Is there a way I could enumerate all the Lua variables using MemoryRead()? If this method isn't known much, then is it a way to do so using functions Calls, I'll try to reverse them to get what I'm searching.
I don't want to add new variables, I just want to read the values.
Ofcourse, I'd prefer enumerating Globals than Locales, since it's probly easier to do.
Edit: I did try to find it myself, but I couldn't find a pointer to anything related to lua variables.