Inprocess GUI Options menu

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  1. #16
    lanman92's Avatar Active Member
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    Meh. I decided to use named pipes instead. I was doing the same thing you are doing, and it just didn't work. I might try WCF to see if that's any simpler to implement than named pipes. The idea of having to write my own 'protocol' is making me cringe.

    Inprocess GUI Options
  2. #17
    Jadd's Avatar 🐸 Premium Seller
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    Well before I go off learning something that is "Sooooooo tedious" (which I also have no idea about to begin with), I should probably ask this question first: does anyone know of any managed GUI libs instead?

    Any help would be very much appreciated.

  3. #18
    Bananenbrot's Avatar Contributor
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    For xna: What GUI systems are there for the XNA framework? - App Hub Forums
    Thereof, Nuclex and Neoforce seem to be the most compelling to me.

  4. #19
    !@^^@!'s Avatar Active Member
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    Originally Posted by Bananenbrot View Post
    For xna: What GUI systems are there for the XNA framework? - App Hub Forums
    Thereof, Nuclex and Neoforce seem to be the most compelling to me.
    Is there any documentation on how to hook XNA up with Wow's d3d9 device? Because after having looked tried to create my own game in XNA it seems really compelling to use for this aswell considering the modular approach with GameComponent and DrawableGameComponent It's basically a free pulsator with a built in service provider which also opens up for a reaaaaally sweet plugin system with MEF
    “Programmers are in a race with the Universe to create bigger and better idiot-proof programs, while the Universe is trying to create bigger and better idiots. So far the Universe is winning.” - Rich Cook

  5. #20
    lanman92's Avatar Active Member
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    Use SlimDX. It's a wrapper around DirectX.

  6. #21
    Bananenbrot's Avatar Contributor
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    In XNA you can inject your device pointer via reflection.

    Like here (just set it instea of get it): XNA and D3DImage - WOOO! - WPF Disciples | Google Groups

  7. #22
    adaephon's Avatar Active Member
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    I've got drawing working using xna. My approach is to inject at start up and hook device creation and actually create an xna device then get the pointer via reflection and return that pointer for wow. Not sure if you run into presentation parameter problems or device inconsistencies if you just replace the pointer via reflection.

    I can show you some of my code when I'm back from US in about a week if you want.

  8. #23
    miceiken's Avatar Contributor Authenticator enabled
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    Originally Posted by suicidity View Post
    I wrote my own Gui framework that I uses a modular renderer system; You can get something similar by creating your own, or using something like GWEN @ gwen - GUI system aimed at games - Google Project Hosting.

    Good luck!
    Just thought I'd share something I found on the facepunch forums. GWEN ported to .NET
    gwen-dotnet - GWEN - .NET port - Google Project Hosting

  9. #24
    !@^^@!'s Avatar Active Member
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    Originally Posted by miceiken View Post
    Just thought I'd share something I found on the facepunch forums. GWEN ported to .NET
    gwen-dotnet - GWEN - .NET port - Google Project Hosting
    You must spread some Reputation around before giving it to miceiken again. >: (
    “Programmers are in a race with the Universe to create bigger and better idiot-proof programs, while the Universe is trying to create bigger and better idiots. So far the Universe is winning.” - Rich Cook

  10. #25
    LegacyAX's Avatar Active Member
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    Originally Posted by Tanaris4 View Post
    Just stay OOP?
    ^_^ (fillarrr_
    MMOEmpire.net CEO (No longer active)

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