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  1. #1
    counted's Avatar Contributor Authenticator enabled
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    debug help needed

    I converted my bot from out of process to in process (using cleancore). I have a "Raid" mode to do all of the combat stuff when raiding with my guild. I move my toon and the bot handles all of the spell casting. At very close to 1 hour and 30 mins, Wow/Bot hangs up. No crash exception no debugger info nothing, it just hangs. If i reboot wow and attach my bot at around 1 hour 20 mins, i never see the hang. My original thought was i had a memory leak or something. I used the method at MS-Technical Blog: How to find memory leak Using Performance Monitor to support or refute this hypothesis. I did not get any indication of a memory leak.

    Has anyone else experienced this type of hang?

    Any suggestions on how to determine what is causing the hang?

    thanks,

    -counted

    debug help needed
  2. #2
    Bananenbrot's Avatar Contributor
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    Did you check for lua related leaks? Are there any overflow related dangers in your code?

  3. #3
    suicidity's Avatar Contributor
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    Sounds like, to me, you have a race condition or maybe an infinite loop in the main thread.


  4. #4
    streppel's Avatar Active Member
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    attach a debugger as soon as your bot is injected and running. as soon as it hangs up, click pause in visual studio and see where it wants to do its stuff and can't.
    would agree to suicidity that it sounds like an infinite loop, experienced this in my bot too ^^
    for race conditions it runs too long if you ask me but might be possible too

  5. #5
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by streppel View Post
    attach a debugger as soon as your bot is injected and running. as soon as it hangs up, click pause in visual studio and see where it wants to do its stuff and can't.
    would agree to suicidity that it sounds like an infinite loop, experienced this in my bot too ^^
    for race conditions it runs too long if you ask me but might be possible too
    A race condition in poorly written synchronization code can easily cause a deadlock.

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