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  1. #1
    Tanaris4's Avatar Contributor Authenticator enabled
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    Pathing w/Recast + Detour - Question on nav mesh generation (picture)

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    I've just been playing around w/wowmapper and recast... Kind of fun Had a quick question though, I was able to generate tiles, and then display them (see below for AB).

    Just curious if anyone knows what the diagonal lines are in some of the outside tiles. I know they don't really matter since you will never be there - more just curious.



    Thanks!
    ~ Tanaris
    https://tanaris4.com

    Pathing w/Recast + Detour - Question on nav mesh generation (picture)
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    namreeb's Avatar Legendary

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    It's hard to tell with this level of detail, but all I see are the mesh polygons. Incidentally it seems like you could get much better results if you play with the min/merge region sizes. It should reduce the number of those skinny triangles. Might also try monotone partitioning.

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