I use the same way to dump all objects like 4.3 :
Code:
unsigned int CurMgrP = *(unsigned int *)(CHack::WoWBase + CurMgrPointer);
unsigned int CurMgr = *(unsigned int *)(CurMgrP + CurMgrOffset);
WowObject ObjP= WowObject(*(unsigned int *)(CurMgr + FirstObject));
Code:
WowObject Obj = WowObject(*(unsigned int *)(ObjP + NextObject));
if ((Obj.BaseAddress & 1) || !Obj.BaseAddress)
{
return 0;
}
I succesfully find NPCs Players and GameObjects.. But no DynamicObjects... Why? Did Blz change anything?
i judge if i read all the objects by check whether the Object Point is a even number... it works well in 4.3... is it not right in 5.0?