Hi there. Maybe some of you are more familiar with those functions and variables than me, so I figured I would ask seeing the amount of time I already passed trying to figure this out. I'm currently working on a tool for private servers to allow developers to easily move/spawn/delete objects (NPC, GameObjects, Ect) using simple cursor and keys actions. The modifications are completely client-side until the user decides it's time to save their work and press the Save button. I already found the Visual and Collision positions for GameObjects in memory, this isn't a big deal. My current problem is that I can't seem to find a good and modifiable rotation (orientation) variable. I tried reversing the ones from the descriptors and it seems to only be written, not read.
So my question is, does any of you know anything I could watch into to be able to modify the rotation? How/where does it use it, is it only loaded at the very first GameObject load? Is there some rotation values I don't know about?
Thanks for any help, DrakeFish.
edit: I don't care enough for the collision orientation to ask for it. I'm just wondering about the visual aspect of it.
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