Hi,
Just wondering; is there any difference in reading memory offsets from a 64-bit client versus a 32-bit client?
Or is there no difference?
Thx,
RL
Hi,
Just wondering; is there any difference in reading memory offsets from a 64-bit client versus a 32-bit client?
Or is there no difference?
Thx,
RL
The offsets themselves are obviously different, but the methods of reading them is the same. Just use the 64-bit APIs instead.
I expected this answer a bit, but now I wonder why there is only a 32bit thread with offsets; http://www.ownedcore.com/forums/worl...mp-thread.html ([WoW][5.0.4.16016] x86 Info Dump Thread)
And one more question: how can i choose to start 32bit or 64bit?
Ty,
RL
Last edited by radarlove; 09-27-2012 at 02:26 PM.
To start 32 bit just run the regular wow.exe, to start 64 bit run wow-64.exe
Or you can change it in settings in the launcher.
If this is what you're asking for.
because there is no need as developer (for bots) to program in 64bit. The 64bit client consumes more resources and doesn't have any benefits if you use it. 32bit is better as multibotter.
Additional would it be pretty annoying to update and reverse the functions twice. And you would have to use 64bit librarys
For example, an usual variable (such as int) use 32b of memory (4o) in 32b client but the same variable use 64b (8o) in 64b client. So offsets are not the sames !