character current height menu

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  1. #1
    attn's Avatar Member
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    character current height

    It's probably question for model section but I didn't find anything there. Any idea where start looking for current character height ? I run into this problem when I couldn't get below the tree with NE toon follow the same calculated path I was OK with gnome

    At last I was thinking to use pre-defined values i.w 2F for human, 3F for NE but mounted char has different height. I know it for sure because with mounted Dranei I couldn't get into the bank in Ironforge.

    character current height
  2. #2
    namreeb's Avatar Legendary

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    Why not just use a tauren's height for everything?

  3. #3
    akh's Avatar Member
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    The height is stored as a float value in a CGPlayer_C object. I find the offset by looking at the function: int __stdcall sub_500B20(float), which uses the character height. The exact call used to get the height is:

    Code:
    .text:00500D23                 fld     dword ptr [ebx+854h]
    Where ebx contains the memory location of the CGPlayer_C object and 854h is the offset to the model height.

    You can find the offset by using the follow pattern in CFindPattern:
    Code:
    <Pattern desc="PlayerModelHeightOffset" pattern="\x??\x??\x00\x00\xD8\x0D\x??\x??\x??\x00\xD8\x46\x??\xD8\x45\x??\xE9\x??\x??\x??\x??\xD9\x46\x??\xD8\x4E\x??\xD8\x4D\x??\xD8\x6E\x??\xD9\x56\x??\xD9\x05\x??\x??\x??\x00\xD8\x??\xDF\xE0" mask="??xxxx???xxx?xx?x????xx?xx?xx?xx?xx?xx???x??xx">
      <Lea />
    </Pattern>
    Last edited by akh; 01-21-2010 at 09:26 PM.

  4. #4
    ostapus's Avatar Active Member
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    thanks,

    anyone has info how to retreive model name and orientation/scale for the object ?

    thanks

  5. #5
    attn's Avatar Member
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    @akh Big Thanks and my small rep

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