I have a question. How find Lua_ThreadLock and Lua_GetState?
kool, I'd like to learn wtf is in the dark lib download thing though
haha
very nice, i've been wondering, 12 ??
erm, can anyone explain to me how CE knows if an address is static or dynamic?
saying that it just figures it out on its own is not really helping :P
" You'll come up with a whole bunch of results, so how do we know which ones are static, and which ones aren't? Easy, Cheat Engine does all the work for us. All results that are green are static, and all results that are black are non-static."
how does CE know that an address is static?
That doesn't sound right. If I use VirtualAlloc to allocate a page of read-only memory I very much doubt addresses CE finds in it will be marked green.
I think the explanation I gave is the more plausible one, however I don't use CE so I'm not 100%.
Unless of course you meant read-only addresses that are resident in the PE file (i.e. the rdata section), in which case whilst your suggestion is ambiguous that may be correct. I'm not sure if writeable memory is included (I expect it is, but I'm not sure).
I don't mean to offend anyone but the question should be:Ah, memory editing, what would MMOwned do without it?
what would mmowned do without c# and shynd's blackmagic lib?