[WoW][4.0.3.13329] Info Dump Thread menu

User Tag List

Page 3 of 5 FirstFirst 12345 LastLast
Results 31 to 45 of 74
  1. #31
    mnbvc's Avatar Banned
    Reputation
    120
    Join Date
    Jul 2009
    Posts
    273
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    [WoW][4.0.3.13329] Info Dump Thread
  2. #32
    Syltex's Avatar Sergeant Major
    Reputation
    23
    Join Date
    Jul 2010
    Posts
    174
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    +rep +rep +rep !

  3. #33
    LordJZ's Avatar Member
    Reputation
    11
    Join Date
    Jan 2009
    Posts
    28
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    New AUTH_CHALLENGE structure:
    Code:
    00000000 vTable          dd ?
    00000004 connection      dd ?
    00000008 servConn        dd ?
    0000000C field_C         dd ?
    00000010 serverSeed      dd ?
    00000014 keys            dd 8 dup(?)
    00000034 count           db ?
    And packet:
    Code:
                            keys[4] = br.ReadUInt32();
                            keys[7] = br.ReadUInt32();
                            seed = br.ReadUInt32();
                            keys[0] = br.ReadUInt32();
                            count = br.ReadByte();
                            keys[6] = br.ReadUInt32();
                            keys[3] = br.ReadUInt32();
                            keys[1] = br.ReadUInt32();
                            keys[5] = br.ReadUInt32();
                            keys[2] = br.ReadUInt32();

  4. #34
    GameAssist's Avatar Banned CoreCoins Purchaser Authenticator enabled
    Reputation
    98
    Join Date
    Apr 2010
    Posts
    349
    Thanks G/R
    55/83
    Trade Feedback
    0 (0%)
    Mentioned
    6 Post(s)
    Tagged
    0 Thread(s)
    Hello
    Does anyone know the correct indent camera_pointer & camera_offset?
    I've found on the first page 83A8A0 CGWorldFrame:: GetActiveCamera - this is camera_pointer?
    What do you mean "offsets NOT rebased"? I should add to your values process.MainModule.BaseAddress?

  5. #35
    -Ryuk-'s Avatar Elite User CoreCoins Purchaser Authenticator enabled
    Reputation
    529
    Join Date
    Nov 2009
    Posts
    1,028
    Thanks G/R
    38/51
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by wlastas View Post
    Hello
    Does anyone know the correct indent camera_pointer & camera_offset?
    I've found on the first page 83A8A0 CGWorldFrame:: GetActiveCamera - this is camera_pointer?
    What do you mean "offsets NOT rebased"? I should add to your values process.MainModule.BaseAddress?
    If there not rebased you need to - 0x400000 from the address. And then add process.MainModule.BaseAddress to it.
    |Leacher:11/2009|Donor:02/2010|Established Member:09/2010|Contributor:09/2010|Elite:08/2013|

  6. #36
    Bobbysing's Avatar Member
    Reputation
    192
    Join Date
    Jan 2009
    Posts
    36
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    The PatternMaker plugin can also be found at https://www.gamedeception.net/thread...-maker-for-ida along with the sourcecode, if anyone is interested.
    Why don't you guys use 0x00000000 as base-address, then you'll never have to ask what the base address was?

  7. #37
    dd7's Avatar Private
    Reputation
    1
    Join Date
    Nov 2010
    Posts
    2
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Bobbysing View Post
    Why don't you guys use 0x00000000 as base-address, then you'll never have to ask what the base address was?
    While new here, I've been using IDA for a long time and am well experienced in reverse engineering, so I'll weigh in.

    Ideally, all rebasing should be done to 0 so that anyone using offsets merely need to know the base load address of the module (typically 0x400000 for an exe). However, IDA is a little bit inconsistent here. Most often IDA will consider the base address of a module as the address of the first loaded section (often 0x401000). From time to time, I've seen IDA include the MZ/PE headers as the first section (in which case rebasing to 0 would be correct) but that's not too common. So when rebasing in IDA, you need to be a little bit smarter than IDA and know that you need to rebase based upon the first section and not on the real base load address. Therefore, to correctly rebase to 0 (load address), you will actually rebase in IDA to 0x1000 (first section address).

    Confused? Of course. I wish IDA would fix this.

    In summary, if you see someone saying they've rebased to 0x1000, it means they're playing with IDA and they really have actually rebased to 0 for the offsets.

  8. #38
    Azzie2k8's Avatar Member
    Reputation
    11
    Join Date
    Apr 2009
    Posts
    190
    Thanks G/R
    0/0
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Don't get me wrong I love that you contributed but shouldnt it be like below since containers inherit from Items as far as I can tell...

    Code:
    internal enum WoWContainerFields
    {
        CONTAINER_FIELD_NUM_SLOTS = 0x48,
        CONTAINER_ALIGN_PAD = 0x49,
        CONTAINER_FIELD_SLOT_1 = 0x4A,
        //TOTAL_CONTAINER_FIELDS = 0x3
    }
    Originally Posted by Nesox View Post
    Guess i'll contribute some too

    Code:
    internal enum WoWContainerFields
    {
        CONTAINER_FIELD_NUM_SLOTS = 0x8,
        CONTAINER_ALIGN_PAD = 0x9,
        CONTAINER_FIELD_SLOT_1 = 0xA,
        //TOTAL_CONTAINER_FIELDS = 0x3
    }

  9. #39
    JabbaTheCunt's Avatar Member
    Reputation
    1
    Join Date
    Jan 2010
    Posts
    15
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by wlastas View Post
    Hello
    Does anyone know the correct indent camera_pointer & camera_offset?
    I've found on the first page 83A8A0 CGWorldFrame:: GetActiveCamera - this is camera_pointer?
    What do you mean "offsets NOT rebased"? I should add to your values process.MainModule.BaseAddress?
    You'd have to reverse the GetActiveCamera function to get the offsets.

