Hey
yeah,it's me again
first of all, merry christmas to all of you
so after the latest threads created by tanaris4 i decided to take a look at recast and detour myself. i was kinda amazed how great the navigation worked with it and decided to implement it in my bot too
now the problem is,there are lots of wow-examples where the structure of all files is know(thanks to all the great people in this community), where in the game i'm writing a bot for, i can't seem to find any information about how to open the map files.
hell i don't even know yet if the files i have there are the mapfiles i could use for navigation.
so how do you start on doing something like this?
i tryed to load the files in blender with every possible extension, but had no success there(would be too easy, i know) and i took a look at it with a hex editor,found out about 4 header bytes and that's about it
thanks and enjoy those days with your family![]()