Hey Guys,
today i have spent a good part of the day trying to figure out how to get the Z value of a input of X Y.
i am in process via end scene hook but im guessing its not gunna be as easy as i want it to be.
i dont want to have to build a full NavMesh with recast and wowmapper,
or is this the ONLY way?
i have been looking at examples of the NavMesh, and to be honest i cannot stand c++.
so i dont want to have to go down that path of trying to learn it
trying to get some advice of people