[Guide] Memory Editing - The Basics menu

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  1. #61
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by amadmonk View Post
    AIEEE! Dispinterfaces? I hate COM with a passion bordering on insanity... I'll take the semantic ugliness of C++/CLI over IUnknown and AddRef/Release any day...

    Still it's interesting to see that you can do it. Right now I just have two native->managed callbacks (endframe and an VEH/DR on event callback); it might be possible to trim down a little bit of code if I could bite the bullet.
    COM really isn't that bad with the ATL smart pointers and objects (e.g. CComPtr). It takes away a lot of the 'manual labour'.

    [Guide] Memory Editing - The Basics
  2. #62
    qjlex's Avatar Member
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    I have a question. How find Lua_ThreadLock and Lua_GetState?

  3. #63
    TehKrad's Avatar Member
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    kool, I'd like to learn wtf is in the dark lib download thing though

    haha

  4. #64
    Krillere's Avatar Contributor
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    Originally Posted by TehKrad View Post
    kool, I'd like to learn wtf is in the dark lib download thing though

    haha
    I guess you want to know how to download BlackMagic library. Just search for BlackMagic in the GameDeception site and a thread by Shynd will show up, enter that and download the attachment.

  5. #65
    Viano's Avatar Active Member
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    Originally Posted by Jadd View Post
    I lol'd.

    Flr.
    Some are born to follow.
    Viano

  6. #66
    kolis764's Avatar Member
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    very nice, i've been wondering, 12 ??

  7. #67
    asbest0s's Avatar Active Member CoreCoins Purchaser
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    erm, can anyone explain to me how CE knows if an address is static or dynamic?

    saying that it just figures it out on its own is not really helping :P

  8. #68
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by Maciek View Post
    erm, can anyone explain to me how CE knows if an address is static or dynamic?

    saying that it just figures it out on its own is not really helping :P
    What the hell are you talking about?

  9. #69
    asbest0s's Avatar Active Member CoreCoins Purchaser
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    " You'll come up with a whole bunch of results, so how do we know which ones are static, and which ones aren't? Easy, Cheat Engine does all the work for us. All results that are green are static, and all results that are black are non-static."
    how does CE know that an address is static?

  10. #70
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by Maciek View Post
    " You'll come up with a whole bunch of results, so how do we know which ones are static, and which ones aren't? Easy, Cheat Engine does all the work for us. All results that are green are static, and all results that are black are non-static."
    how does CE know that an address is static?
    Oh lord, that's such a retarded explanation, but at least now I understand why you were confused.

    The addresses in green are (I assume) in the application's data/rdata/etc sections.

  11. #71
    flo8464's Avatar Active Member
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    Originally Posted by Maciek View Post
    " You'll come up with a whole bunch of results, so how do we know which ones are static, and which ones aren't? Easy, Cheat Engine does all the work for us. All results that are green are static, and all results that are black are non-static."
    how does CE know that an address is static?
    Green are afaik read-only memory.
    CheatEngine doesn't detect which addresses are static or dynamic. Take a look at the imagesize and use your brain.
    Hey, it compiles! Ship it!

  12. #72
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by flo8464 View Post
    Green are afaik read-only memory.
    CheatEngine doesn't detect which addresses are static or dynamic. Take a look at the imagesize and use your brain.
    That doesn't sound right. If I use VirtualAlloc to allocate a page of read-only memory I very much doubt addresses CE finds in it will be marked green.

    I think the explanation I gave is the more plausible one, however I don't use CE so I'm not 100%.

    Unless of course you meant read-only addresses that are resident in the PE file (i.e. the rdata section), in which case whilst your suggestion is ambiguous that may be correct. I'm not sure if writeable memory is included (I expect it is, but I'm not sure).

  13. #73
    rootguy's Avatar Member
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    Ah, memory editing, what would MMOwned do without it?
    I don't mean to offend anyone but the question should be:

    what would mmowned do without c# and shynd's blackmagic lib?

  14. #74
    namreeb's Avatar Legendary

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    Originally Posted by rootguy View Post
    I don't mean to offend anyone but the question should be:

    what would mmowned do without c# and shynd's blackmagic lib?
    Many people would do wonderfully fun and productive things instead of answering idiotic questions.

  15. #75
    amadmonk's Avatar Active Member
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    Originally Posted by rootguy View Post
    I don't mean to offend anyone but the question should be:

    what would mmowned do without c# and shynd's blackmagic lib?
    Write my own code?

    Where's the fun in just swiping someone else's code?
    Don't believe everything you think.

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