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  1. #76
    Narlya's Avatar Private
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    So emm, these addresses show nothing for me at all using CE... are those x64? which i doubt.
    I know it's in the *Rules*, to not ask for updated offsets. But since this thread says 4.3.4 15595. The offsets should be working. Is anyone else having this problem?

    On a different note, is there a difference in addresses between EU and US versions? Since i am using EU, but it shouldn't imo.

    [WoW][4.3.4.15595] Info Dump Thread
  2. #77
    Vandra's Avatar Contributor
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    Originally Posted by Narlya View Post
    So emm, these addresses show nothing for me at all using CE... are those x64? which i doubt.
    I know it's in the *Rules*, to not ask for updated offsets. But since this thread says 4.3.4 15595. The offsets should be working. Is anyone else having this problem?

    On a different note, is there a difference in addresses between EU and US versions? Since i am using EU, but it shouldn't imo.
    wow.exe + 0x000000

  3. #78
    oldmanofmen's Avatar Member
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    loginStatus = 0x90753C, //0x16 = login screen, 0x15 = char select + in game, 1 = account select, 0xff = initial value when wow client is started up

  4. #79
    FinnX's Avatar Banned
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    Where can I find the offset if the character is flying or not?

    WoW.exe + 0x100 + 0x38 does not work?

  5. #80
    l0l1dk's Avatar Elite User

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    Originally Posted by FinnX View Post
    Where can I find the offset if the character is flying or not?

    WoW.exe + 0x100 + 0x38 does not work?
    It's the player base address + 0x100 + 0x38 & 0x1000000 for flying.

  6. #81
    FinnX's Avatar Banned
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    Originally Posted by l0l1dk View Post
    It's the player base address + 0x100 + 0x38 & 0x1000000 for flying.
    And ofc its an Int which returns

    0 = not flying
    1 = flying

    Right?
    Because im still getting always 0 even if im on my flying mount
    Thanks btw, u got repped

  7. #82
    l0l1dk's Avatar Elite User

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    Originally Posted by FinnX View Post
    And ofc its an Int which returns

    0 = not flying
    1 = flying

    Right?
    Because im still getting always 0 even if im on my flying mount
    Thanks btw, u got repped
    The movement flags (Which is the [[PlayerBase + 0x100] + 0x38]) is an int. If the 0x1000000 bit is enabled, then you're flying. If it's disabled, you're not. It won't be enabled on a flying mount unless you're up in the air. It'll be disabled if you're still standing on the ground.

  8. #83
    Bananenbrot's Avatar Contributor
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    You have to also check the transport guid's IsFlying.

  9. #84
    FinnX's Avatar Banned
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    Thanks guys, the isFlying thingy is fixed, but I've another problem with the GUID in the ObjectManager.
    My try:

    Code:
    UInt64 GUID = Convert.ToUInt64(Client.ReadUInt((Int32)curObj + 0xC8));
    I dont understand whats wrong with it?
    Last edited by FinnX; 07-31-2012 at 02:08 PM.

  10. #85
    _Mike's Avatar Contributor
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    Guids are 64 bit. You are reading half of it and promoting it to an UInt64.

  11. #86
    kosacid's Avatar Active Member
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    ObjectPointer + 0xC <-- takes me to the objects field
    OBJECT_FIELD_CREATED_BY = 0x20,
    GAMEOBJECT_DISPLAYID = 0x28,
    GAMEOBJECT_FLAGS = ????,

    GAMEOBJECT_DISPLAYID = OBJECT_END + 0x2,
    GAMEOBJECT_FLAGS = OBJECT_END + 0x3,

    i know OBJECT_END = 0x8 but i cant work it out im prity much stuck
    everything works apart from the GAMEOBJECT_FLAGS so can some one show me how to work out the value

    and why the changes ? why not just direct values

  12. #87
    kosacid's Avatar Active Member
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    if im right 0x8 + 0x3 = B * 4 = 0x2C well there something up with GAMEOBJECT_FLAGS because im just geting 0
    and thats whats confusing me

    i just dumped the info they have removed the animation flag from the bobber

    http://imageshack.us/photo/my-images/850/dumpx.jpg/

    as you can see no change
    Last edited by kosacid; 08-02-2012 at 10:01 AM.

  13. #88
    CrimeTime's Avatar Active Member
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    try this
    (Baseadress + 0x0C) + 0x2C

  14. #89
    kosacid's Avatar Active Member
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    enyone got eny ideas how i can detect it now ?

  15. #90
    miceiken's Avatar Contributor Authenticator enabled
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    Originally Posted by Endecs View Post
    Maybe anyone have: CGPlayer_C__ClickToMove ?

    greets,
    Endecs
    jesus, must have been posted in this thread 10 times

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