Pathin System based on M2 Collision + Astar menu

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  1. #1
    hamburger12's Avatar Contributor CoreCoins Purchaser
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    Pathin System based on M2 Collision + Astar

    Hello everyone. I got the idear to make an Pather that reads the current Objects from the Memroy. That would be make Pathgenaration more Efective becourse he get every objekt in the current Zone and not all frome the world, and he would get the Colision Boxes.How it could work: Lets say first the System make a stright line. Then it Search Objects and if there is an objekt Change line like its drawn on the Pictures below:




    You see there are some Objects on the Parth....
    Then the System should check if there is anything on the way and
    change the Path. At the end it should look like this:

    Last edited by hamburger12; 07-05-2010 at 07:24 AM.

    Pathin System based on M2 Collision + Astar
  2. #2
    Miksu's Avatar Contributor
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    Please check your grammar.


  3. #3
    eLaps's Avatar Active Member
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    It doesn't look so effective lulz, your bot will look weird.

    It is a bit better.
    I don't even see why he posted, he is probably drunk.

  4. #4
    asbest0s's Avatar Active Member CoreCoins Purchaser
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    Originally Posted by hamburger12 View Post

    I think we're looking at a new navigation guru

  5. #5
    eLaps's Avatar Active Member
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  6. #6
    DrGonzo's Avatar Contributor
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    English isn't everyone's first (or second) language FFS.

    You need to implement a string pulling algorithm so that the paths look more natural. You also need to read in terrain geometry to deal with hills/ditches/etc.

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