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  1. #1
    Tanaris4's Avatar Contributor Authenticator enabled
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    [GUIDE][Obj-C] Types of auras

    All-

    I've been working to better understand what the different types of auras are. Mainly because once you get a certain talent, generally you will have a hidden/passive (not sure the right word here) aura with the exact same name as the aura which procs, which is kind of annoying.

    Here is what I've determined so far:


    Code:
    typedef struct WoWAura {
        GUID    guid;
        UInt32  entryID;
        UInt32  bytes;
        UInt32  duration;
        UInt32  expiration;
    	UInt32	unk1;
    	UInt32	unk2;
    	UInt32	unk3;
    } WoWAura;
    
    - (UInt32)stacks {
        return (([self bytes] >> 24) & 0xFF);
    }
    
    - (UInt32)level {
        return (([self bytes] >> 16) & 0xFF);
    }
    
    - (BOOL)isDebuff {
        return (([self bytes] >> 7) & 1);
    }
    
    - (BOOL)isActive {
         return (([self bytes] >> 5) & 1);
    }
    
    - (BOOL)isPassive {
        return (([self bytes] >> 4) & 1) && ![self isActive];
    }
    
    - (BOOL)isHidden {
        return (([self bytes] >> 7) & 1);
    }

    I believe these to be 100% accurate based on my testing, but of course I could be wrong in a few places. Let me know if you see any issues. Enjoy!

    ~ Tanaris
    https://tanaris4.com

    [GUIDE][Obj-C] Types of auras
  2. #2
    JuJuBoSc's Avatar Banned for scamming CoreCoins Purchaser
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    I can't +rep u anymore, but thanks anyway

  3. #3
    Tanaris4's Avatar Contributor Authenticator enabled
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    Haha you can only rep someone so much? I didn't realize that :P
    https://tanaris4.com

  4. #4
    guizmows's Avatar Banned
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    big thx and +rep to you.

  5. #5
    TOM_RUS's Avatar Legendary
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    Code:
        UInt32	unk1;
        UInt32	unk2;
        UInt32	unk3;
    Are values of variable aura effect UnitAura - World of Warcraft Programming.

    value1 - Value of variable effect 1 of the aura. (HoTs, resource-capturing trinkets, etc.) (number)
    value2 - Value of variable effect 2 of the aura. (HoTs, resource-capturing trinkets, etc.) (number)
    value3 - Value of variable effect 3 of the aura. (HoTs, resource-capturing trinkets, etc.) (number)
    And I think there's one more unknown int at the end of struct.
    Last edited by TOM_RUS; 04-24-2012 at 04:08 AM.

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