could not find this here, too...
local zone text (pointer): 0x00B6855
zonetext = wow.ReadASCIIString(wow.ReadUInt(0x00B6855), 16);
could not find this here, too...
local zone text (pointer): 0x00B6855
zonetext = wow.ReadASCIIString(wow.ReadUInt(0x00B6855), 16);
could somebody please post these offsets:
localGuidOffset,
firstObjectOffset,
nextObjectOffset,
I need them for my objectmanager.
thank you
update: okay since they got not updated i will post mine for other users( havent found them myself )
staticClientConnection = 0x00C923C0,
objectManagerOffset = 0x2E04,
localGuidOffset = 0xC0,
firstObjectOffset = 0xAC,
nextObjectOffset = 0x3C,
Last edited by bballer12; 12-20-2009 at 09:38 AM.
They havent changed in decades! http://www.mmowned.com/forums/search.php
pls send me the offsets:
ObjManagerPlayerGUID = ?
ObjDescriptorOffset = ?
this offsets ok?:
ObjManagerPlayerGUID = 0xC0
ObjDescriptorOffset = 0x8
Last edited by drogii; 12-23-2009 at 07:23 AM.
I wrote the ObjManagerPlayerGUID offset in previous post and the descriptor offset is also given on first/second page so i don't know what your problem is.
Just reversed the new static for finding player names.
0xC76018 //3.2.2 0x12542D8
here you go ^^
"I'm not going to expose my methods for time bending, as i don't want to do get nerfed!"-Kynox
int playerSpellcount = 0x00B6C8A8
int[] playerSpellbook = 0x0B6A898
int[] petSpellbook = 0x00B6B8A8
model name for objects [[objBaseAddr + 0xB4] + 0x2C] + 0x3C
tested on units/game objects
however it doesn't work for some game objects subtypes, i.e. transport (0xb)
I used search but didn't find nothing about the name of this offset - 0x964Unit Name = [[Obj+0x964]+0x5C]
Is it OBJECT_FIELD_TYPE ?
Next question - i want to find my current object faction, my address shall look like (CurrentObject.BaseAddress + OBJECT_FIELD_TYPE) + UNIT_FIELD_FACTIONTEMPLATE ?
Did I understood this correctly ?
Last edited by wormuz; 12-26-2009 at 07:19 PM.
Just making sure if i've understood this correct, this struct is the one WOM uses for storing items aye?
So for example if wanted to pull item info out of WOM with jbrauman's guide i would just basically inherit his object class and override/add the values in that struct aye?
Last edited by !@^^@!; 12-27-2009 at 12:48 PM. Reason: failed at tags
Aye. (filler)
death knight runes 3.3.0 11159
00C3CB50 rune state (1<<n)
00C3CACC rune types (n*0x04)
Corpse location offsets:
CorpseX = 0x0B68810,
CorpseY = 0x0B68810 + 4,
CorpseZ = 0x0B68810 + 8
Credits to Flowerew
Code:[StructLayout(LayoutKind.Sequential)] public struct UnitMovement { [MarshalAs(UnmanagedType.ByValArray, SizeConst = 2)] public uint[] Unk0; public ulong TransportGuid; public WoWPoint Position; public uint Unk1; public float Yaw; public float Pitch; [MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)] public uint[] Unk2; public WoWPoint Normal; public WoWMovement.MovementDirection Flags; [MarshalAs(UnmanagedType.ByValArray, SizeConst = 6)] public uint[] Unk3; public uint Continuity; // counts (ms) as long as no movement change happens, zero while standing public WoWPoint Direction; // normalized direction vector, possible 3rd component with flying mounts [MarshalAs(UnmanagedType.ByValArray, SizeConst = 5)] public uint[] Unk4; public uint FallDuration; // fall duration public float FallHeight; // height you fell from public float FallUnknown; // has something to do with falling though it's only set on very small distances like steps public float CurrentSpeed; // current speed, even if you're running against walls public float WalkSpeed; // walk speed, will change on speed modifiers like daze public float RunSpeed; // run speed, will change on speed modifiers like daze public float UnknownSpeed; // unknown speed public float SwimSpeed; // swim speed, will change on speed modifiers like daze [MarshalAs(UnmanagedType.ByValArray, SizeConst = 5)] public uint[] Unk5; public float Pi; // seems to be PI :) }