Hey I'm still working on my "little" hobby project which essentially is a generic game overlay with plugins...
However since i'm trying to make this as generic as possibly i was wondering about which different types of "endscenes" i would run into...
From my limited experimentation with wow bot coding i know that in DX9 we have endscene which is nice and easy to hook, however IIRC DX10 and 11 uses a different rendering interface right?
What functions should i look into hooking for DX10 and 11?
Also how about OpenGL? From my limited search i could find a few different suggestions like glXSwapBuffers and clear but aren't they used in different ways in different games?
So what i'm really looking for is experience with this kind of generalized hooking so if you don't mind sharing your experience please go ahead :P
I'd imagine Chyper have a good deal of experience with this considering his Hades project? Is that not right Chyper?
Thanks in advance people