    Code:
    public enum Camera : uint {
         Base = 0x990C28,
         Offset = 0x7F48
    }
    Note for Camera.Base you also now need to add the base address from the main WoW process module, ie:

    Code:
    uint staticBasePointer = WowProcess.ReadUInt( WowProcess.BaseAddress + ( uint ) Offsets.Camera.Base );
    uint camAddress = WowProcess.ReadUInt( staticBasePointer + ( uint ) Offsets.Camera.Offset );
    Edit: Does anyone have any insight into changes made to the spellbook? I have the offsets from RivalLfr (and have verified them in IDA) for the number of spells and the start of the spellbook, but for some reason the spell id's that I'm finding are completely messed up.
    Last edited by JabbaTheCunt; 12-10-2010 at 09:22 AM.

  10. #40
    Scorpiona's Avatar Active Member
    Reputation
    17
    Join Date
    Mar 2009
    Posts
    42
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by JabbaTheCunt View Post
    Edit: Does anyone have any insight into changes made to the spellbook? I have the offsets from RivalLfr (and have verified them in IDA) for the number of spells and the start of the spellbook, but for some reason the spell id's that I'm finding are completely messed up.
    Code:
        [StructLayout(LayoutKind.Sequential)]
        public struct SpellBookEntry
        {
            public SpellBookType Type;
            public uint SpellID;
        }
    
        public enum SpellBookType : int
        {
            Known = 1,
            Trainable = 2,
            Pet = 3,
            Flyout = 4,
        }

  11. #41
    JuJuBoSc's Avatar Banned for scamming CoreCoins Purchaser
    Reputation
    1019
    Join Date
    May 2007
    Posts
    922
    Thanks G/R
    1/3
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    5 scans was added to the Warden the last 2 hours :

    Code:
    Offset (Relative) : 0x0039CAC4
    Length : 7
    Bytes : 5F 5E C6 03 00 5B 8B
    
    Offset (Relative) : 0x000D3B72
    Length : 8
    Bytes : 8B 80 A8 00 00 00 52 FF
    
    Offset (Relative) : 0x002345B0
    Length : 8
    Bytes : 8B 4E 1C 83 C4 24 68 88
    
    Offset (Relative) : 0x00035AC4
    Length : 7
    Bytes : 83 C4 0C 5E 5D C3 CC
    
    Offset (Relative) : 0x000D60C1
    Length : 8
    Bytes : 8D 8D 00 FB FF FF 51 E8

  12. #42
    caytchen's Avatar Contributor
    Reputation
    138
    Join Date
    Apr 2007
    Posts
    162
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by JuJuBoSc View Post
    5 scans was added to the Warden the last 2 hours :
    And they all target FrameScript or BattleNet. Move on, nothing to see here

  13. #43
    psyf4's Avatar Private
    Reputation
    2
    Join Date
    Jul 2010
    Posts
    9
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    For those trying to get the value of Holy Power (the paladin's "point"), it is not at the expected UNIT_FIELD_POWER8 = OBJECT_END + 0x68, but appears to be at

    Holy Power: UNIT_FIELD_POWER10 = OBJECT_END + 0x70

    Note that +0x68 will always give 3 (which doesn't change either when something procs for free holy power).

  14. #44
    changersrwr's Avatar Member
    Reputation
    1
    Join Date
    Jul 2009
    Posts
    2
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    adress for airwalk?

  15. #45
    Syltex's Avatar Sergeant Major
    Reputation
    23
    Join Date
    Jul 2010
    Posts
    174
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by JuJuBoSc View Post
    5 scans was added to the Warden the last 2 hours :

    Code:
    Offset (Relative) : 0x0039CAC4
    Length : 7
    Bytes : 5F 5E C6 03 00 5B 8B
    
    Offset (Relative) : 0x000D3B72
    Length : 8
    Bytes : 8B 80 A8 00 00 00 52 FF
    
    Offset (Relative) : 0x002345B0
    Length : 8
    Bytes : 8B 4E 1C 83 C4 24 68 88
    
    Offset (Relative) : 0x00035AC4
    Length : 7
    Bytes : 83 C4 0C 5E 5D C3 CC
    
    Offset (Relative) : 0x000D60C1
    Length : 8
    Bytes : 8D 8D 00 FB FF FF 51 E8
    Mind sharing the method/program that you got that info?
    PM me if u do.

Page 3 of 5 FirstFirst 12345 LastLast

Similar Threads

  1. [WoW][3.3.5.12340] Info Dump Thread
    By Nesox in forum WoW Memory Editing
    Replies: 83
    Last Post: 04-28-2018, 03:32 PM
  2. [WoW][4.0.6.13596] Info Dump Thread
    By TOM_RUS in forum WoW Memory Editing
    Replies: 47
    Last Post: 11-12-2012, 02:48 PM
  3. [WoW][4.0.1.13164] Info Dump Thread
    By Seifer in forum WoW Memory Editing
    Replies: 29
    Last Post: 01-18-2011, 09:14 AM
  4. [WoW][4.0.1.13205] Info Dump Thread
    By DrGonzo in forum WoW Memory Editing
    Replies: 12
    Last Post: 11-11-2010, 02:34 PM
  5. [WoW][3.3.3.11723] Info Dump Thread
    By miceiken in forum WoW Memory Editing
    Replies: 2
    Last Post: 03-27-2010, 04:42 PM
All times are GMT -5. The time now is 11:38 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search