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  1. #1
    Hyru's Avatar Active Member
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    D3D11 Hooking

    Anyone look into hooking D3D11 calls yet? 30% increase in Cataclysm fps on high-end systems over DX9:

    Tom's Hardware - World of Warcraft: Cataclysm - DirectX 9 Versus DirectX 11

    D3D11 Hooking
  2. #2
    Freefall552's Avatar Former Staff
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    DirectX 11 is for windows 7 only right?
    Molested myself and got convicted.

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    BoogieManTM's Avatar Active Member
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    no, 11 works on vista and up (including server 2k8 )

    i've done dx11 hooking (and 10). same processes needed, there's just no endscene. i forget the name of the method that i hook, and im out of country so i can't check my code.. but it's not much different. just go through the api and find something to hook

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    Freefall552's Avatar Former Staff
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    Originally Posted by BoogieManTM View Post
    no, 11 works on vista and up (including server 2k8 )

    i've done dx11 hooking (and 10). same processes needed, there's just no endscene. i forget the name of the method that i hook, and im out of country so i can't check my code.. but it's not much different. just go through the api and find something to hook
    Aha, thanks.
    Molested myself and got convicted.

  5. #5
    jjaa's Avatar Contributor
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  6. #6
    Cypher's Avatar Kynox's Sister's Pimp
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    I haven't looked at D3D11, but in D3D10 the swap chain and device are two separate interfaces. From memory I hooked Present in the swap chain to do my rendering... Was ages ago though because I was just doing it out of boredom. Now that there's actually a popular target using it I may take a look later on.

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