)
    
    #define GridDiv 4
    #define MaxPoly  1048576 / ( GridDiv*GridDiv)
    
    #define m_vertsPerPoly          6.0f
    
    #define m_keepInterResults      false
    #define m_monotonePartitioning  false
    Thanks in advance!
    ~ Tanaris
    https://tanaris4.com

    [R+D] Mesh missing part of the floor in stormwind (odd)
  2. #2
    Bananenbrot's Avatar Contributor
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    Is that... thing there hanging directly over that non-walkable patch? Then it's because your agent doesn't doesn't seem to fit under there.

  3. #3
    Empted's Avatar Contributor
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    [R+D] Mesh missing part of the floor in stormwind (odd)-lantern-jpg
    Yes, i guess you'll need to adjust agent height.

  4. #4
    Bananenbrot's Avatar Contributor
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    Are you sure that you aren't scaling geometry down? It seems rather strange that you have these bugs with your walkable height being actually less than the needed 2.1 yards.

    Edit: Seems I really told bullshit... 2.1 yards doesn't makes sense as I just got visualized... Tanaris is right going with the 1.652778f.
    Last edited by Bananenbrot; 10-15-2012 at 04:12 PM.

  5. #5
    Tanaris4's Avatar Contributor Authenticator enabled
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    Edit: Fixed it, thanks guys! Removed the +3
    Last edited by Tanaris4; 10-12-2012 at 08:03 AM.
    https://tanaris4.com

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