Hi
i got this problem:
4.0.3 Offsets (from the first post) are set.....
the GetEndscene funtion gives back "0" ......
same problem again......i just copied the addresses.....did nothing else....idk...
i run both example and wow as admin.....
OMG......sry guys....i set my WoW to OpenGL because of my linux.....spent 3h for that shit...
thx -Ryuk-
+ Rep
Thank you!
It's very nice library
Last edited by Seifer; 12-03-2010 at 01:29 PM.
Ryuk, would it be possible for you to release or re-release this .dll using non-static methods so that we can hook multiple processes within the same application space?
Yes this is ASM-oriented.
I have always had problems with RivalFr's hook and aHook.
I found that RivalFr's hook crashed wow often and then since 4.x it doesnt work at all.
I also found that aHook causes a lot of lag(framerate lag) while playing, and could you couldn't really have your bot fighting using asm injection, without it killing wow for 20~ seconds.
The major perk to using my dll, is that it has built in DoString and GetLocalizedText, while this is good for people just wanting an off the bat working dll, it doesn't offer any knowledge about how the functions work, and I do not intend on posting any information about this, as there already available on here.
The hook is very basic, but it works. It was intended just to give something back to the community, for the amount of help that you have given me.
I don't understand what you mean by "synchronous or asynchronous", but I programmed it so that it wouldn't pause wow at all. So if I have understood 'synchronous' correctly(thank you Google :P) I would say thats how I coded it.
---------- Post added at 01:10 PM ---------- Previous post was at 01:09 PM ----------
Yes, but right now I don't have much spare time.
Thanks for the ideas, I will get around to this soon.
|Leacher:11/2009|Donor:02/2010|Established Member:09/2010|Contributor:09/2010|Elite:08/2013|
Basically, synchronous means it'll wait for its previous actions to be executed before attempting a new one. Asynchronous is the opposite, meaning in the event of two (fast) consecutive injects, the first injection may not be fully completed when the second one is insigated. (Things like the codecave is cleared before the call to the code cave has been made is often one of the problematic things you encounter when you are working with an out-of-sync hook)
I made this mistake in my own hook a while back, and it took me quite a while to figure out what exactly went wrong. Something like an EventWaitHandle can help making your hook in sync, and that much better.
Im not sure how warden works at all other than what I have read on here. That being said, if a lot of people used this hook wouldnt that decrease the security?
I already know that I shouldnt bot if Im afraid to lose my account but I prefer to minimize the risk. I know you said you would not release the source either sad day.
It seems like some bots get caught in the crossfire of others because they are using the same hook?
Hi. I am a novice, but I got this example working (not that it took much effort). I wanted to know if there was a way to set up an on KeyPress event handler.
I've been messing with the DoString() function and it works well, but I would like to be able to control it in game so I can test it multiple times.
Right now I have to alt tab out of WoW and run the program each time. I would like to run a certain DoString() each time I press a certain key and end the program when I press another.
Can anyone help me out?