I successfully made a transparent window where I want to draw using GDI+ in C#. The problem is that when I call the Clear function, even with "Colors.Transparent", it fills the window with some color... My hint is to draw on top of the other window behind mine, and I couldn't find something that really only clear the screen, without filling it with a colour, yet. Anyone has an idea?
If this isn't possible in GDI+, would it be possible in DirectX 2D ?