Anyone look into hooking D3D11 calls yet? 30% increase in Cataclysm fps on high-end systems over DX9:
Tom's Hardware - World of Warcraft: Cataclysm - DirectX 9 Versus DirectX 11
Anyone look into hooking D3D11 calls yet? 30% increase in Cataclysm fps on high-end systems over DX9:
Tom's Hardware - World of Warcraft: Cataclysm - DirectX 9 Versus DirectX 11
DirectX 11 is for windows 7 only right?
Molested myself and got convicted.
no, 11 works on vista and up (including server 2k8 )
i've done dx11 hooking (and 10). same processes needed, there's just no endscene. i forget the name of the method that i hook, and im out of country so i can't check my code.. but it's not much different. just go through the api and find something to hook
I think you need to hook, ID3D10Device::ClearRenderTargetView Method (Windows)
I haven't looked at D3D11, but in D3D10 the swap chain and device are two separate interfaces. From memory I hooked Present in the swap chain to do my rendering... Was ages ago though because I was just doing it out of boredom. Now that there's actually a popular target using it I may take a look later on.